Zoyous Posted August 24, 2022 Share Posted August 24, 2022 I just started playing Strider for the MegaDrive/Genesis again recently, and I'm just so impressed with its creativity. It's got a real cinematic flair without much use of cutscenes - the soundtrack will change dynamically as you access different areas of each level. It's got a more atmospheric, understated soundtrack than most of its contemporaries had. And it just dishes out satisfying surprises at a steady clip. Just in the first few stages it has you scaling rooftops, breaking through ceilings, rushing down steep slopes just ahead of exploding mines, making leaps across chasms, hanging from ceilings, jumping across from one flying vehicle to the next, sliding under falling security barriers, fighting a giant robotic gorilla and a council of people who join together to transform into a huge serpent, climbing an electrified structure while silhouetted against the sky, entering a chamber where gravity changes and draws you toward a moving boss... in short, it's unbelievably badass! I never beat it back in the day but I'm going to try to this week. I love this trio of early Genesis games that were conversions of Capcom coin-ops (Strider, Forgotten Worlds, and Ghouls n' Ghosts). Capcom was creatively firing on all cylinders in this time, with every stage of each game just bursting with wild, cool ideas. 3 Quote Link to comment Share on other sites More sharing options...
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