carlsson Posted August 8, 2020 Share Posted August 8, 2020 Congo Bongo - 25190 pts (level 3:2) It annoys me that the game shifts to the title screen with bugged out high score display so soon, at least in the versions I'm able to play on real hardware. I would like to take screenshots but this time I'm not really able. Quote Link to comment Share on other sites More sharing options...
Deteacher Posted August 9, 2020 Share Posted August 9, 2020 Java Jim: 40,820! 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 9, 2020 Author Share Posted August 9, 2020 22 hours ago, carlsson said: Congo Bongo - 25190 pts (level 3:2) It annoys me that the game shifts to the title screen with bugged out high score display so soon, at least in the versions I'm able to play on real hardware. I would like to take screenshots but this time I'm not really able. Here's an old HSC tip: If you play on 2 player mode you have plenty of time to get it, the coconuts(?) take out pl2 after a short time each life. Often the score like that is saved to disk so if the XEX is made into a bootable disk it may work ok :) 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 10, 2020 Author Share Posted August 10, 2020 Congo Bongo 67,120 (6) getting it together now but too many stupid deaths, worth a few goes where you explore the terrain and the climb up vs jump with various directions held. Surprisingly it is quite playable and has the replay factor. 1 Quote Link to comment Share on other sites More sharing options...
MagicMarc-er Posted August 10, 2020 Share Posted August 10, 2020 Java Jim - 20,380 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 10, 2020 Author Share Posted August 10, 2020 Congo Bongo reached level 7 for the first time, but then promptly blew it! Slightly higher score 68,400 Round 16 POLL OPEN! 2 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted August 10, 2020 Share Posted August 10, 2020 Congo Bongo: 76,170. Small improvement. Still trying to clear level 7. 2 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted August 10, 2020 Share Posted August 10, 2020 I agree with you, TRBB. After you get used to the physics of the game, it does have replay value. I couldn't stop until I cleared level 7. Finally did it: 90,240! 3 Quote Link to comment Share on other sites More sharing options...
chevymad Posted August 11, 2020 Share Posted August 11, 2020 14710 java jim 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 12, 2020 Author Share Posted August 12, 2020 Congo Bongo 75,380 (7) 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 12, 2020 Author Share Posted August 12, 2020 Had a few "off road" goes and then changed my route on the river stage on the later levels! 84,850 1 Quote Link to comment Share on other sites More sharing options...
graywest Posted August 14, 2020 Share Posted August 14, 2020 A bit of improvement on Congo Bongo: 44,160 (level 5) (You guys are right - it gets slightly more fun on the higher rounds.) Couldn't do any better on Java Jim! 1 Quote Link to comment Share on other sites More sharing options...
graywest Posted August 14, 2020 Share Posted August 14, 2020 (edited) On 8/2/2020 at 8:33 PM, graywest said: The rocks can also uncover a pulsating ball of energy that will freeze you in place if it touches you, making you more vulnerable to the rocks/lava. There is also a weird frog(?) that shows up from time to time. If the frog is onscreen, you can't dig for some reason. You have to touch the frog to kill it, but only when it's green. If you touch it when it's pink, you die. After each phase, the number of the next phase to which you travel is cycled onscreen, and you can push the fire button to pick your next destination. If the next phase matches the "bonus phase" which is listed onscreen, you'll have the opportunity to play a bonus game for more "digs". Not sure what triggers the bonus game during the level, but you are taken to a completely different screen with snakes and a red "cloud". Pick up the shovels but avoid the snakes and cloud. Jump on the concentric boxes to exit the bonus game. Everybody probably figured this out already, but I was confused about some things when I wrote this out last week. To correct the above: what I thought was the "bonus" is actually a mini-game that you play when you run out of digs. It can happen on any level. If your number of digs goes to "0", jump in a hole and then hop on the shovels to get more. The link that Carlsson posted explains it better. I'm not sure about some of the other things in the MobyGames article though - I haven't seen an inventory or a shop, or been able to get an axe to kill the creatures. I wonder if the C64 version was slightly different? The "Bonus on Level X" actually seems to be a bonus life that you can uncover in a pit if the number of the next level you play matches X. It's usually on 7,8, or 9 though, so good luck getting out of that stage without losing the rest of your lives. ? Also, the "pulsating ball of energy" or whatever it is (that freezes you in place) can be killed when it turns blue by jumping on it, or any time by luring it into a fireball from the volcano. Edited August 14, 2020 by graywest Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 14, 2020 Share Posted August 14, 2020 3 hours ago, graywest said: I haven't seen an inventory or a shop, or been able to get an axe to kill the creatures. I wonder if the C64 version was slightly different? Yeah, while I haven't played a lot of this game, I also haven't found these mentioned features. It would seem that the objects picked up are reset for each level anyway, and that you need more and more objects to exit the level so I don't know how the limited number of objects come into play. Since both versions of the game were concurrent, it would seem strange if one of the versions had so much added depth. 1 Quote Link to comment Share on other sites More sharing options...
