rra Posted February 16, 2022 Share Posted February 16, 2022 @bocianu Thanks for making this tool better and better! I have uploaded several animations to the library that the A/W/A team created with the old Flash-based PM animation tool and used in some of our games we have created in the past year. I have a couple more suggestions: 1. Save feature: can you bring up a dialog that allows you to select the folder where the file will be saved? 2. Library: I think the library could be split into at least 2 sections: a. single frame bitmap, c. multiple-frame animations. That way, if you are looking for a simple bitmap for a character, you can go to the "single frame bitmap" section. 3. Sprite editor: It would be helpful to place the binary/hex/decimal values for each of the colors directly next to each row of the bitmap. That way, if you make a simple change to just one or two bits on a row, you don't have to go through the entire export, you just see the changed values as you type them. Even better, allow the user to type in a value in binary/hex/decimal for each row/color and it would update the bitmap for that row. Quote Link to comment Share on other sites More sharing options...
bocianu Posted February 16, 2022 Author Share Posted February 16, 2022 (edited) 42 minutes ago, rra said: 1. Save feature: can you bring up a dialog that allows you to select the folder where the file will be saved? No. Unfortunately it is impossible for now. I have checked this in several places and it cannot be done from the browser. 42 minutes ago, rra said: 2. Library: I think the library could be split into at least 2 sections: a. single frame bitmap, c. multiple-frame animations. That way, if you are looking for a simple bitmap for a character, you can go to the "single frame bitmap" section. Yes, the library will get updated soon. Search bar and some filters. This will happen sooner rather than later. 42 minutes ago, rra said: 3. Sprite editor: It would be helpful to place the binary/hex/decimal values for each of the colors directly next to each row of the bitmap. That way, if you make a simple change to just one or two bits on a row, you don't have to go through the entire export, you just see the changed values as you type them. Even better, allow the user to type in a value in binary/hex/decimal for each row/color and it would update the bitmap for that row. For single sprite it is not a bad idea, but I cannot imagine that for 4 players with missiles That would be a mess on the screen. And if you want to type your sprite bytes manualy, then probably you do not need an editior for your work, because you already have your data It like reversed editor function. Or maybe I do not get it I see no scenario where it can be useful. It's always easier do to one click with the mouse to set a bit than type whole byte for the row. Edited February 16, 2022 by bocianu 1 Quote Link to comment Share on other sites More sharing options...
rra Posted February 16, 2022 Share Posted February 16, 2022 3 hours ago, bocianu said: No. Unfortunately it is impossible for now. I have checked this in several places and it cannot be done from the browser. Yes, the library will get updated soon. Search bar and some filters. This will happen sooner rather than later. For single sprite it is not a bad idea, but I cannot imagine that for 4 players with missiles That would be a mess on the screen. And if you want to type your sprite bytes manualy, then probably you do not need an editior for your work, because you already have your data It like reversed editor function. Or maybe I do not get it I see no scenario where it can be useful. It's always easier do to one click with the mouse to set a bit than type whole byte for the row. I understand what you are saying that if you already have the sprite data then you don't need a sprite editor. But there is a lot of source code out there (BASIC and assembly) that has data for sprites, and you might want to copy that data into a sprite editor and see what it looks like, and then make edits. Many people make tweaks to Atari 8bit games that are nothing more than improving sprites. They get the sprite data from a hex dump of the game's binary data. They could benefit from typing that data into the sprite editor, then making edits to the sprites and saving out the changes. 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted February 16, 2022 Share Posted February 16, 2022 @bocianuGreat tool which seems to just be getting better and better! I'd love to see some talented individual create the following iconic animations using this tool sometime, if for no other reason to see them running on the A8. (Flashback, Another World, Secret of Monkey Island, Day of the Tentacle, Abe's Oddessey, and (anyone care to guess the last one... thrown in for fun?). I love the cat animation XEX earlier @bocianu 2 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted February 16, 2022 Share Posted February 16, 2022 (edited) damn there are so many (although these obvioudly have one or more+ too many colours/pixel height/width for the ol A8 and the tool: and for a laugh just thought I'd post this heh heh ahhhh: Edited February 16, 2022 by Beeblebrox 1 Quote Link to comment Share on other sites More sharing options...
