marss Posted October 10, 2020 Share Posted October 10, 2020 WIP WIP WIP By OCEO 5 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted October 10, 2020 Share Posted October 10, 2020 Looking forward to this on the Lynx, it's a fun game, I've played it quite a bit on the c64. Actually I've been thinking about making a clone for the Lynx myself a couple of times. @marss It looks really nice! What is the inspiration for the graphic style / palette? Is it a specific old computer or console? I can't pinpoint it for sure, but I'm guessing NES with the black outlines, although there's a bit more colors per 16x16 char than it could draw irl. Quote Link to comment Share on other sites More sharing options...
marss Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) I redid everything based on the Megadrive version Would you like to code it? Damn, 17 colors used ;( Which one to remove? Edited October 10, 2020 by marss Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted October 13, 2020 Share Posted October 13, 2020 On 10/10/2020 at 9:57 PM, marss said: Would you like to code it? Thanks for asking, but I have too many projects going at the moment (and programming isn't my forte anyway). Quote Link to comment Share on other sites More sharing options...
Nop90 Posted October 25, 2020 Share Posted October 25, 2020 Now it's a project of mine. It's great to team with @marss, and he doesn't complain if I kill some colors from the palette to simplify the coding. ? On the other side I don't complain when he asks me to make a lynx game with 24x24 px sprites ? With SV moved to June, this could be a possible entry. 2 Quote Link to comment Share on other sites More sharing options...
Fadest Posted October 25, 2020 Share Posted October 25, 2020 I don't understand. It was not a screenshot from actual build but a mockup ? How many games announced from OCEO are currently in dev ? Quote Link to comment Share on other sites More sharing options...
Nop90 Posted October 25, 2020 Share Posted October 25, 2020 (edited) This game, and some others, are in development (some for lynx, some for Jaguar), others are waiting a developer. There are 30 channels dedicated to specific titles on OCEO slack, including that of already released games. We could publish screenshots or demo videos of the games in develpement, but since we want to release them at coding competitons or demoparties, we will not do it since we kow it's allowed by the specific event rules. That Bug Hunt image in the OP was a mockup at 320x240. Marss dislikes downsizing the gfx, so use to redo the gfx at original size and let the developer find a way to use them. Usually scrolling is the solution, but this time I decided to reduce the game area leaving the sprites as they are: it's a challenge to maintain playability, but for the moment it seems to work. The problem could be to have a steady increase of difficulty. Edited October 25, 2020 by Nop90 Quote Link to comment Share on other sites More sharing options...
Fadest Posted October 25, 2020 Share Posted October 25, 2020 (edited) That is what I don't understand : There are games in development under the readar and I understand why. But what is announced (and many were in the past weeks) as work in progress are not really currently in dev games, but only future projects in my understanding. So, this is not work in progress, but a call for developpers, right ? This is really a fuzzy communication in my opinion. But of course, as everyone, I can't wait to see what will come from this, just not expecting something specific as I cannot see what is real and what is hypothetical. Edited October 25, 2020 by Fadest Quote Link to comment Share on other sites More sharing options...
Nop90 Posted October 25, 2020 Share Posted October 25, 2020 30 minutes ago, Fadest said: That is what I don't understand : There are games in development under the readar and I understand why. But what is announced (and many were in the past weeks) as work in progress are not really currently in dev games, but only future projects in my understanding. So, this is not work in progress, but a call for developpers, right ? This is really a fuzzy communication in my opinion. But of course, as everyone, I can't wait to see what will come from this, just not expecting something specific as I cannot see what is real and what is hypothetical. Well, working on the gfx is already a work and the gfx has been redone to be usable with lynx color limitations. And it wasn't exactly a call for developers, there are already many developers in the team, most of them working on something, but we are all busy, so not all the codings can start at the same time. As I wrote in the BombJack post, it was the project I decided to start when marss anounced the title, then I decided to give priority to Bug Hunt, so for the moment BJ is halted (miker did some tunes for it BTW). If someone wants to join the team and do it, it's welcome, otherwise it will be resumed in the future. There are nice projects on this forum that are in developement since many years: OCEO projects don' t have an ETA, but there is always activity ongoing, can't see anything wrong in this. PS: @LordKraken and @Bob_63, you have access to the Bug Hunt repository on Slack, if you have time please test the demo build and give me your feedbacks from a dev point of view (on Slack or PM please, since the work is confidential for the moment). Quote Link to comment Share on other sites More sharing options...
