YannAros Posted October 11, 2022 Share Posted October 11, 2022 (edited) Hi, This is a project that I've started some time ago and never finished. I'm sharing it here so that you can test and gve me your feedback, this will hopefully force me to finalise it. The game is complete, in the sense you can end it, but needs some polishing especially in the opponents IA. I'd like also to add some more difficulties, like obstacles on the road and road width variations. the game is a "remake" of an Amstrad CPC game, I've added a bit of a story behind: Here is the rom file : Asphalt.rom Edited October 26, 2022 by YannAros Updated SW with stuck opponent bug removed 9 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted October 11, 2022 Share Posted October 11, 2022 I never had played this game before. I like very much how you managed to get multicolor sprites. I found almost by accident that you can turn around the turret for shooting. Cool game! 😎 I played two levels and found a small bug where the enemies got stuck in their positions. Find attached a screenshot. Quote Link to comment Share on other sites More sharing options...
YannAros Posted October 11, 2022 Author Share Posted October 11, 2022 Yes I need to correct this. For controls : - Up/Down moves the truck - Left/Right turns the turret clockwise / counter clockwise - Each button controls a different device: - Turret gun firing - Drop Mine behind the truck - Flamethrowers on both sides of the truck Quote Link to comment Share on other sites More sharing options...
YannAros Posted October 11, 2022 Author Share Posted October 11, 2022 I've corrected the SW in first post and the opponents shouldn't be stucked anymore Quote Link to comment Share on other sites More sharing options...
YannAros Posted October 26, 2022 Author Share Posted October 26, 2022 (edited) I found out that with IntyBasic if you have 2 tunes defined, one with 8 channels (using the ECS expansion) and one without (having only 4 channels) the second one is not played correctly, notes will be sent to the ECS (and therefore skipped if you do not have ECS and everything will be messed up. Quote Note that if you use more than 4 channels, then the tracker automatically will turn on ECS support to allow you to play 8 channels. (4 in base PSG and 4 in ECS PSG) Note also if you use ECS support then all your MUSIC statements should integrate more than 4 arguments, use at least one silence in 5th argument as play format will be 64 bits instead of 32 bits. I've corrected the GameOver tune so that it plays correctly. Also, I didn't tell it before but intro screen tune is using ECS audio for a much better tune! Asphalt.rom Edited October 26, 2022 by YannAros Quote Link to comment Share on other sites More sharing options...
Utopia Posted October 28, 2022 Share Posted October 28, 2022 Nice and a faithful reproduction of the Amstrad game. 👍 Quote Link to comment Share on other sites More sharing options...
YannAros Posted October 31, 2022 Author Share Posted October 31, 2022 On 10/28/2022 at 11:24 AM, Utopia said: Nice and a faithful reproduction of the Amstrad game. 👍 Thank you. Small updates: - Opponents are not staying blocked around the truck anymore - better Game Over music - Truck explosion animation added I'm working on freeing up GRAMs to manage obstacles on the road. I might need to rework many stuff to align GRAMs differently in order to allow more to be loaded in one frame. Asphalt.rom 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted October 31, 2022 Share Posted October 31, 2022 Great job on the game! Clearly there’s a dominant strategy that involves staying close to road borders. It would be cool if there were new gameplay elements to challenge that. Quote Link to comment Share on other sites More sharing options...
TIX Posted October 31, 2022 Share Posted October 31, 2022 This gives strong "Mad Max" vibes, very cool 🤘 Quote Link to comment Share on other sites More sharing options...
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