Mathy Posted February 17, 2022 Share Posted February 17, 2022 (edited) Hello guys 3 hours ago, Beeblebrox said: Why does the animation on the left remind me of Tim Allen? Sincerely Mathy Edited February 17, 2022 by Mathy 4 Quote Link to comment Share on other sites More sharing options...
bocianu Posted February 19, 2022 Author Share Posted February 19, 2022 SprEd 1.0.3 is out What is new: - You can search in the library from now on, for now only by name and author, but I will add some more filters - I added option that you can draw during animation. The idea by pajero was brilliant. Drawing explosions and flames, has never been easier! (Option: Draw on Animation) - The ability to edit multiple frames simultaneously. Select a range with the shift at the bottom and all operations work over the entire frame range (option: Edit Frame Range) 9 1 1 Quote Link to comment Share on other sites More sharing options...
bocianu Posted February 21, 2022 Author Share Posted February 21, 2022 (edited) Animal Gang! Edited February 22, 2022 by bocianu 15 1 Quote Link to comment Share on other sites More sharing options...
bocianu Posted March 6, 2022 Author Share Posted March 6, 2022 The next version of the editor SprEd 1.1.0 A lot of new features: - library sorting - animated previews in the library - added ability to move and clone a selected range of frames - optional linking of colours c0-c2 and c1-c3 when drawing on 4 sprites - a new "Frame Delay" mode that allows you to set the duration of an individual animation frame - export of animation to GIF file 11 Quote Link to comment Share on other sites More sharing options...
bocianu Posted April 4, 2022 Author Share Posted April 4, 2022 (edited) New version of the SprEd editor 1.1.2 New features (mostly proposed by @pajero_pn) : - the prefix to the labels in the export has been added (set in the options) - it is possible now to insert a sprite background as a picture (format *.mic, any size up to 64KB, assuming that the data is 2 bits per pixel and the last 4 bytes are colours) - in the options you can set the width of the loaded background (in bytes), or give 0 - then the line width adapts to the width of the image (with one byte precision) - the options now include vertical and horizontal offset of the sprite on the background (max 8 bits) - various bug fixes These modifications required quite a lot of changes, so probably you can expect some new errors For help in finding them I sincerely thank you and promise to correct them. Edited April 4, 2022 by bocianu 2 2 Quote Link to comment Share on other sites More sharing options...
cRc_atari Posted April 5, 2022 Share Posted April 5, 2022 Hi, I have strange colors in my animation skull.spr 1 Quote Link to comment Share on other sites More sharing options...
bocianu Posted April 5, 2022 Author Share Posted April 5, 2022 (edited) 3 hours ago, cRc_atari said: Hi, I have strange colors in my animation skull.spr 1.05 kB · 2 downloads probably I am not loading "common palette" option. just switch it and it should solve the problem. thanks, I will fix it in next version. EDIT: already fixed. But you have to save this file again to store "common palette" option properly. Edited April 5, 2022 by bocianu Quote Link to comment Share on other sites More sharing options...
bocianu Posted April 5, 2022 Author Share Posted April 5, 2022 SprEd 1.1.4 Fixes: - Added "Image Offset" option for the background. Allows you to freely move the image in the background of the sprite. - fixed bug preventing entering keyboard shortcut letters in the options textfield. - fixed bug in storing/loading "common palette" option - fixed rare palette error during export to gif file 3 Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted April 7, 2022 Share Posted April 7, 2022 On 2/21/2022 at 11:56 AM, bocianu said: Animal Gang! This is begging for someone to create an Animal Crossing clone for the A8. 2 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted April 7, 2022 Share Posted April 7, 2022 On 2/14/2022 at 9:03 PM, bocianu said: A running cat in its natural habitat catrun.xex 1.93 kB · 29 downloads @bocianu Great ongoing work to the editor. Just a quick one. Seeing the above Catrun.xex running on real hardware was great. Do you have any similar new animation XEX's you'd be willing to post up here like the Catrun one. It's nice to see it running on screen on real hardware in it's own right. I'd love to see these animations on screen in a very short one screen demo/game scenerio for example. Quote Link to comment Share on other sites More sharing options...
