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What have you actually PLAYED tracker for 2022 (Season 15)


carlsson

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Arcade 

Asteroids Deluxe 25 

 

Atari 2600 
Enduro 113 (p.b. 5,644)

 

I've gotten back from the first of 2 long trips I am taking this summer, so most of my gaming is handheld or portable emulation stuff.  I ended up playing Enduro a lot, and I got what I think is a personal best, but I may have made it farther before.  Most of the rest of my time that would have been spent gaming was spent listening to audiobooks like "Dungeon Crawler Carl" (which is totally awesome btw).

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Atari 800

O'Riley's Mine - 30 minutes

 

CoCo2

GhostRush - 210 minutes

 

CoCo3 

Z'89 (Zaxxon Clone) - 10 minutes

 

Commodore 64

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf - 75 minutes

Jumpman - 35 minutes

Oils Well - 30 minutes

O'Riley's Mine - 45 minutes

 

Dragon 32

GhostRush - 30 minutes

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This week I played:

 

Pokemon Red Version for Game Boy - 812 minutes

Super Mario Bros.: Level-Headed v0.3.9 for NES - 314 minutes

 

Progress:

 

Pokemon Red - I caught all the wild Pokemon in the game and beat Pokemon League. I just need to get all the remaining level up evolutions then work on the trading.

 

Level-Headed - Upgrading to version 0.3.9, I played the first 14 out of 50 generated games with these settings: original graphics, normal difficulty, and SMB1 Mario sprites. I managed to complete most of them.

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This week I just started a second playthrough of Resident Evil 4 on the Switch with all the fully upgraded weapons from the first time I beat it, played RAPTOR a bit for the final round of the Atari 2600 High Score Club's end of season tournament, then did a playthrough of the Alien vs. Predator arcade game earlier this evening.

 

I do have one bit of cool news to share though! This year marks the first season of the Atari 2600 High Score Club where I played every single game and didn't burn out at some point partway through the season, and I managed to make it to the end and tie AtariSphinx for the bronze medal! That means I'll get to pick a game for us to play in the HSC next season, and I already know exactly which game I'm picking! :-D

 

1633771087_Screenshot_20220620-1056052.thumb.jpg.0f331f2ef491a09f0cce7c08f30fb3e0.jpg

 

 

Ineligible
Resident Evil 4 (Nintendo Switch) - 800 minutes 

 

Arcade
Alien vs. Predator - 85 minutes

 

Atari 2600
RAPTOR - 23 minutes

 


Total Video Game Play Time This Week
908 minutes (15 hours 8 minutes) [108 minutes eligible]

 

Individual System Play Times This Week
Nintendo Switch: 800 minutes
Arcade: 85 minutes
Atari 2600: 23 minutes 

 

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5 hours ago, Skippy B. Coyote said:

This week I just started a second playthrough of Resident Evil 4 on the Switch with all the fully upgraded weapons from the first time I beat it, played RAPTOR a bit for the final round of the Atari 2600 High Score Club's end of season tournament, then did a playthrough of the Alien vs. Predator arcade game earlier this evening.

 

I do have one bit of cool news to share though! This year marks the first season of the Atari 2600 High Score Club where I played every single game and didn't burn out at some point partway through the season, and I managed to make it to the end and tie AtariSphinx for the bronze medal! That means I'll get to pick a game for us to play in the HSC next season, and I already know exactly which game I'm picking! :-D

 

1633771087_Screenshot_20220620-1056052.thumb.jpg.0f331f2ef491a09f0cce7c08f30fb3e0.jpg

 

 

Ineligible
Resident Evil 4 (Nintendo Switch) - 800 minutes 

 

Arcade
Alien vs. Predator - 85 minutes

 

Atari 2600
RAPTOR - 23 minutes

 


Total Video Game Play Time This Week
908 minutes (15 hours 8 minutes) [108 minutes eligible]

 

Individual System Play Times This Week
Nintendo Switch: 800 minutes
Arcade: 85 minutes
Atari 2600: 23 minutes 

 

Which game?  Did I miss an Alien Isolation homebrew for the 2600 at some point?

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Here's the summary for Week 24, running from June 13 - 19. We logged 4510 minutes of eligible play, playing 98 games on a total of 18 systems.

