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Tony Game (from FB Atari World Italia)


Matej

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13 hours ago, Beeblebrox said:

I took the video to be the demo running in an emulator on an LCD widescreen.

If you look, it's not stretched, squares are still squares. Could be that it's hires mode and you can get more detail in, just never seen a screen that looks so wide but in proportion?

 

As I said, I'm not a programmer so have no real clue what is possible..

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2 hours ago, Mclaneinc said:

If you look, it's not stretched, squares are still squares. Could be that it's hires mode and you can get more detail in, just never seen a screen that looks so wide but in proportion?

 

As I said, I'm not a programmer so have no real clue what is possible..

Sure, me neither. Perhaps then it's running off Sophia 2 or through an upscaler? :)

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I just checked both PAL and NTSC videos. They're using 320 x 193 pixel screens. Nothing weird going on here. The only difference is that the NTSC version has a totally black border, whereas the PAL has a slightly grayish border; so, it's easier to detect the size of the rest of the screen (336 x 240) on the PAL version.

 

If you want to be technical about it, a developer could use any dimensions they wanted to, vertically or horizontally. So, any ratio is possible. The standard 320 x 192 isn't 16:9; it would have to be 320 x 180 to be 16:9 ratio.

 

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Fair enough, as said, I'm a guy who hacked games, not a programmer. It just looked too wide to me, and as unlike the C64, we can't use the boarders (so I was told), it just looked weird. At the end of the day it's good that it is looking so well, a bit of colour on the screen would be nice but looking dead smart so far.

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9 minutes ago, Mclaneinc said:

[...]as unlike the C64, we can't use the boarders (so I was told).

 

It is just the other way round. Our ATARIs have overscan as a feature on board. On C64 you have to use a lot of tricks to open borders (and then there is only very little cpu time left).

Edited by patjomki
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3 hours ago, MrFish said:

The standard 320 x 192 isn't 16:9; it would have to be 320 x 180 to be 16:9 ratio.

That would be true if the pixels were square, but they’re not. I think NTSC pixels are taller than they are wide (on the Atari), while PAL pixels are closer to, but not exactly, square.

 

So on NTSC at least you’d need fewer than 180 lines to get a 16:9 display.

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37 minutes ago, Eyvind Bernhardsen said:

That would be true if the pixels were square, but they’re not. I think NTSC pixels are taller than they are wide (on the Atari), while PAL pixels are closer to, but not exactly, square.

 

So on NTSC at least you’d need fewer than 180 lines to get a 16:9 display.

I was talking about the videos. There's no correction for pixel aspect ratio in either of them.

 

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On 12/14/2022 at 5:26 PM, Eyvind Bernhardsen said:

So on NTSC at least you’d need fewer than 180 lines to get a 16:9 display.

Quite a bit fewer, if you're talking about real hardware or an emulator that displays the proper aspect ratio. It looks like 154 pixels would be needed in that case, for NTSC. PAL is close enough to square that the above would hold true on real hardware.

 

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