alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 (edited) 11 hours ago, Bomberman94 said: PAL version 1st level: Platform is too dark on real CRT, Brutus should be purple instead of light green and Olivia more red. You say a version with the colors of the Arcade characters? In that case Popeye needs the white clothes instead of the orange 2600. Edited February 16, 2022 by alfredtdk Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 11 hours ago, Bomberman94 said: PAL version 3rd level:ship could be bit lighter and blue background color a bit darker There is a difference between using emulator and original hardware. In the emulator the colors are perfect while in the hardware there may be variations. In my CRT with the Trinorma system at the second level, the colors of the houses are green. Another thing that can vary is whether the 2600 is still original from the factory or with current mods. My 2600 has mods, the composite video outputs. Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 (edited) See the difference between emulator and real hardware using the last modification I made. On my CRT Olivia is purple and Bluto is blue, very different from the colors running on the Stella emulator. I particularly liked the result. Edited February 16, 2022 by alfredtdk Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 I'll be releasing 4 different versions and you tell me if it's good. Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 First version (PAL) Complete change of colors in scenarios, characters and objects. Popeye NG Colors v.1 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 Second version (PAL) Upper house with lighter colors. Popeye NG Colors v.2 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 Third version (PAL) New and slightly lighter colors in the scenarios. Popeye NG Colors v.3 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 Fourth version (PAL) Other and lighter colors. Popeye NG Colors v.4 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 Version 3 Bonus (PAL) Red Bluto Arcade Popeye NG Colors v.3 Red Bluto Arcade (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 Version 4 Bonus (PAL) Red Bluto Arcade Popeye NG Colors v.4 Red Bluto Arcade (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 If any character doesn't look like Arcade in colors on Real Hardware let me know. Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 Fifth version (PAL) Popeye NG Colors v.5 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 Sixth version (PAL) Popeye NG Colors v.6 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 16, 2022 Author Share Posted February 16, 2022 (edited) Seven version (PAL) Popeye NG Colors v.7 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Edited February 16, 2022 by alfredtdk Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted February 16, 2022 Share Posted February 16, 2022 4 hours ago, alfredtdk said: If any character doesn't look like Arcade in colors on Real Hardware let me know. Thanks - will test all your newly built versions ?. My setup is: original unmodified light sixer PAL Atari 2600 via antenna to a B&O MX4000 TV. Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted February 16, 2022 Share Posted February 16, 2022 Colors from emulator compared to the real Atari+TV differs significantly… I prefer the 1st screen from your v.4: Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted February 16, 2022 Share Posted February 16, 2022 … and 2nd screen from your v.2 (but house could be a bit lighter): Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted February 16, 2022 Share Posted February 16, 2022 (edited) Regarding characters: - Olivia seems to have only one color and hearts/notes/letters share this color, too. Therefore make her lighter else the flying objects can hardly been seen on the screen. - Brutus differs in the arcade version from screen to screen (purple/orange/red) therefore a bit lighter purple or make him orange - Popeye is fine The signs on the 1st screen (post #26) at the left besides Popeye and at the far right side: you done it correctly (with the possible pixel resolution you have) but now they seem to point in the opposite direction. Why not rotate 180 degrees? Edited February 16, 2022 by Bomberman94 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 17, 2022 Author Share Posted February 17, 2022 13 hours ago, Bomberman94 said: … and 2nd screen from your v.2 (but house could be a bit lighter): I understand. You want a mixed version of v.2 with v.4. Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 17, 2022 Author Share Posted February 17, 2022 13 hours ago, Bomberman94 said: Regarding characters: - Olivia seems to have only one color and hearts/notes/letters share this color, too. Therefore make her lighter else the flying objects can hardly been seen on the screen. - Brutus differs in the arcade version from screen to screen (purple/orange/red) therefore a bit lighter purple or make him orange - Popeye is fine The signs on the 1st screen (post #26) at the left besides Popeye and at the far right side: you done it correctly (with the possible pixel resolution you have) but now they seem to point in the opposite direction. Why not rotate 180 degrees? Enumerating 1 - It's true, Olivia shares the color with the launched objects, but only at the top. When objects go down to the lower level it is another color pattern. 2 - Bluto(Brutus) was slightly lightened with the same pattern used previously. 3 - Ok. 4 - Done. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 17, 2022 Author Share Posted February 17, 2022 For the character Olivia I used the same original color pattern, but darker. Objects dropped when they reach the lower level will use a light pink shade to distinguish from the darkened backgrounds. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 17, 2022 Author Share Posted February 17, 2022 Bluto (Brutus) from v.4 with the color slightly lightened. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 17, 2022 Author Share Posted February 17, 2022 (edited) POPEYE NG - v.4.2 (PAL) UPDATE - 19/02/22 POPEYE NG - v.4.4 (PAL) UPDATE - 20/02/22 POPEYE NG - v.4.6 (PAL) Scenery from v.2 merged with v.4. I think this time we got the tone right. Inverted arrows. Popeye NG Colors v.4.2 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Popeye NG Colors v.4.4 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Popeye NG Colors v.4.6 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Popeye NG Colors v.4.6 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin Edited February 20, 2022 by alfredtdk 1 Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted February 17, 2022 Share Posted February 17, 2022 (edited) 11 hours ago, alfredtdk said: POPEYE NG - v.4.2 (PAL) Scenery from v.2 merged with v.4. I think this time we got the tone right. Inverted arrows. Popeye NG Colors v.4.2 (Popeye Hack) (2022) (Alfredtdk)(PAL).bin 8 kB · 3 downloads Almost perfect now - background colors are fine. Only Olivia should be lighter as she nearly disappears in the dark background. And hearts in the first level are great to figure out now in lower level. I guess the can of spinach (when could be picked up for power run) shares the same color with the (light) hearts when flying down? If so the cans couldn’t be seen well against the background in the first level - so they could be darker. Arrows are correct now. To sum it up: Olivia a bit lighter and the hearts (when reach lower level) might be a bit darker. Edit: the can (when flashing) hard to see is only in the first level - so changing is not a must (if you can‘t change it per level it must fit for all 3 levels). Thanks for your efforts and the „personalized“ PAL version ? Edited February 17, 2022 by Bomberman94 Quote Link to comment Share on other sites More sharing options...
Prizrak Posted February 17, 2022 Share Posted February 17, 2022 When this is completed let me know so I can add it to PlusCart. Was trying to follow your updates and keep the cart updated by couldn't keep up with you lolSent from my SM-G996U using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
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