 

Top 10:

 

1. Pokemon Red Version (Game Boy) - 812 min. (#1)
2. Super Mario Bros: Level-Headed v0.3.9 (NES/Famicom) - 314 min.
3. Eggomania (Atari 2600) - 286 min.
4. GhostRush (CoCo 1 & 2) - 210 min. (#4)
5. Ms. Pac-Man (SNES) - 185 min.
6. Solar Fox (Atari 2600) - 157 min. (#3)
7. Hook (NES/Famicom) - 144 min.
8. Baku Baku (JP: Baku Baku Animal) (Sega Saturn) - 120 min.
9. Enduro (Atari 2600) - 113 min. (#9)
9. Raptor (Atari 2600) - 113 min. (#6)

 

Pre-NES top 10:

 

1. Eggomania (Atari 2600) - 286 min.
2. GhostRush (CoCo 1 & 2) - 210 min. (PN#2)
3. Solar Fox (Atari 2600) - 157 min. (PN#1)
4. Enduro (Atari 2600) - 113 min. (PN#6)
4. Raptor (Atari 2600) - 113 min. (PN#4)
6. Road Runner (Atari 2600) - 95 min.
7. Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (Commodore 64) - 75 min.
8. Asteroids (Atari 2600) - 69 min. (PN#8)
9. M.U.L.E. (Atari 8-bit) - 65 min.
10. Kaboom! (Atari 2600) - 50 min.

 

Top 10 systems:

 

1. Atari 2600 - 1085 min. (#1)
2. Game Boy - 995 min. (#2)
3. NES/Famicom - 520 min. (#4)
4. Arcade - 402 min. (#5)
5. Sega Saturn - 354 min.
6. CoCo 1 & 2 - 210 min. (#3)
7. Commodore 64 - 185 min.
8. SNES - 185 min. (#8)
9. Genesis - 154 min.
10. Atari 8-bit - 100 min.
 

Pokémon Red works just as well on the beach as on AtariAge. It has more than twice the gameplay of the second placed SMB Level-Headed, though a newer version than last week. The pre-NES list is headed by an Atari 2600 game, but instead of Solar Fox, the most played game on this list is Eggomania with GhostRush for the CoCo in a strong second place. Systems wise it pretty much looks like last week in the top, though the Game Boy is only 90 minutes behind the Atari 2600 for the title.

 

Two new members of the 1000 Minute Club:

#493: Road Runner (Atari 2600) - 1076 min.

#494: Hanagumi Taisen Columns 2 (Dreamcast) - 1005 min.

 

Also Enduro (Atari 2600) joins the 5000 Minute Club with a total of 5022 min.

 

Happy Midsummer for those who may observe it!

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Unfortunately I'm joining @digdugnate in reporting zero minutes of gameplay for the past week, despite it consisted of a three day weekend. I was planning on playing something Sunday afternoon, but got stuck editing a web page instead (not sure if Wordpress counts as gaming, even in the modern tracker).

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 More time on the modern tracker again...

 

Arcade:

Liberator is the last one I haven't taken on...

Centipede - 15 minutes

Crystal Castles - 25 minutes

Major Havoc - 20 minutes

Q*Bert - 20 minutes

 

Qbert-Arcade-MAME-s113321-20220624063712.thumb.jpeg.c489ae7124cf1180c964321e717e2966.jpeg

 

Atari 7800:

Motor Psycho - 10 minutes on the VCS

 

Atari Lynx:

Critter Championship - 20 minutes

 

GCE Vectrex:

Solar Quest - 25 minutes

 

 

LCD/Tabletop:

Radio Shack Blast Off Pinball v1 - 85 minutes

I really like this one.

 

 

Radio Shack Buggy Quest - 10 minutes

Radio Shack Pinball Master - 75 minutes

Actually a Breakout/Arkanoid game. Pretty fun. It includes one table that is a religious symbol in Asia and a hate symbol everywhere else, so I cannot recommend it. It's crazy they didn't notice that before making a million units.

 

 

Radio Shack Shaky Action Pinball v1 - 45 minutes 

 

 

Tiger Electronics Electronic Pinball - 20 minutes

 

 

Tiger games sound so bad compared to Radio Shack ones. They really put all those little speakers to use.

