tompateus Posted July 29, 2021 Share Posted July 29, 2021 I did not see that..!? Strange..!! I have no clue why the score is like that, have this happen to someone else? Quote Link to comment Share on other sites More sharing options...
tompateus Posted July 29, 2021 Share Posted July 29, 2021 50 minutes ago, carlsson said: How curious! The CoM II score says you scored 245450 pts but the high score is 245350 pts. Is that a bug, or did you play twice and got equally close within 100 points? No. I only played one time this morning. Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 29, 2021 Share Posted July 29, 2021 Perhaps you inadvertently rolled the score... 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted July 29, 2021 Author Share Posted July 29, 2021 Some interestng posts guys thank you Robert when you have done all 10 games (that's a serious achievement) let me know and we'll run them all in a special HSC round alongside their basic originals. I'm a fan of basic games. TP see smoking is bad for you after all 15 hours ago, therealbountybob said: Round 13 POLL OPEN 1 2 Quote Link to comment Share on other sites More sharing options...
tompateus Posted July 29, 2021 Share Posted July 29, 2021 COM II 352800 pts. Defenetly some bugs in the game, when there was no more room with flags, my spare life whent missing from the screen, but it still "was there" And how about this floating mountin a la Pandora..! 4 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 29, 2021 Share Posted July 29, 2021 OMG! You have KILLED the Caverns of Mars II !!! The floating mountain is interesting. 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted July 29, 2021 Author Share Posted July 29, 2021 Awesome TP you are boldly going where no atarian has gone before and have picke up a bonus point! Of course we all want you to keep playing and see if there is a kil screen/level but I think you have the win in the bag so you might want to stop paying now!!! Tried to complete 2 laps on Phobos but my impatience got me again and again! 81.870 Still no joy with NR1941 - got 4200 couldn't scroll R at the end to find anything - or L at start (yes with fire held). Am playing on PAL 130XE with 1050 drive - game is on mypicodos menu on a mydos disk...screenshot shows go where I go right from start and try and get as far right as I can... 4 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 29, 2021 Share Posted July 29, 2021 You have the red snowman/fighter pilot right below you! Just descend onto the flat surface of his head and the level ends! 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted July 29, 2021 Share Posted July 29, 2021 (edited) NR41 24,500 27,800 Edited July 30, 2021 by RedThunder 4 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted July 30, 2021 Share Posted July 30, 2021 (edited) Caverns of Mars II - 69,950 Edited July 30, 2021 by oyamafamily 4 Quote Link to comment Share on other sites More sharing options...
AtariSphinx Posted July 30, 2021 Share Posted July 30, 2021 Phobos: 58,370 (finished level 1,died midway L2) Night Rescue 1941: 10,900 (finished level 2) 5 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted July 30, 2021 Share Posted July 30, 2021 (edited) @therealbountybob Have you solved the NR41 fine tuning movement to get onto the landing pad ? I use the keyboard (most of the time). The fire button makes for fine movement, dont really know why it's required. Just a pain. Seems like an invisable wall, then use the fire button. This might make sense ? Edited July 30, 2021 by RedThunder 3 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted July 30, 2021 Share Posted July 30, 2021 (edited) 1:8700 I guess 108,700 could be 118,700 not sure now. The digits get corrupted or just display odd. Looks like L5 carries on fowever. Edited July 30, 2021 by RedThunder 5 Quote Link to comment Share on other sites More sharing options...
tompateus Posted July 30, 2021 Share Posted July 30, 2021 I manage to shoot those two more or less impossible fuletanks on stage 4 twice in perhaps 40 atempts. For a moment i was worried about my 130xe after launshing at spacebar to hard to pause for the picture? This game make me dizzy after played it so much this week, so im truh with it for now. 5 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 30, 2021 Share Posted July 30, 2021 Small improvements on my side, though I'm not sure how much it changes the big picture: Caverns of Mars II - 116400 pts (level 6 stage 5) Night Rescue 1941 - 26100 pts (level 3) Phobos - 62040 pts (Commander level 2 stage L) On CoM II, I had five lives at the beginning of level 6 but managed to waste all on that level. I could say something similar about Phobos to be honest. 4 Quote Link to comment Share on other sites More sharing options...
AtariSphinx Posted July 31, 2021 Share Posted July 31, 2021 Night Rescue 1941: 35,500 Died midway on level 4 4 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 31, 2021 Share Posted July 31, 2021 So for fun I played two bonus games: Caverns of Mars I (the forerunner to Phobos) - 22450 on difficulty Commander. I reached the beginning of stage 3 but not sure how I should time those blocks of lights by adjusting the height of my ship in time. Super hard, much harder than Phobos at the same difficulty level. I never tried Novice to see how much easier that is. Yeah, since this isn't an official bonus game of this round, just chalk it down to my curiosity. Night Rescue (original 1984 version) - 1700 pts. Deteacher wrote this is hard as heck. I think that is an understatement! The course scrolls one character at a time and the balloon much quicker picks up pace up and down, sometimes making it a challenge to control it. You must only pick up people right above them, you must not much people with any other part of the balloon. You can not land at solid red squares. The fine movement when holding the fire button only works with two 8x8 cells at a time, before the game does a coarse scroll to the side. If you are fine adjusted in either direction and then move rough, you will likely hit something and die. People located right at the side of a building - forget to rescue those, you can't reach them anymore. People located in deep crevices - consider leaving them, as the risks are too high. Also, did I mention that the enemy airplane is flying across the screen from the very first level, and in combination with the coarse movement makes it super hard to avoid? While it is a fine game for 1984, in particular if it was a machine code type-in, I can kind of see why COMPUTE! decided to not publish it as it is super hard and super unforgiving. Anyone who plays this version of the game and manages to complete the level should be awarded a HSC bonus point, easily. 3 Quote Link to comment Share on other sites More sharing options...
