biobern Posted May 27, 2021 Share Posted May 27, 2021 (edited) 54 minutes ago, darryl1970 said: Thanks for the kind words. Pac-Man Collection is @PacManPlus 's masterpiece. He was kind enough to allow one more hack of his game. I am assuming that it does, but I am not 100% sure. I tagged him, since he probably knows. Hy darryl1970, I was always a huge fan of your hacks for the 400/800/XL/XE, now I have an Atari 7800 PAL for the first time in my life. ? I just tried your 7800-Hacks on my Mateos-Module with Pokey. And no, they don't run on my PAL machine. ? That's a pity. I'd really like to have a Pokey Pacman/MsPacman for my 7800. Any hints? Thank you...... Edited May 27, 2021 by biobern Quote Link to comment Share on other sites More sharing options...
biobern Posted May 27, 2021 Share Posted May 27, 2021 29 minutes ago, PacManPlus said: Good Morning, and thank you. Yes, Pac-Man Collection (the original) runs in PAL, but it's a different cartridge. If you buy it in the store, you have to select NTSC or PAL. Pac-Man Collection - 40th anniversary, however, auto detects NTSC or PAL, so it's all in one cartridge. Hello and good morning, thanks for doing those great hacks! Being a 7800 newbie, everything is pretty new to me. Is this PAL 50 or PAL 60 that you talking about? And about Pac Man Collection-40th anniversary: Is this your work too? Is this something to download somewhere? Thanks..... Quote Link to comment Share on other sites More sharing options...
biobern Posted May 27, 2021 Share Posted May 27, 2021 2 hours ago, PacManPlus said: Good Morning, and thank you. Yes, Pac-Man Collection (the original) runs in PAL, but it's a different cartridge. If you buy it in the store, you have to select NTSC or PAL. Pac-Man Collection - 40th anniversary, however, auto detects NTSC or PAL, so it's all in one cartridge. Hi again! I learned some things today trying my new Matheos card with Pokey on my 7800: - Mister PacManPlus did the "40th anniversary edition" too. - It's not a hack, it's a homebrew. And a GREAT one! - The "40th anniversary edition" runs on PAL too but does not support the Pokey. Just Yamaha XM and TIA. Will there be a Pokey version too? - The older "Pac Man collection" from 2012 has a special Pokey version, but the special PAL version does not support the Pokey?! Is that true? Maybe I can help some other newbies with this. Thanks Bern Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 27, 2021 Share Posted May 27, 2021 Not to de-rail this thread further, but I did want to answer these questions: - Yes, I did do both the original PMC Homebrew, and the 40th Anniversary too. - Thank you for the compliments - There will be no Pokey for the 40th Anniversary. It's either Yamaha or TIA. However I believe the TIA sounds came out VERY well this time. - Interesting... I don't believe there is a PAL version of the Pokey original PMC. The Pokey sounds were done afterward by @tep392 - and he did an AWESOME job too! Hope this helps! ...and thank you again! 2 2 Quote Link to comment Share on other sites More sharing options...
ultrasteve Posted June 12, 2022 Share Posted June 12, 2022 (edited) Hey @darryl1970 - thanks so much for these amazing hacks. You (and others who had input) did great things! In the other, older 'collected' thread @playsoft posted a fixed version of Donkey Kong RMT to run correctly from the Ultimate Cart. I think the same fix needs to be applied to DKA8_RMT_Encore.xex - not because it won't boot on the Ultimate Cart (it does) but because it won't run properly from a FujiNet, or at least it doesn't from mine! The fixed version of the previous release does, but this one will show the 'How High Can You Get?' screen, and then show the main screen for less than a second before showing the How High screen again, and it just gets stuck in that loop! I'm no expert at all, but I think the attached should be all that was required. Thanks to playsoft in the original thread for the information that BOOT=1 needed to be added before the run, and to @vitoco for their excellent perl script and instructions which made it relatively easy for this total novice to make the changes required. Somebody with more knowledge should check the file to make sure I've not made a mistake, though! I can confirm I tested this and it worked on my FujiNet, Ultimate Cart, and AVG Cart. DKA8_RMT_Encore_BootFix.xex Edited June 13, 2022 by ultrasteve Added fixed file. 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted June 13, 2022 Author Share Posted June 13, 2022 14 hours ago, ultrasteve said: Hey @darryl1970 - thanks so much for these amazing hacks. You (and others who had input) did great things! In the other, older 'collected' thread @playsoft posted a fixed version of Donkey Kong RMT to run correctly from the Ultimate Cart. I think the same fix needs to be applied to DKA8_RMT_Encore.xex - not because it won't boot on the Ultimate Cart (it does) but because it won't run properly from a FujiNet, or at least it doesn't from mine! The fixed version of the previous release does, but this one will show the 'How High Can You Get?' screen, and then show the main screen for less than a second before showing the How High screen again, and it just gets stuck in that loop! I'm no expert at all, but I think the attached should be all that was required. Thanks to playsoft in the original thread for the information that BOOT=1 needed to be added before the run, and to @vitoco for their excellent perl script and instructions which made it relatively easy for this total novice to make the changes required. Somebody with more knowledge should check the file to make sure I've not made a mistake, though! I can confirm I tested this and it worked on my FujiNet, Ultimate Cart, and AVG Cart. DKA8_RMT_Encore_BootFix.xex 26.86 kB · 0 downloads Thanks. Glad you like the hacks. Glad you were able to figure out how to get it to work. 1 Quote Link to comment Share on other sites More sharing options...
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