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VCS Game Maker - Generate bBasic code with a visual tool.


haroldoop

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2 hours ago, r_chase said:

Speaking of projects, would you like to make something based on Pocket Platformer but for the Sega Master System?
https://the-l0bster.itch.io/pocket-platformer <- Here's Pocket Platformer btw. It's by an internet friend of mine.

Sounds like a great idea! 👍

Doesn't come with source code, but maybe it could be used as an external editor.

Edited by haroldoop
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1 hour ago, haroldoop said:

Sounds like a great idea! 👍

Doesn't come with source code, but maybe it could be used as an external editor.

Yeah. Maybe. I'm just hoping you could come up with something. If you have any questions about Pocket Platformer, hit up the Discord sometime; the-l0bster is always actively working on it.

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7 hours ago, r_chase said:

I think he might contact you instead, but who knows at this point. ❤️

Okay, I just took a look at the code that the tool exports; it clearly marks the parts that are dynamically generated:

        //initialLevelDataStart
  WorldDataHandler.levels = 
  [{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[],"deko":[],"paths":[],"backgroundColor":"transp"},{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[{"x":2,"y":10,"type":"startFlag","extraAttributes":{"levelStartFlag":true,"flagIndex":"X5F"}},{"x":30,"y":5,"type":"finishFlag"}],"deko":[],"paths":[],"backgroundColor":"transp"},{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[],"deko":[],"paths":[],"backgroundColor":"transp"}]
  WorldDataHandler.gamesName = unescape("Example%20name");
  WorldDataHandler.endingMessage = unescape("Thx%20for%20playing%21");
  WorldDataHandler.effects = [];
  WorldDataHandler.backgroundColor = "000000";
  WorldDataHandler.textColor = "ffffff";
  //initialLevelDataEnd
        //changedSpritesStart
  SpritePixelArrays["TILE_1"] = {"name":1,"descriptiveName":"Left top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["00AA00","005500","005500","005500","005500","005500","005500","005500"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_2"] = {"name":2,"descriptiveName":"Middle top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","005500"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_3"] = {"name":3,"descriptiveName":"Right top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","005500","AAFF55"]]}]};SpritePixelArrays["TILE_4"] = {"name":4,"descriptiveName":"Left","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger 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  player.setAnimationProperties();
  SpritePixelArrays.fillAllSprites();
  //changedSpritesEnd
        //changedPlayerAttributesStart
  player["groundAcceleration"] = 0.8;player["air_acceleration"] = 0.8;player["maxSpeed"] = 3.2;player["groundFriction"] = 0.65;player["air_friction"] = 0.75;player["jumpSpeed"] = 0.44;player["maxFallSpeed"] = 16;player["maxJumpFrames"] = 18;player["jumpChecked"] = true;player["wallJumpChecked"] = true;player["doubleJumpChecked"] = false;player["dashChecked"] = false;player["runChecked"] = false;
  //changedPlayerAttributesEnd
        //putMainSongHere

 

 

I also took a deeper look at the tool itself:

- Pros:

    - Fully web based, requires no installation;

    - Very easy to use level editor;

    - Very easy to use graphics editor;

    - Requires very little technical knowledge.

- Cons:

    - No scripting at all, limiting how different the games may feel.

 

As for the possibility of using it for generating SMS games:

- Its tiles are 8x8, which is the same tile size SMS uses;

- Technically, it has no limits on how many tiles may be used, but as long as not a lot of them are used, conversion is possible;

- It uses more colors than the Sega Master System can cope with, but it is possible to reduce this automatically, with the usual caveats;

- It won't be possible to automatically convert the music, but it may be possible to give the user the possibility of informing their own SMS-compatible VGM files;

- Rotation won't be possible at all;

- Squish animations won't be possible to do in realtime on the SMS, but may instead be precomputed during the conversion.

 

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42 minutes ago, haroldoop said:

Okay, I just took a look at the code that the tool exports; it clearly marks the parts that are dynamically generated:

        //initialLevelDataStart
  WorldDataHandler.levels = 
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  WorldDataHandler.gamesName = unescape("Example%20name");
  WorldDataHandler.endingMessage = unescape("Thx%20for%20playing%21");
  WorldDataHandler.effects = [];
  WorldDataHandler.backgroundColor = "000000";
  WorldDataHandler.textColor = "ffffff";
  //initialLevelDataEnd
        //changedSpritesStart
  SpritePixelArrays["TILE_1"] = {"name":1,"descriptiveName":"Left top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["00AA00","005500","005500","005500","005500","005500","005500","005500"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_2"] = {"name":2,"descriptiveName":"Middle top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","005500"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_3"] = {"name":3,"descriptiveName":"Right top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","005500","AAFF55"]]}]};SpritePixelArrays["TILE_4"] = {"name":4,"descriptiveName":"Left","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger 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  player.setAnimationProperties();
  SpritePixelArrays.fillAllSprites();
  //changedSpritesEnd
        //changedPlayerAttributesStart
  player["groundAcceleration"] = 0.8;player["air_acceleration"] = 0.8;player["maxSpeed"] = 3.2;player["groundFriction"] = 0.65;player["air_friction"] = 0.75;player["jumpSpeed"] = 0.44;player["maxFallSpeed"] = 16;player["maxJumpFrames"] = 18;player["jumpChecked"] = true;player["wallJumpChecked"] = true;player["doubleJumpChecked"] = false;player["dashChecked"] = false;player["runChecked"] = false;
  //changedPlayerAttributesEnd
        //putMainSongHere

 

 

I also took a deeper look at the tool itself:

- Pros:

    - Fully web based, requires no installation;

    - Very easy to use level editor;

    - Very easy to use graphics editor;

    - Requires very little technical knowledge.

- Cons:

    - No scripting at all, limiting how different the games may feel.

 

As for the possibility of using it for generating SMS games:

- Its tiles are 8x8, which is the same tile size SMS uses;

- Technically, it has no limits on how many tiles may be used, but as long as not a lot of them are used, conversion is possible;

- It uses more colors than the Sega Master System can cope with, but it is possible to reduce this automatically, with the usual caveats;

- It won't be possible to automatically convert the music, but it may be possible to give the user the possibility of informing their own SMS-compatible VGM files;

- Rotation won't be possible at all;

- Squish animations won't be possible to do in realtime on the SMS, but may instead be precomputed during the conversion.

 

Great job doing your research. Glad we got ourselves a good basis for something. I do have a thought of SMS being superior in color compared to the later GameBoy Color...is that true?

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  • 1 month later...
2 hours ago, r_chase said:

Well, Haroldo forgot to post about an update here, but to be fair, it was a bugfix update. Nothing too major.

Still, it's nice to know.

Yes, thanks for the reminder; the latest version fixes a bug where equality and non-equality checking was generated invalid code

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  • 4 weeks later...

Version 0.12.0 has been released!

 

New since the previous version:

  • This version adds a toolbar at the top, so that, even if running on a narrow window, the user will still be able to navigate between the various editors;
  • Also, the compilation errors are now shown at the bottom of the window.

 

image.thumb.png.3165ca842ad7f0bc7fb2cd0d1dcecb89.png

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  • 5 months later...

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