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FujiNet can now save high scores for legacy games.


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In #FujiNet master, a new feature has been added, to allow for a temporary READ/WRITE switch on disk sectors that hold high score tables.


This could possibly be the start of thinking of how to get this feature onto more games.


More info here, which also includes link to implementation information. It's literally just a three byte change in an ATR header to specify where the high score table is, and how many sectors it takes up.





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