+RaymanC Posted January 6, 2021 Share Posted January 6, 2021 Excellent Job !!! Can't wait to play a demo !! 1 Quote Link to comment Share on other sites More sharing options...
DeafAtariFromKansas Posted January 6, 2021 Share Posted January 6, 2021 WOW! much better than Parker Brothers (1983 version) of Q*Bert for VCS.. Can't wait to play this one... 1 Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 6, 2021 Author Share Posted January 6, 2021 58 minutes ago, legeek said: This is amazing! Already a HUGE improvement! If I may humbly suggest adding AtariVox support for Bleeped "Cursing"? Cheers, Ben I should learn how to use it ? Let's see... 3 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted January 7, 2021 Share Posted January 7, 2021 6 hours ago, Silvio Mogno said: I should learn how to use it ? Let's see... There's a Club for that. 4 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted January 7, 2021 Share Posted January 7, 2021 (edited) EXCLUSIVE WORLD PREMIERE OF Q*BERT! Welcome to 2021 and Happy New Year! ZeroPage Homebrew has the Exclusive WORLD Premiere of Q*Bert on Friday's (Jan 8, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 2AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: EggVenture (2021 Exclusive WIP Update) by Jurell Silks @ScumSoft Q*Bert (2021 Exclusive WIP Premiere) by Silvio Mogno @Silvio Mogno Tap-A-Mole (2020 WIP Update) by @quohog (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited January 10, 2021 by ZeroPage Homebrew 8 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted January 7, 2021 Share Posted January 7, 2021 What about being able to jump through the enemies in mid air without getting killed? Did you get rid of that? Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 7, 2021 Author Share Posted January 7, 2021 52 minutes ago, Atarian7 said: What about being able to jump through the enemies in mid air without getting killed? Did you get rid of that? I thought it was a bug of the original qb for the VCS. But I could implement it as an option. Quote Link to comment Share on other sites More sharing options...
+johnnywc Posted January 8, 2021 Share Posted January 8, 2021 On 1/5/2021 at 2:40 AM, Silvio Mogno said: Graphics and music are ripped from the original game because I'm neither a graphics designer nor a musician. ? I slightly changed graphics and music but help to improve would be appreciated! This looks great @Silvio Mogno, great job! I know that Mike Haas aka @iesposta had put together a very good demo of a Q*Bert enhanced with amazing graphics, and he also happens to be a sound wizard also (he did the amazing sounds for Mappy & Wizard of Wor Arcade) so he might be able to provide some pointers for graphics and sounds. 4 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted January 8, 2021 Share Posted January 8, 2021 On 1/8/2021 at 12:57 AM, Silvio Mogno said: I thought it was a bug of the original qb for the VCS. But I could implement it as an option. Hey, "qb" is my game, and it's definitely not Q*bert! I have (TM) (C) (R) and all that stuff, so back off!!! 3 Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 8, 2021 Author Share Posted January 8, 2021 1 hour ago, Andrew Davie said: Hey, "qb" is my game, and it's definitely not Q*bert! I have (TM) (C) (R) and all that stuff, so back off!!! I know, it was an abbreviation ? Quote Link to comment Share on other sites More sharing options...
Zoyx Posted January 9, 2021 Share Posted January 9, 2021 On 1/7/2021 at 9:57 AM, Silvio Mogno said: I thought it was a bug of the original qb for the VCS. But I could implement it as an option. Yep, a bug. Keep it squashed. What you have is fine. Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted January 9, 2021 Share Posted January 9, 2021 This new Qbert version looks excellent. I would suggest having classic mode and optional new features mode. The frozen squares are a cool (ugh!) Idea, but it would be nice to have the option to just play by normal Qbert rules too. Also, every time I type Qbert, it gets auto corrected to Albert! 1 Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 9, 2021 Author Share Posted January 9, 2021 12 minutes ago, Zoyx said: Yep, a bug. Keep it squashed. What you have is fine. Thank you! Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 9, 2021 Author Share Posted January 9, 2021 9 minutes ago, Cafeman said: This new Qbert version looks excellent. I would suggest having classic mode and optional new features mode. The frozen squares are a cool (ugh!) Idea, but it would be nice to have the option to just play by normal Qbert rules too. Also, every time I type Qbert, it gets auto corrected to Albert! Yes, it was already planned: classic mode and funky mode (movin discs, ice, flashing Sam). I'll add the possibility to choose in the main menu when the game will be complete. 2 1 Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 9, 2021 Author Share Posted January 9, 2021 I added the demo binary here. 4 2 Quote Link to comment Share on other sites More sharing options...
