r_chase Posted September 16, 2023 Share Posted September 16, 2023 I forgot to mention...I might like a tutorial on how to make a top-down shooter with the VCS Game Maker. Especially maybe on the enemies part. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
haroldoop Posted September 16, 2023 Author Share Posted September 16, 2023 (edited) 2 hours ago, r_chase said: Speaking of projects, would you like to make something based on Pocket Platformer but for the Sega Master System? https://the-l0bster.itch.io/pocket-platformer <- Here's Pocket Platformer btw. It's by an internet friend of mine. Sounds like a great idea! 👍 Doesn't come with source code, but maybe it could be used as an external editor. Edited September 16, 2023 by haroldoop 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 16, 2023 Share Posted September 16, 2023 1 hour ago, haroldoop said: Sounds like a great idea! 👍 Doesn't come with source code, but maybe it could be used as an external editor. Yeah. Maybe. I'm just hoping you could come up with something. If you have any questions about Pocket Platformer, hit up the Discord sometime; the-l0bster is always actively working on it. 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted September 16, 2023 Author Share Posted September 16, 2023 7 hours ago, r_chase said: Yeah. Maybe. I'm just hoping you could come up with something. If you have any questions about Pocket Platformer, hit up the Discord sometime; the-l0bster is always actively working on it. Many thanks; should I decide to implement the idea, I shall contact him. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 16, 2023 Share Posted September 16, 2023 1 minute ago, haroldoop said: Many thanks; should I decide to implement the idea, I shall contact him. I think he might contact you instead, but who knows at this point. <3 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted September 17, 2023 Author Share Posted September 17, 2023 7 hours ago, r_chase said: I think he might contact you instead, but who knows at this point. ❤️ Okay, I just took a look at the code that the tool exports; it clearly marks the parts that are dynamically generated: //initialLevelDataStart WorldDataHandler.levels = 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player.setAnimationProperties(); SpritePixelArrays.fillAllSprites(); //changedSpritesEnd //changedPlayerAttributesStart player["groundAcceleration"] = 0.8;player["air_acceleration"] = 0.8;player["maxSpeed"] = 3.2;player["groundFriction"] = 0.65;player["air_friction"] = 0.75;player["jumpSpeed"] = 0.44;player["maxFallSpeed"] = 16;player["maxJumpFrames"] = 18;player["jumpChecked"] = true;player["wallJumpChecked"] = true;player["doubleJumpChecked"] = false;player["dashChecked"] = false;player["runChecked"] = false; //changedPlayerAttributesEnd //putMainSongHere I also took a deeper look at the tool itself: - Pros: - Fully web based, requires no installation; - Very easy to use level editor; - Very easy to use graphics editor; - Requires very little technical knowledge. - Cons: - No scripting at all, limiting how different the games may feel. As for the possibility of using it for generating SMS games: - Its tiles are 8x8, which is the same tile size SMS uses; - Technically, it has no limits on how many tiles may be used, but as long as not a lot of them are used, conversion is possible; - It uses more colors than the Sega Master System can cope with, but it is possible to reduce this automatically, with the usual caveats; - It won't be possible to automatically convert the music, but it may be possible to give the user the possibility of informing their own SMS-compatible VGM files; - Rotation won't be possible at all; - Squish animations won't be possible to do in realtime on the SMS, but may instead be precomputed during the conversion. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 17, 2023 Share Posted September 17, 2023 42 minutes ago, haroldoop said: Okay, I just took a look at the code that the tool exports; it clearly marks the parts that are dynamically generated: //initialLevelDataStart WorldDataHandler.levels = 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WorldDataHandler.gamesName = unescape("Example%20name"); WorldDataHandler.endingMessage = unescape("Thx%20for%20playing%21"); WorldDataHandler.effects = []; WorldDataHandler.backgroundColor = "000000"; WorldDataHandler.textColor = "ffffff"; //initialLevelDataEnd //changedSpritesStart SpritePixelArrays["TILE_1"] = {"name":1,"descriptiveName":"Left top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger 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areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","005500"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_3"] = {"name":3,"descriptiveName":"Right top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger 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areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","005500","AAFF55"]]}]};SpritePixelArrays["TILE_8"] = {"name":8,"descriptiveName":"Left bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger 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= {"name":"deco","descriptiveName":"Deco 17","type":"deco","animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","000000","717171","FFFFFF","transp","transp"],["transp","transp","FFFFFF","FFFFFF","FF8E1C","FF8E1C","transp","transp"],["AA5500","transp","transp","FFFFFF","FFFFFF","transp","transp","AA5500"],["transp","AA5500","FFFFFF","FFFFFF","000000","FFFFFF","AA5500","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","000000","FFFFFF","FFFFFF","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE18"] = {"name":"deco","descriptiveName":"Deco 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= {"name":"sfx","directions":["bottom","left","top","right"],"descriptiveName":"SFX 1","description":"SFX that shows when the <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value: 'Player jump'} }, true)\">player 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= {"name":"sfx","descriptiveName":"SFX 2","description":"SFX when <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value: 'Cannon ball'} }, true)\">cannon ball</span> or <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value: 'Rocket'} }, true)\">rocket</span> hit a 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= {"name":"sfx","descriptiveName":"SFX 3","description":"SFX when player 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= {"name":"sfx","descriptiveName":"Build SFX","hiddenEverywhere":true,"description":"SFX when an object is placed in build mode","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX5"] = {"name":"sfx","descriptiveName":"SFX 4","description":"Plays when the player touches a <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value: 'Collectible'} }, 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= {"name":"sfx","descriptiveName":"SFX 5","description":"Used for shaders","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","8EC6FF","transp","8EC6FF","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX7"] = {"name":"sfx","descriptiveName":"SFX 6","description":"Used for 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= {"name":"sfx","descriptiveName":"SFX 8","description":"Will be displayed behind the player, if the player is in auto-run mode.