Ecernosoft Posted September 24, 2022 Share Posted September 24, 2022 I use it for anything I make: I made ICT in 8bitworkshop. And that's from just last summer. Quote Link to comment Share on other sites More sharing options...
Arlasoft Posted September 24, 2022 Author Share Posted September 24, 2022 (edited) 4 minutes ago, Ecernosoft said: 8bitworkshop still works. No I mean the background editor tool that generates the assembly...I've made two games in a week in 8bitworkshop so I hope it works Edited September 24, 2022 by Arlasoft Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 24, 2022 Share Posted September 24, 2022 The code is broken (no stable frame), but you can correct the kernel timing easily: Remove the "sleep 5" and replace "sleep 10" with "sleep 11". 1 Quote Link to comment Share on other sites More sharing options...
Arlasoft Posted September 24, 2022 Author Share Posted September 24, 2022 (edited) 6 minutes ago, Thomas Jentzsch said: The code is broken (no stable frame), but you can correct the kernel timing easily: Remove the "sleep 5" and replace "sleep 10" with "sleep 11". Superb, thanks! I'm sure I would have figured that out eventually but the whole point of using the tool was for something quick and dirty, title screens are such a chore! Adjust the scanline counts either side to centre it vertically as well. Edited September 24, 2022 by Arlasoft Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted September 24, 2022 Share Posted September 24, 2022 16 minutes ago, Arlasoft said: No I mean the background editor tool that generates the assembly...I've made two games in a week in 8bitworkshop so I hope it works See? You fixed it. 6 minutes ago, Arlasoft said: Superb, thanks! I'm sure I would have figured that out eventually but the whole point of using the tool was for something quick and dirty, title screens are such a chore! Adjust the scanline counts either side to centre it vertically as well. Nice job! Quote Link to comment Share on other sites More sharing options...
alex_79 Posted September 24, 2022 Share Posted September 24, 2022 (edited) 1 hour ago, Thomas Jentzsch said: The code is broken (no stable frame), but you can correct the kernel timing easily: Remove the "sleep 5" and replace "sleep 10" with "sleep 11". The timing seems to rely on an ancient version of "macro.h", with a different VERTICAL_SYNC macro: https://gitlab.com/Rhialto/dasm-dillon/-/blob/main/archeology/davie/Atari2600_1_07.zip Edited September 24, 2022 by alex_79 2 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted October 25, 2022 Share Posted October 25, 2022 @Arlasoft I have sent you an PM about your game. Have you seen it, or do you have your notifications disabled? Quote Link to comment Share on other sites More sharing options...
Arlasoft Posted October 25, 2022 Author Share Posted October 25, 2022 5 minutes ago, Al_Nafuur said: @Arlasoft I have sent you an PM about your game. Have you seen it, or do you have your notifications disabled? Sorry I'm currently on a cruise ship so haven't had any internet for a few days. Will reply properly when we are back! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.