IntyFanMatt Posted July 17, 2020 Share Posted July 17, 2020 2 hours ago, Intelligentleman said: Do you think, though, that it makes the game feel faster paced and more action packed? Because that seems like the trade off to me... Possibly. But I still think it would be just as fun if they were smaller, making it easier to clear screens and get farther in the game. I think getting farther equals more fun for me. Quote Link to comment Share on other sites More sharing options...
BiffMan Posted July 17, 2020 Share Posted July 17, 2020 3 hours ago, Intelligentleman said: Last night I discovered that it’s possible to hit the saucer at the very top of the screen and take out two purple ships along with it! Fun to do when starting a new level if you time it right. Great way to start a level! 1 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted July 17, 2020 Share Posted July 17, 2020 1 hour ago, IntyFanMatt said: Possibly. But I still think it would be just as fun if they were smaller, making it easier to clear screens and get farther in the game. I think getting farther equals more fun for me. But remember if they were smaller then they'd be more difficult to hit. There would be many more missed shots.... Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted July 17, 2020 Share Posted July 17, 2020 (edited) 10 minutes ago, Rickster8 said: But remember if they were smaller then they'd be more difficult to hit. There would be many more missed shots.... That’s my recollection of space invaders. I couldn’t hit Crap until they were right on top of me. That said, I didn’t grow up playing a ton of space invaders. Really only played it on the Super Gameboy. It would be interesting to go back and play it again now. Edited July 17, 2020 by Intelligentleman 1 Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted July 17, 2020 Share Posted July 17, 2020 (edited) Does anyone else always try to blast an alien before they appear in a new level? I always try to go to the far right and start firing shots before the aliens show up. Can usually get one off. Edited July 17, 2020 by Intelligentleman 3 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted July 17, 2020 Share Posted July 17, 2020 2 minutes ago, Intelligentleman said: Does anyone else always try to blast an alien before they appear in a new level? I always try to go to the far right and start firing shots before the aliens show up. Can usually get one off. Yes definitely, every single round for me starts that way.... ? 1 Quote Link to comment Share on other sites More sharing options...
Oscar G. Posted July 17, 2020 Share Posted July 17, 2020 11 minutes ago, Intelligentleman said: Does anyone else always try to blast an alien before they appear in a new level? I always try to go to the far right and start firing shots before the aliens show up. Can usually get one off. Yes definitely. An early blast to one of the purple ones at the top of the screen is sweet. I also try to hit them at the top right corner. Cheers. 1 Quote Link to comment Share on other sites More sharing options...
Oscar G. Posted July 17, 2020 Share Posted July 17, 2020 Small improvement: Oscar G. 36,580 (after this my console died 5 Quote Link to comment Share on other sites More sharing options...
IntyFanMatt Posted July 17, 2020 Share Posted July 17, 2020 (edited) 31 minutes ago, Rickster8 said: But remember if they were smaller then they'd be more difficult to hit. There would be many more missed shots.... I'm only talking a few fractions smaller, so they take more time to drop. What I envision in my mind is the same number of aliens, just a little bit smaller and still easy to hit. But screens would be slightly easier to clear. That's all I'm sayin'. ? Edited July 17, 2020 by IntyFanMatt Quote Link to comment Share on other sites More sharing options...
IntyFanMatt Posted July 17, 2020 Share Posted July 17, 2020 (edited) 23 minutes ago, Intelligentleman said: That’s my recollection of space invaders. I couldn’t hit Crap until they were right on top of me. That said, I didn’t grow up playing a ton of space invaders. Really only played it on the Super Gameboy. It would be interesting to go back and play it again now. What I envision is the aliens would be bigger than the ones in Space Invaders, but a bit smaller than they are now. Maybe the homebrew community could tweak this game a bit to give us those options! Edited July 17, 2020 by IntyFanMatt Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted July 17, 2020 Share Posted July 17, 2020 33 minutes ago, Oscar G. said: Small improvement: Oscar G. 36,580 (after this my console died Oh noooo... do you have a replacement? 1 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted July 17, 2020 Share Posted July 17, 2020 Testing out my new Raspberry Pi 3 Emulator. Got to the 20th screen. I ran out of guys. The colors and sound are AMAZING!!! ? 5 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted July 18, 2020 Share Posted July 18, 2020 5 Quote Link to comment Share on other sites More sharing options...