Fadest Posted October 25, 2020 Share Posted October 25, 2020 Well, I see this as a kind of preempting a game, at least, I know I can remove a BombJack like from my todo list. Hope someone will do it quite soon, as I really like this game. Quote Link to comment Share on other sites More sharing options...
miker Posted November 23, 2020 Share Posted November 23, 2020 Gameplay video recorded by me, enjoy! 8 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted November 23, 2020 Share Posted November 23, 2020 Ah looks nice, glad to see you switched to a much slower tongue, that will make the game much more enjoyable Now I still think the UI should be moved where there is no action, a.k.a the bottom of the screen Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted November 23, 2020 Share Posted November 23, 2020 Yay! Great stuff guys, it looks and sounds awesome. Really digging the in game music here! 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 24, 2020 Share Posted November 24, 2020 Really good choice for a Lynx port. Playfield looks a little too cramped though, for a single screen game. Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 24, 2020 Share Posted November 24, 2020 (edited) For reference, the Mega Drive version: Edited November 24, 2020 by agradeneu 1 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 26, 2020 Share Posted November 26, 2020 On 11/23/2020 at 8:16 PM, LordKraken said: Ah looks nice, glad to see you switched to a much slower tongue, that will make the game much more enjoyable Now I still think the UI should be moved where there is no action, a.k.a the bottom of the screen I made no changes to the tounge controls: pressing A the tongue fastly reaches the pointer, than you can move it with the direction pad. I don't like the panels on the bottom, the screem looks weird with both options of leaving the panels in front of the frog and after the frog. The flyes over the panels seems the better option. On 11/24/2020 at 6:50 PM, agradeneu said: Playfield looks a little too cramped though, for a single screen game. I can't enlarge the screen and the gfx artist doesn't want to change the sprites size, soo this is the best I can do. But the game remains playable. In training mode it's possible to change the level with OPT1 (it's a really good feature for tuning the game elements) and at the highest level it's a crazy challenge to catch a single fly, but it's possible. 1 Quote Link to comment Share on other sites More sharing options...
Sapicco Posted November 26, 2020 Share Posted November 26, 2020 (edited) I want to buy a cart. Edited November 26, 2020 by Sapicco 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted November 26, 2020 Share Posted November 26, 2020 This game looks so funny. Great work! 1 Quote Link to comment Share on other sites More sharing options...
miker Posted August 23, 2021 Share Posted August 23, 2021 Here's the version released on Silly Venture 2020+1 Summer Edition: bughunt.zip Enjoy! 4 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted August 24, 2021 Share Posted August 24, 2021 Is this likely to be the final version? Quote Link to comment Share on other sites More sharing options...
Nop90 Posted August 24, 2021 Share Posted August 24, 2021 Yes, but ther is no ETA. the coder is very lazy this year. Probably it's the Covid isolation. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted August 24, 2021 Share Posted August 24, 2021 Really nice sounds and gameplay. Congrats! Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted August 25, 2021 Share Posted August 25, 2021 Fab little game, I love it! ??? As said earlier great visuals, music and fun gameplay. I like the big graphics. It kind of looks like it might not work with the small screen, but I felt the gameplay was working 100% nicely and had a lot of fun while playing it last night. I already got almost 40K points. @miker did you do the music? The in game music is so good! Is it sampled or chip music? I can't tell for sure, but it sounds a lot like POKEY (which I love). 1 1 Quote Link to comment Share on other sites More sharing options...
miker Posted August 25, 2021 Share Posted August 25, 2021 (edited) 9 hours ago, Turbo Laser Lynx said: @miker did you do the music? Yeah, everything except title one (it's covered from some Sega console). Quote The in game music is so good! Is it sampled or chip music? I can't tell for sure, but it sounds a lot like POKEY (which I love). Thanks! Good catch. It even originates from there but on Lynx' Chipper it sounds even better. Edited August 25, 2021 by miker quotes... 2 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted August 25, 2021 Share Posted August 25, 2021 Great music again man! And nice that it's chip-music. Taking the Lynx sound to new places. I knew that the Lynx can sound a lot like Pokey if you know how to do it. I've heard it in some games and perhaps some homebrews (can't remember which ones right now though). 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.