MagicMarc-er Posted August 14, 2020 Share Posted August 14, 2020 I have about 30 plays in on Congo Bongo and it's safe to say I'll never play it again. Still haven't gotten past level 2. Congo Bongo - 8,520 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 14, 2020 Share Posted August 14, 2020 1 hour ago, MagicMarc-er said: Still haven't gotten past level 2. Yeah, it took me quite a while to do that as well and frankly I've only managed in one game but that time I went past the second stage twice. I still find collision detection to be rather sketchy, dunno if those who have succeeded further into the game agree or just have learned the exact right positions to jump and stand at. BTW the VIC-20 version I played the other week doesn't have the rhino on stage 2, otherwise it is somewhat similar though even jerkier movement since it lacks sprites. Still it looks a-ok for being a VIC game, while I'm not sure the A8 version looks particularly nice for its hardware. Quote Link to comment Share on other sites More sharing options...
RedThunder Posted August 15, 2020 Share Posted August 15, 2020 Java Jim 6,730 1 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted August 15, 2020 Share Posted August 15, 2020 Java Jim 6,950 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 15, 2020 Share Posted August 15, 2020 Last minute attempts: Congo Bongo - 31650 pts (reached level 4:1) Java Jim - 33210 pts (accidentally ended up on phase 9) 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 15, 2020 Author Share Posted August 15, 2020 23 hours ago, carlsson said: Yeah, it took me quite a while to do that as well and frankly I've only managed in one game but that time I went past the second stage twice. I still find collision detection to be rather sketchy, dunno if those who have succeeded further into the game agree or just have learned the exact right positions to jump and stand at. BTW the VIC-20 version I played the other week doesn't have the rhino on stage 2, otherwise it is somewhat similar though even jerkier movement since it lacks sprites. Still it looks a-ok for being a VIC game, while I'm not sure the A8 version looks particularly nice for its hardware. Congo Bongo 92,140 (8) Yes it's about positioning and keeping your nerve, there are lots of options for jumping and climbing. I would say the collisions are pretty good, it's probably too generous if anything. Have some experimental goes, try using the diagonal jumps they can be very handy shortcuts. Have played the game a few goes nearly every day for the 2 weeks having not really played it much before, still finding things and enoying it. Anyone not voted yet?!! Round 16 POLL OPEN! 1 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted August 15, 2020 Share Posted August 15, 2020 Java Jim i think i completed 2 phases. I seem to remember playing JJ in this HSC a long time ago Maybe 8 or 10 years ago? 1 Quote Link to comment Share on other sites More sharing options...
graywest Posted August 16, 2020 Share Posted August 16, 2020 Java Jim: 78,290 Finally some improvement: managed to beat one or two of the higher stages! 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 16, 2020 Author Share Posted August 16, 2020 On 8/2/2020 at 11:32 AM, therealbountybob said: Round ends Sunday 16th August at a time of unknown Well that time is now, but as I've done the dirty on deteacher with a latish score I'll extend the round and poll until 4pm this afternoon (UK time) Round 16 POLL STILL OPEN! Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 16, 2020 Author Share Posted August 16, 2020 OK That's it for this roumd, with me the dastardly trbb taking the win from deteacher graywest similarly pipped me to the post snatching 1st place on Java Jim, I've got my eye on you Both games worth a play, Congo Bongo is much better than it first appears, I'm glad I put it on the list now, I always wanted to see how it fared under some serious play. Thanks for playing guys. Another good round Let me know if i've missed anything. final tables Congo Bongo 1st therealbountybob 92,140 12pts 2nd Deteacher 90,240 11pts 3rd McKong 74,000 10pts 4th carlsson 31,650 9pts 5th graywest 31,530 8pts 6th MagicMarc-er 6,200 7pts 7th jblenkle 5,100 6pts 8th roadrunner 4,180 5pts 9th Mangia-Boy 3,810 4pts 10th RedThunder 460 3pts Java Jim 1st graywest 78,290 7pts 2nd therealbountybob 78,050 6pts 3rd carlsson 33,210 5pts 4th MagicMarc-er 20,380 4pts 5th chevymad 14,710 3pts 6th roadrunner 6,950 2pts 7th RedThunder 6,730 1pt 1 1 Quote Link to comment Share on other sites More sharing options...
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