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[WIP] Snake Fiasco


Fort Apocalypse

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A twist on the classic game of snake.

 

You play a fun snake.

 

Your goal is to keep moving while avoiding walls and running into parts of yourself. You can also eat yummy fruit for bonus points!

 

This won't be easy as your body continues to grow and randomly disappear. And your snake keeps moving faster and faster!

 

Can you survive the Snake Fiasco?

 

Directions:

  • Press the joystick button to start.
  • Move the joystick to change the snake's direction.
  • If the snake dies, use the reset switch or press the joystick button to start over.
  • Use the select switch at any time to change colors.
  • Left difficulty switch doubles frequency in difficulty change (speed and lessening of playfield disintegration) as the game progresses.
  • Right difficulty switch halves the rate that the playfield disintegrates.
  • Bonus for fruit is based on number of steps taken since fruit appeared.
  • Every 31-32 fruit, the fruit is a bomb that clears the playfield.

 

 

 

 

 

 

 

snake_fiasco_1.5.bas.bin snake_fiasco_1.5.bas

Edited by Fort Apocalypse
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Release 1.0

  • Snake must keep moving while not hitting the walls or snake parts.

  • Snake moves faster, grows, and randomly disappears as game progresses.

  • Press the joystick button to start.
  • Move the joystick to change the snake's direction.
  • If the snake dies, use the reset switch or press the joystick button to start over.
  • Use the select switch at any time to change colors.

 

snake_fiasco_1.0.bas.bin snake_fiasco_1.0.bas

snake_fiasco_1.0.jpg

Edited by Fort Apocalypse
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34 minutes ago, atari2600land said:

Could you add something for the snake to get? I think it would make the game a lot better.

I'll add that, thanks! It was part of the original plan, but I removed it; I'll add it back in.

 

I'll also fix the speed up bit. I removed it accidentally when refactoring the counter incrementing.

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I have a couple of suggestions:

+ have a fruit be on screen at all times.

+ the faster you get the fruit, the more points it's worth.

+ change the colors. I really don't like that hot pink you chose.

+ the more you're in the game, the less chance the snake portions disappear. So you're dodging more and more the more you're playing.

snake_fiasco_1.3.bas_1.png

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24 minutes ago, atari2600land said:

I have a couple of suggestions:

+ have a fruit be on screen at all times.

+ the faster you get the fruit, the more points it's worth.

  Ok, I'll do both.

 

24 minutes ago, atari2600land said:

+ change the colors. I really don't like that hot pink you chose.

 The colors are random at start and selectable with the select button, but I'll change that to use better default colors, thanks!

 

24 minutes ago, atari2600land said:

+ the more you're in the game, the less chance the snake portions disappear. So you're dodging more and more the more you're playing.

  This already happens very gradually, but I didn't mention it in the description. I had been thinking of getting rid of it, but I was also thinking of adding a "bomb" that clears the screen in addition to the fruit, so I think I'll do that instead to help the player progress when things get hairy as the screen gets dense.

 

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Release 1.4

  • Fruit (or bomb) is on screen at all times during gameplay. (Thanks to @atari2600land for suggestion!)
  • Fruit bonus is based on number of steps taken since fruit is placed. (Based on @atari2600land's suggestion for time-based bonus.)
  • Default colors changed to orange on black (NTSC) or green on black (PAL/SECAM). (Based on @atari2600land's suggestion for time-based bonus.) Note: Colors are still selectable at any time with the select switch.
  • Left difficulty makes increase in difficulty happen twice as fast. (Based on @atari2600land's suggestion for wanting to dodge more. It gets faster, too.)
  • Right difficulty doubles step in increase of difficulty when it changes.
  • Bomb appears every 31-32 fruit which will clear screen, if you can get that far.

 

 

snake_fiasco_1.4.bas.bin snake_fiasco_1.4.bas

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  • 4 weeks later...

ZeroPage Homebrew is playing Snake Fiasco on tomorrow's stream LIVE on Twitch, hope you can join us!

 
Games:

1517057115_20220920-LetsPlay.thumb.jpg.3ac5a0eae5af96b24a7de25ec08a7c3b.jpg

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