Cris1997XX Posted January 22, 2022 Share Posted January 22, 2022 Hello, everyone! I've recently read Hardcoregaming101's excellent retrospective on the Wizardry series, and I had learned one of the first 5 games was planned to be released on the Atari 8-bit computers (I don't remember the exact game, though). After that shocking discovery, I began wondering how Atari 7800 ports of Wizardry 1-5 might turn out. The dungeons would obviously be rendered with black and white lines -Unless you want to give them textures, but even that would be difficult-, same with the HUD, so we could go with either of the 320 modes. Monsters and items would be 16 colors, but still leagues better than Apple 2 and IBM PC's hopelessly primitive graphics. Sound would not be a problem either, as the TIA is an improvement over PC speakers, so no POKEY. At least, this is how I'd imagine these games on the console. Tell me if you agree with the choises, or would you change anything? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 22, 2022 Share Posted January 22, 2022 Wizardy has been ported to many, many consoles including the NES. I'm sure you could use some hybrid bitmapped and tile based strategy for the display. It really depends on what's easiest for the developer. I'd prototype your thoughts using 7800basic and see what works (and what turns out to be hairy). 1 Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted January 22, 2022 Share Posted January 22, 2022 Wizardry itself, iirc, is written in UCSD Pascal. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted January 22, 2022 Share Posted January 22, 2022 I'm not familiar with Wizardry but @SmittyB's awesome Spire of the Ancients project is similar in style I think. https://atariage.com/forums/topic/256466-spire-of-the-ancients-wip/#comments 3 1 1 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted January 22, 2022 Author Share Posted January 22, 2022 (edited) 3 hours ago, The Usotsuki said: Wizardry itself, iirc, is written in UCSD Pascal. I've just looked it up and found that there's a version for the 6502 (Microprocessor used by the Apple II, NES and Commodore 64, as we all know) Edited January 22, 2022 by Cris1997XX Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted January 22, 2022 Share Posted January 22, 2022 1 hour ago, Cris1997XX said: I've just looked it up and found that there's a version for the 6502 (Microprocessor used by the Apple II, NES and Commodore 64, as we all know) Since Wizardry originated on the Apple ][, that makes sense. I don't know if 6502 UCSD Pascal could be coaxed onto a 78 (prolly needs way too much RAM) but that would theoretically ease up a bit of the porting as it did the PC version? 2 Quote Link to comment Share on other sites More sharing options...
7800Knight Posted January 22, 2022 Share Posted January 22, 2022 I'm in favor of this. Wizardry is a hard game; I never beat the NES version. But I would be excited to have it on the 7800. Would this have all the funny stuff, like the quote "Cheap apostates! Out!"? Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted January 22, 2022 Author Share Posted January 22, 2022 14 minutes ago, 7800Knight said: I'm in favor of this. Wizardry is a hard game; I never beat the NES version. But I would be excited to have it on the 7800. Would this have all the funny stuff, like the quote "Cheap apostates! Out!"? I sure hope so, otherwise it wouldn't be true Wizardry ? Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted January 22, 2022 Author Share Posted January 22, 2022 4 hours ago, The Usotsuki said: Since Wizardry originated on the Apple ][, that makes sense. I don't know if 6502 UCSD Pascal could be coaxed onto a 78 (prolly needs way too much RAM) but that would theoretically ease up a bit of the porting as it did the PC version? Probably, and you're right on 6502 UCSD Pascal needing a lot of RAM. But the problem could be solved with a mapper which also functions as a memory expansion Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 22, 2022 Share Posted January 22, 2022 Seems like it would smarter to port something that people would actually enjoy playing. Wizardry may be historically significant, but as one of the very first dungeon RPGs, its gameplay is incredibly dated. 2 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted January 22, 2022 Author Share Posted January 22, 2022 4 minutes ago, ZylonBane said: Seems like it would smarter to port something that people would actually enjoy playing. Wizardry may be historically significant, but as one of the very first dungeon RPGs, its gameplay is incredibly dated. The first 5 games are still 'playable' if you actually use enough brainpower, and who said the port(s) need to be faithful? It's possible to lower the difficulty in multiple ways and add some QoL improvements -Maybe as an alternative mode- 1 Quote Link to comment Share on other sites More sharing options...
+SmittyB Posted January 22, 2022 Share Posted January 22, 2022 Or one could produce a wholly original game along the same lines that takes full advantage of the system's strengths. *cough* ? 5 5 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted January 22, 2022 Author Share Posted January 22, 2022 5 minutes ago, SmittyB said: Or one could produce a wholly original game along the same lines that takes full advantage of the system's strengths. *cough* ? I think there's already enough original homebrews on this platform...just kidding, maybe ? 1 Quote Link to comment Share on other sites More sharing options...
newtmonkey Posted January 23, 2022 Share Posted January 23, 2022 I recently played through Wiz1-3&5 (DOS) and had a blast playing them. Wiz 1 is balanced surprisingly well for such an old game, and Wiz 5 is pretty amazing overall with tons of depth. I'd easily rank Wiz 1 and Wiz 5 among the top 15 RPGs of all time, and I've played/completed a LOT of RPGs. Although it would be cool to see 7800 ports, I think if you were to draw a Venn diagram of "Wizardry fans" and "7800 fans" it would have exactly two people in it (@Cris1997XX and me), and I've already completed the PC versions of the games and have no interest in replaying them on a console tbh. 3 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted January 23, 2022 Share Posted January 23, 2022 I'm a fan of Wizardry as well, but I also don't think having a 7800 version would add much. 3 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted January 23, 2022 Author Share Posted January 23, 2022 Okay, I'll start learning 7800 Basic right away. I deserve a medal when I'm done porting the first game though ? 3 Quote Link to comment Share on other sites More sharing options...
+SmittyB Posted January 23, 2022 Share Posted January 23, 2022 Not a medal, but maybe you'd be in the running for the annual Atari Homebrew Awards 4 Quote Link to comment Share on other sites More sharing options...
+cjherr Posted January 23, 2022 Share Posted January 23, 2022 I would love to have a 7800 port of Wizardry. One of my games I go back to over and over again. 2 Quote Link to comment Share on other sites More sharing options...
zzip Posted January 24, 2022 Share Posted January 24, 2022 On 1/21/2022 at 9:57 PM, Cris1997XX said: Hello, everyone! I've recently read Hardcoregaming101's excellent retrospective on the Wizardry series, and I had learned one of the first 5 games was planned to be released on the Atari 8-bit computers (I don't remember the exact game, though). I remember the Wizardry developers ruled out an Atari 8-bit version. It had something to do with the Pascal runtime they used and disk access. That doesn't rule out a rewrite though. 2 Quote Link to comment Share on other sites More sharing options...
Nostalgic Posted February 12, 2022 Share Posted February 12, 2022 One challenge that comes to mind is saving your progress. RPGs by nature need a lot of save data, especially with multiple party members that you can switch in and out. There are character names, classes, HP/MP, equipment held by characters, equipment held by the party, spells learned, and a whole lot of flags for events you've triggered, switches you've pushed, and chests you've opened. Would it be better to set this up on an on-cartridge battery or use something like a SaveKey? And if the SaveKey, could the developer claim enough slots to fit all the save data? (That said, it would be fantastic to see a full-fledged RPG on the 7800!) 2 Quote Link to comment Share on other sites More sharing options...
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