Jag64 Posted July 11, 2022 Share Posted July 11, 2022 (edited) Still messing around with Kasumi Ninja 2. Since the controls have to be completely different, most notably with the new ones working, aesthetics tying the sequel to the original would be key. So I was thinking the character select screen should have that dungeon feel. Here is a short FMV triggered when you enter one room containing Habaki and Senzo (Thundra and Angus not pictured). There are 4 characters per room in a 5 room dungeon (1 center hub/room with 4 spokes/hallways, with each leading to a character selection room. i.e. 20 characters total, but 4 aren't available right away as one hallway is locked.). Edited July 11, 2022 by Jag64 6 Quote Link to comment Share on other sites More sharing options...
sirlynxalot Posted July 11, 2022 Share Posted July 11, 2022 This is actually pretty cool, good job. Quote Link to comment Share on other sites More sharing options...
philipj Posted July 11, 2022 Share Posted July 11, 2022 Very nice... Quote Link to comment Share on other sites More sharing options...
Leonard Smith Posted July 11, 2022 Share Posted July 11, 2022 Are you actually programming a sequel or just putting together video mockups? Quote Link to comment Share on other sites More sharing options...
agradeneu Posted July 12, 2022 Share Posted July 12, 2022 (edited) 18 hours ago, Leonard Smith said: Are you actually programming a sequel or just putting together video mockups? "Alpha" suggests there was some code/engine, but question is, for what system? Edited July 12, 2022 by agradeneu Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted July 13, 2022 Share Posted July 13, 2022 Looking good. I wish you luck with the project. Quote Link to comment Share on other sites More sharing options...
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