Player One Posted July 18, 2020 Share Posted July 18, 2020 21800 I finally broke 20K! 7 Quote Link to comment Share on other sites More sharing options...
gar0u Posted July 18, 2020 Share Posted July 18, 2020 I'm noticing some weird game loop timing issues. Curious if anyone else has? 1. Shooting an alien right as it lands. Game over. (Green border) 2. White border, clearing the screen right as you get hit with a guided missile. Game freezes. (White border) These both happened on the Flashback console. Going to break out the Intellivision II and the original cart Sunday evening and play with that next week to see if there is a difference. Not sure if it's the ROM or the emulator in the Flashback. Broke 13K this afternoon. Read the rule book. Gotta shoot those red saucers! 2 Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted July 18, 2020 Share Posted July 18, 2020 18 minutes ago, gar0u said: I'm noticing some weird game loop timing issues. Curious if anyone else has? 1. Shooting an alien right as it lands. Game over. (Green border) 2. White border, clearing the screen right as you get hit with a guided missile. Game freezes. (White border) These both happened on the Flashback console. Going to break out the Intellivision II and the original cart Sunday evening and play with that next week to see if there is a difference. Not sure if it's the ROM or the emulator in the Flashback. Broke 13K this afternoon. Read the rule book. Gotta shoot those red saucers! Let us know what you find. My game has frozen once in this hsc season Quote Link to comment Share on other sites More sharing options...
IntyFanMatt Posted July 18, 2020 Share Posted July 18, 2020 (edited) 42,820 This is my personal best on this game. Took a lot of work tonight to get there. Those 2 completely invisible boards are so damn hard for me, so I’m happy with this score. Gotta go ice my thumb now. Edited July 18, 2020 by IntyFanMatt 2 2 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted July 18, 2020 Share Posted July 18, 2020 15 hours ago, IntyFanMatt said: Yep, I shared that link earlier. He states something that I agree with… that the aliens are too big for the screen. Ok, my mistake. I musta missed it. i see it now 1 Quote Link to comment Share on other sites More sharing options...
Player One Posted July 18, 2020 Share Posted July 18, 2020 22900 3 Quote Link to comment Share on other sites More sharing options...
mr_me Posted July 18, 2020 Share Posted July 18, 2020 (edited) 13 hours ago, IntyFanMatt said: What I envision is the aliens would be bigger than the ones in Space Invaders, but a bit smaller than they are now. Maybe the homebrew community could tweak this game a bit to give us those options! Homebrew programmers like those back in the 1980s, tend not to compromise graphic details, which is what you'd have to do for a properly proportioned space invaders clone. As a kid, one of the closest arcade machines to me was a space invaders. I played it quite a bit back then and can play it any time now in Mame. It makes it hard for me to get into Space Armada. Edit: The atari 2600 space invaders, having similar resolution to intellivision, has smaller invaders but also has fewer colums and more rows. It plays closer to the arcade. I'm thinking with intellivision, using background scrolling rather than tile animation along with smaller invaders you could get even closer. Edited July 18, 2020 by mr_me 2 Quote Link to comment Share on other sites More sharing options...
Oscar G. Posted July 18, 2020 Share Posted July 18, 2020 13 hours ago, Intelligentleman said: Oh noooo... do you have a replacement? Yes. Luckily I have. I should have a Sears somewhere. Plan B is the flashback. My two 2609 and now my INTV 2 present problems. I think that the capacitors inside are failing. They are getting too old... Quote Link to comment Share on other sites More sharing options...
Player One Posted July 18, 2020 Share Posted July 18, 2020 24340 5 Quote Link to comment Share on other sites More sharing options...
Player One Posted July 19, 2020 Share Posted July 19, 2020 24540 5 Quote Link to comment Share on other sites More sharing options...
Ace24 Posted July 19, 2020 Share Posted July 19, 2020 A very slight improvement. 6 Quote Link to comment Share on other sites More sharing options...
IntyFanMatt Posted July 19, 2020 Share Posted July 19, 2020 61,100 Improvement today! Fun game but man it is so hard. 5 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.