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFAA55","FFAA55","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","transp","FFAA55","FFAA55","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","FFAA55","transp","transp","transp","transp","FFAA55","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFAA55","transp","transp","transp","transp","FFAA55","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]}; player.setAnimationProperties(); SpritePixelArrays.fillAllSprites(); //changedSpritesEnd //changedPlayerAttributesStart player["groundAcceleration"] = 0.8;player["air_acceleration"] = 0.8;player["maxSpeed"] = 3.2;player["groundFriction"] = 0.65;player["air_friction"] = 0.75;player["jumpSpeed"] = 0.44;player["maxFallSpeed"] = 16;player["maxJumpFrames"] = 18;player["jumpChecked"] = true;player["wallJumpChecked"] = true;player["doubleJumpChecked"] = false;player["dashChecked"] = false;player["runChecked"] = false; //changedPlayerAttributesEnd //putMainSongHere I also took a deeper look at the tool itself: - Pros: - Fully web based, requires no installation; - Very easy to use level editor; - Very easy to use graphics editor; - Requires very little technical knowledge. - Cons: - No scripting at all, limiting how different the games may feel. As for the possibility of using it for generating SMS games: - Its tiles are 8x8, which is the same tile size SMS uses; - Technically, it has no limits on how many tiles may be used, but as long as not a lot of them are used, conversion is possible; - It uses more colors than the Sega Master System can cope with, but it is possible to reduce this automatically, with the usual caveats; - It won't be possible to automatically convert the music, but it may be possible to give the user the possibility of informing their own SMS-compatible VGM files; - Rotation won't be possible at all; - Squish animations won't be possible to do in realtime on the SMS, but may instead be precomputed during the conversion. Great job doing your research. Glad we got ourselves a good basis for something. I do have a thought of SMS being superior in color compared to the later GameBoy Color...is that true? 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 17, 2023 Share Posted September 17, 2023 Ayo, I separated the SMS Pocket Platformer topic from this one. You may now continue discussing the VCS Game Maker without any further interruptions. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 18, 2023 Share Posted September 18, 2023 On 9/16/2023 at 3:31 AM, r_chase said: I forgot to mention...I might like a tutorial on how to make a top-down shooter with the VCS Game Maker. Especially maybe on the enemies part. Thanks in advance. I might still need this eventually. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted November 11, 2023 Share Posted November 11, 2023 Well, Haroldo forgot to post about an update here, but to be fair, it was a bugfix update. Nothing too major. Still, it's nice to know. Quote Link to comment Share on other sites More sharing options...
haroldoop Posted November 11, 2023 Author Share Posted November 11, 2023 2 hours ago, r_chase said: Well, Haroldo forgot to post about an update here, but to be fair, it was a bugfix update. Nothing too major. Still, it's nice to know. Yes, thanks for the reminder; the latest version fixes a bug where equality and non-equality checking was generated invalid code 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted December 4, 2023 Author Share Posted December 4, 2023 Version 0.12.0 has been released! New since the previous version: This version adds a toolbar at the top, so that, even if running on a narrow window, the user will still be able to navigate between the various editors; Also, the compilation errors are now shown at the bottom of the window. 4 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted December 8, 2023 Author Share Posted December 8, 2023 Version 0.13.0 has been released! This version adds a block for setting background/playfield color. 5 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted May 16 Author Share Posted May 16 Hello, again! The tool has been updated to version 0.15.0: now, it has a suport for random number generator: 2 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted May 18 Author Share Posted May 18 Version 0.15.1 is now available. It fixes a bug where when starting a project from scratch, the program was failing to provide a default background. 2 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted May 21 Author Share Posted May 21 Version 0.16.0 is now available! Now, there is added support for simple sound effects. 2 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted May 28 Author Share Posted May 28 Version 0.17.0 has been released! This version adds a few examples to the toolbox: 3 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted June 2 Author Share Posted June 2 (edited) Version 0.18.0 adds blocks for setting number and width of players and missiles Edited June 2 by haroldoop 3 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted June 6 Author Share Posted June 6 Version 0.19.0 adds support for multiple player animations. 2 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted June 6 Share Posted June 6 Y'all young'ins should check this tool out...might help you dip your toes into some batariBasic. ❤️ 4 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted June 8 Author Share Posted June 8 Hello, again! Version 0.20.0 adds a few more player 1 related examples: 2 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted June 8 Share Posted June 8 I'm definitely starting on a top-down shooter with this soon. 😹 2 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted June 12 Author Share Posted June 12 Version 0.21.0 is now available! This version adds buttons for exporting and exporting images to and from backgrounds and players. 4 Quote Link to comment Share on other sites More sharing options...
abaudrand Posted June 12 Share Posted June 12 very interesting. Quote Link to comment Share on other sites More sharing options...
haroldoop Posted June 24 Author Share Posted June 24 Version 0.22.0 is now available! This adds a block for defining code that should be executed only once when starting the ROM. 5 Quote Link to comment Share on other sites More sharing options...
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