rra Posted August 1, 2021 Share Posted August 1, 2021 (edited) @carlsson thanks for the review and comments about the original BASIC version of Night Rescue. The version submitted to Compute was in BASIC, not machine code. We agree that it was very difficult for all the reasons you mentioned. Looking at all of the BASIC games we wrote in the 1980's, half of point of writing them for magazine publication was to provide technical information and showcase tricks that could be done in BASIC (horizontal scrolling, PM graphics, Antic mode 4, redefine characters,, etc.) The gameplay was sometimes secondary, and we were all arcade hotshots at the time and made them purposely difficult for even us to master. We should have considered the beginning player who hadn't playtested the game hundreds of times during development. Going back and re writing these games has allowed us to take a fresh look at gameplay and try to improve that as well. At least now you can see why we introduced the fine-tune movement with the fire button in the BASIC version so even with course scrolling you could move to any pixel on the screen to rescue humans. Of course that made any fine tuned movement very difficult, as you mentioned! I apologize for the score and high score bug with the new version that was discovered. I looked at the code and it was an easy fix of one line that was a cut and paste error. If you want me to post the fix here, I can do it, but it only happens when you score more than 100,000 points so it is rare. Edited August 1, 2021 by rra Additional info 2 1 Quote Link to comment Share on other sites More sharing options...
AtariSphinx Posted August 1, 2021 Share Posted August 1, 2021 (edited) Not sure I will get to play the original Night Rescue. Tried but was not sure how to run it either on real hardware (have a Unocart, no drive) or emulator. Any one have some tips or link on how? Thanks Thanks to the original authors for their additional information and game. Never played such a game before Edited August 1, 2021 by AtariSphinx Update info 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted August 1, 2021 Share Posted August 1, 2021 Just tried NR (Basic).....Pheww What a difference. Almost impossible to play on the keyboard. 500 I think I forget the basic version. NR41 is Awesome ? Looking forward to NR 1942 (Battle of Stalingrad) ?????? and 1943, and 44 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted August 1, 2021 Share Posted August 1, 2021 @rra Dont apologise. This is a great game. The fixed version would be awesome. Ever thought about a new version....NR 2 ? I have some great ideas floating around in my head. Some thing from OIDS on the ST could be raided....borrowed 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 1, 2021 Share Posted August 1, 2021 12 hours ago, AtariSphinx said: Tried but was not sure how to run it either on real hardware (have a Unocart, no drive) or emulator. I'm using a SIO2SD with this process: 1. Mount an existing ATR with DOS (2.5) as device 1. 2. Mount the BASIC file as device 2. Boot with BASIC enabled until it reaches the READY prompt. Then LOAD"D2:NIGHTRES.BAS" and RUN. Without booting the ATR, it seems BASIC doesn't know there is a disk drive attached. I don't know how to translate this process to the Unocart. 3 Quote Link to comment Share on other sites More sharing options...
rra Posted August 1, 2021 Share Posted August 1, 2021 Here is the 100,000+ Score Bug fix for Night Rescue 1941 for 8-bit (.XEX) and 5200 (.ROM) @RedThunder We will be busy with updating all of our remaining games through the end of the year. After that, we'll see if we have the energy to do any sequels! Night Rescue 1941.XEX Night Rescue 1941.ROM 3 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 1, 2021 Share Posted August 1, 2021 Ok, I played the original Night Rescue again and managed to get 2600 pts. Simply I decided to skip the 2x3 guys inside the tower as it is too risky to lose lives capturing them, and hoped to get as many as possible in the cave later on. So yes, an impressive game for being BASIC but as mentioned, more a challenge in implementing techniques than balancing game play for average players. 3 Quote Link to comment Share on other sites More sharing options...
AtariSphinx Posted August 1, 2021 Share Posted August 1, 2021 2 hours ago, carlsson said: I'm using a SIO2SD with this process: 1. Mount an existing ATR with DOS (2.5) as device 1. 2. Mount the BASIC file as device 2. Boot with BASIC enabled until it reaches the READY prompt. Then LOAD"D2:NIGHTRES.BAS" and RUN. Without booting the ATR, it seems BASIC doesn't know there is a disk drive attached. I don't know how to translate this process to the Unocart. Thanks, will play around with it. Never booted a .bas game in years. 1 Quote Link to comment Share on other sites More sharing options...
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