Mathy Posted April 7, 2022 Share Posted April 7, 2022 Hello FifthPlayer 15 hours ago, FifthPlayer said: This is begging for someone to create an Animal Crossing clone for the A8. Like Mashed Turtles? https://youtu.be/rVe4hCiqPFQ Sincerely Mathy 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted April 7, 2022 Share Posted April 7, 2022 1 hour ago, Mathy said: Hello FifthPlayer Like Mashed Turtles? https://youtu.be/rVe4hCiqPFQ Sincerely Mathy well if all the different characters and graphics were moved over to it ... sure. You could say that. Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted April 9, 2022 Share Posted April 9, 2022 (edited) On 4/7/2022 at 9:48 AM, Mathy said: Like Mashed Turtles? Not looking to hijack this thread, but seriously you haven't heard of Nintendo's Animal Crossing? It's a game where you are a human living on a remote island along with a group of cartoon animals. You build friendships with the animals, develop (and eventually terraform) the island, and collect lots of stuff. The game has literally hundreds of different animals you can meet. Anyway, the animal sprites in the demo screen fit the aesthetic for a 2D adaptation of the game on the 8-bit. I do hope the sprites end up in some game; the artwork is a lot of fun. Edited April 9, 2022 by FifthPlayer Quote Link to comment Share on other sites More sharing options...
rdefabri Posted August 19, 2022 Share Posted August 19, 2022 This is a great tool - thanks for working on it! Is there a way to put the editor in single sprite mode (e.g., no sprite merge)? Also, what if you want to create a single sprite using all 4 players? Is that option available? Quote Link to comment Share on other sites More sharing options...
bocianu Posted August 19, 2022 Author Share Posted August 19, 2022 (edited) 1 hour ago, rdefabri said: Is there a way to put the editor in single sprite mode (e.g., no sprite merge)? You can paint using only first color C0, and it mimics single sprite mode. During export second sprite is just a set of zeroes to be dropped out. 1 hour ago, rdefabri said: Also, what if you want to create a single sprite using all 4 players? Is that option available? Yes, set options like that: and you have 40 pixels wide sprite - made of all the players and missiles: This little thingy: when is active and OR colors are selected, lets you draw on all players at once. To exlude missiles, use other mode and adjust distances (gaps): Edited August 19, 2022 by bocianu 4 Quote Link to comment Share on other sites More sharing options...
PPR Posted August 30, 2022 Share Posted August 30, 2022 Good morning, i am using the editor from MatoSimi because of the export function "MADS Assembler + 3 shifts right".... whats about this function in the original SprEd?? Quote Link to comment Share on other sites More sharing options...
matosimi Posted August 30, 2022 Share Posted August 30, 2022 8 hours ago, PPR said: Good morning, i am using the editor from MatoSimi because of the export function "MADS Assembler + 3 shifts right".... whats about this function in the original SprEd?? Well, "my" editor is for software sprites, basically char-based animation. The original editor is for hardware sprites (PMG) - it does not make sense to shift the data. 1 Quote Link to comment Share on other sites More sharing options...
Steril707 Posted December 7, 2022 Share Posted December 7, 2022 Great job, mate. Really like using this.. 1 Quote Link to comment Share on other sites More sharing options...
bocianu Posted December 7, 2022 Author Share Posted December 7, 2022 5 hours ago, Steril707 said: Great job, mate. Really like using this.. Thank You. I'm really glad to hear it Quote Link to comment Share on other sites More sharing options...
bocianu Posted July 20, 2023 Author Share Posted July 20, 2023 Nothing has happened for a while, but we have a new version of the editor, numbered 1.1.9. https://bocianu.gitlab.io/spred/ what's new? - several sprite layout templates in the options - improved export options and export to new data formats - minor bug fixes 7 1 Quote Link to comment Share on other sites More sharing options...
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