 

Tiger Electronics Independence Day - 12 minutes

 

 

Started recording this secure in the knowledge that I would beat it. It was dicier than expected since I was playing through the phone camera, which added lag, but I got through it in the end.

 

TomyTronic 3D Sky Attack - 20 minutes

 

R-Zone eat yer heart out.

 

Nintendo NES/Famicom:

Don Doko Don - 15 minutes

Tapeworm Disco Puzzle - 60 minutes

This is a simplified take on Aardvark that is extremely winning. I never updated my Evercade VS firmware after I downloaded this so I get to keep it until I do. Hopefully I can finish it before the current Game of the Month expires.

 

Nintendo N64:

No, I still don't own one, but I got the Switch wireless controller replica at list price so I finally subscribed to Nintendo's overpriced and underwhelming emulation library.


2332EF02-401B-471B-8718-C17035AB9968.thumb.jpeg.0d6a6710e8b6c2075e427c2abaa292fa.jpeg

 

Dr Mario 64 - 65 minutes

Really putting the power of 64 bits to work.

 

F-Zero X - 20 minutes

 

Sega Game Gear:

 

Donald Duck no Lucky Dime (The Lucky Dime Caper) - 15 minutes.

 

Sega Genesis:

 

Granada - 75 minutes. Working on it for a high score challenge and also because the scores on LVLUPscore.com and highscore.com are both criminally low.

 

 

Tiger R-Zone:

Men in Black - 25 minutes

 

NCmo3yQ96qKFqfF7BP4BEitiVJlQpOw17cvDP4Z8.jpg

 

Some false starts, but I finally beat it. It ends with the big bad of the movie exploding. Pretty cool. However, it is just an animation, not a boss fight. Pretty lame. Gonna post a video one of these days.

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Atari ST 

Moon Patrol - 10 minutes

Time Bandits - 45 minutes

 

CoCo2

GhostRush - 80 minutes

Tutankam - 45 minutes

 

CoCo3

Z'89 - 15 minutes

Zero Hour - 20 minutes

 

Commodore 64

H.E.R.O. - 45 minutes

 

Commodore Amiga

Bomb Jack Beer Edition - 25 minutes

Lemmings2 - 15 minutes

 

Commodore VIC-20

Jelly Monsters - 15 minutes

Lunar Leaper - 20 minutes

 

Radio Shack TRS-80 MC10

Ghost Rush - 20 minutes

 

TRS-80 Model I

Donut Dilemma - 20 minutes

Gem Hunter - 15 minutes

 

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7 hours ago, jgkspsx said:

LCD/Tabletop:

Radio Shack Blast Off Pinball v1 - 85 minutes

Radio Shack Pinball Master - 75 minutes
Radio Shack Shaky Action Pinball v1 - 45 minutes

While I could not locate any exact manufacturing years on most of the handheld games you play, for pre-NES purposes I assume it is safe to say these three were 1990's stuff, even if the technology mostly belongs in the first half of the 80's?

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4 minutes ago, carlsson said:

While I could not locate any exact manufacturing years on most of the handheld games you play, for pre-NES purposes I assume it is safe to say these three were 1990's stuff, even if the technology mostly belongs in the first half of the 80's?

Yes, all of these were mid to late 90s. There was a second game with the name Blast Off Pinball that looks to me like early 2000s. It looks pretty cool but I don’t have it yet. Fortunately these are all dirt cheap.

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While investigating, I found some Radio Shack catalog numbers and realized they reused those all the time, just like any other good company would do. For instance there was an earlier, different pinball LCD game with the same catalog number that Pinball Master eventually would be assigned. In a world with in theory 1,000,000 different catalog numbers, of which perhaps 1000 are replaced every year, there would be enough unique numbers to cover 1000 years of Radio Shack. Even with 10000 new items every year, that is 100 years of service before they would need to reuse numbers for a different product.

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This week I played a lot less due to a birthday weekend vacation:

 

Pokemon Red Version for Game Boy - 68 minutes

Super Mario Bros.: Level-Headed v.0.3.9 for NES - 21 minutes

 

Progress:

Pokemon - leveled up a few more Pokemon into their evolutions

Mario - tried to play through one more original graphics game on normal and lost on the last level

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