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Top & Tom - New 2600 game


Arlasoft

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6 minutes ago, Thomas Jentzsch said:

The code is broken (no stable frame), but you can correct the kernel timing easily:

:idea: Remove the "sleep 5" and replace "sleep 10" with "sleep 11".

Superb, thanks! I'm sure I would have figured that out eventually but the whole point of using the tool was for something quick and dirty, title screens are such a chore!

 

Adjust the scanline counts either side to centre it vertically as well.

 

Screenshot 2022-09-24 at 21.04.56.png

Edited by Arlasoft
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16 minutes ago, Arlasoft said:

No I mean the background editor tool that generates the assembly...I've made two games in a week in 8bitworkshop so I hope it works :D

See? You fixed it.

 

6 minutes ago, Arlasoft said:

Superb, thanks! I'm sure I would have figured that out eventually but the whole point of using the tool was for something quick and dirty, title screens are such a chore!

 

Adjust the scanline counts either side to centre it vertically as well.

 

Screenshot 2022-09-24 at 21.04.56.png

Nice job!

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1 hour ago, Thomas Jentzsch said:

The code is broken (no stable frame), but you can correct the kernel timing easily:

:idea: Remove the "sleep 5" and replace "sleep 10" with "sleep 11".

The timing seems to rely on an ancient version of "macro.h", with a different VERTICAL_SYNC macro:

https://gitlab.com/Rhialto/dasm-dillon/-/blob/main/archeology/davie/Atari2600_1_07.zip

Edited by alex_79
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