xybot67 Posted January 9, 2021 Share Posted January 9, 2021 Thank you for releasing the bin, it's a fantastic version of Q*Bert with awesome extras! Just curious how long it took you to program it and if you were planning on any further changes. I think it plays great as is. I will now retire my Parker Bros version. Thanks again 1 Quote Link to comment Share on other sites More sharing options...
Prizrak Posted January 9, 2021 Share Posted January 9, 2021 Don't know if this has been asked but does this use DPC or CDFJ? Sent from my SM-N960U using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
JetSetIlly Posted January 9, 2021 Share Posted January 9, 2021 20 minutes ago, Prizrak said: Don't know if this has been asked but does this use DPC or CDFJ? Sent from my SM-N960U using Tapatalk CDFJ 1 Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 9, 2021 Author Share Posted January 9, 2021 1 hour ago, xybot67 said: Thank you for releasing the bin, it's a fantastic version of Q*Bert with awesome extras! Just curious how long it took you to program it and if you were planning on any further changes. I think it plays great as is. I will now retire my Parker Bros version. Thanks again The asm code (the hardest one) took about 20 hours of coding. The C code took a little more hours but after implementing kernel interface the remaining was quite straightforward. Quote Link to comment Share on other sites More sharing options...
Zoyx Posted January 9, 2021 Share Posted January 9, 2021 Excellent! Really like the core game so far. Looking forward to the final finishes. It looks like you only have one object (other than q*bert) on the screen at a time. Will that change? I like the freeze dude, but make that an option. Have the main version be as true to the original Q*bert as possible. I'd love to see the freeze guy in another variation. That seems it would add a fun new dynamic. 2 Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted January 9, 2021 Author Share Posted January 9, 2021 1 hour ago, Zoyx said: Excellent! Really like the core game so far. Looking forward to the final finishes. It looks like you only have one object (other than q*bert) on the screen at a time. Will that change? I like the freeze dude, but make that an option. Have the main version be as true to the original Q*bert as possible. I'd love to see the freeze guy in another variation. That seems it would add a fun new dynamic. No, there isn't only a enemy at time. In theory we could have 6 enemies at the same time. Setting to higher difficulty (when I'll add an options menu) will lead to an insanely hard game. 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted January 10, 2021 Share Posted January 10, 2021 On 1/5/2021 at 9:40 AM, Silvio Mogno said: . Graphics and music are ripped from the original game because I'm neither a graphics designer nor a musician. ? I slightly changed graphics and music but help to improve would be appreciated! . Hey man, great work ? I can help in the sprite department if you are still interested ! PM me if you like the sample. 7 Quote Link to comment Share on other sites More sharing options...
BrianC Posted January 10, 2021 Share Posted January 10, 2021 Looks awesome! It looks like the rainbow block lock (for lack of better words) from FHMC Q*Bert is in this version, but with Coily having to be led to the blocks instead of Q*Bertha? Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted January 10, 2021 Share Posted January 10, 2021 Great game. I have a suggestion if the graphics are changed from the Parker version. Qbert's eyes, a white pixel in the eyeballs. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted January 10, 2021 Share Posted January 10, 2021 1 hour ago, alfredtdk said: Great game. I have a suggestion if the graphics are changed from the Parker version. Qbert's eyes, a white pixel in the eyeballs. Now do the whole thing in a single colour 1 1 Quote Link to comment Share on other sites More sharing options...
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