_The Doctor__ Posted December 6, 2022 Share Posted December 6, 2022 Must be his favorite tv show, seem to fit. Quote Link to comment Share on other sites More sharing options...
RafalDudek Posted December 8, 2022 Share Posted December 8, 2022 real atari 65xe atarivid (1) (1).avi 14 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 8, 2022 Share Posted December 8, 2022 That's more like it...Thank you.. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 8, 2022 Share Posted December 8, 2022 Thanks for the video snippet. Looking promising. Very smooth and fluid movement which is what I personally like in a platformer. Quote Link to comment Share on other sites More sharing options...
rensoup Posted December 8, 2022 Share Posted December 8, 2022 14 hours ago, RafalDudek said: real atari 65xe atarivid (1) (1).avi Very nice, do you plan on adding colors for the main character ? Quote Link to comment Share on other sites More sharing options...
Steril707 Posted December 9, 2022 Share Posted December 9, 2022 Now that's nice... : ) Quote Link to comment Share on other sites More sharing options...
RafalDudek Posted December 13, 2022 Share Posted December 13, 2022 ntsc test ntsc.mp4 7 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 13, 2022 Share Posted December 13, 2022 15 minutes ago, RafalDudek said: ntsc test Turn off artifacting 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 13, 2022 Share Posted December 13, 2022 When did the Atari get a 16:9 screen mode? Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 13, 2022 Share Posted December 13, 2022 wide mode, perhaps 480i Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 13, 2022 Share Posted December 13, 2022 Pass, just looks a bit odd, also, there are no borders.. But then again, I'm not a programmer, so what do I know. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 13, 2022 Share Posted December 13, 2022 I took the video to be the demo running in an emulator on an LCD widescreen. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 13, 2022 Share Posted December 13, 2022 yes cause our hero is a little chubby 1 Quote Link to comment Share on other sites More sharing options...
RafalDudek Posted December 13, 2022 Share Posted December 13, 2022 this demo shows that the game will be available for PAL and NTSC 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 14, 2022 Share Posted December 14, 2022 13 hours ago, Beeblebrox said: I took the video to be the demo running in an emulator on an LCD widescreen. If you look, it's not stretched, squares are still squares. Could be that it's hires mode and you can get more detail in, just never seen a screen that looks so wide but in proportion? As I said, I'm not a programmer so have no real clue what is possible.. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 14, 2022 Share Posted December 14, 2022 2 hours ago, Mclaneinc said: If you look, it's not stretched, squares are still squares. Could be that it's hires mode and you can get more detail in, just never seen a screen that looks so wide but in proportion? As I said, I'm not a programmer so have no real clue what is possible.. Sure, me neither. Perhaps then it's running off Sophia 2 or through an upscaler? Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 14, 2022 Share Posted December 14, 2022 Who knows Deffo a clean picture.. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 14, 2022 Share Posted December 14, 2022 I just checked both PAL and NTSC videos. They're using 320 x 193 pixel screens. Nothing weird going on here. The only difference is that the NTSC version has a totally black border, whereas the PAL has a slightly grayish border; so, it's easier to detect the size of the rest of the screen (336 x 240) on the PAL version. If you want to be technical about it, a developer could use any dimensions they wanted to, vertically or horizontally. So, any ratio is possible. The standard 320 x 192 isn't 16:9; it would have to be 320 x 180 to be 16:9 ratio. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 14, 2022 Share Posted December 14, 2022 Fair enough, as said, I'm a guy who hacked games, not a programmer. It just looked too wide to me, and as unlike the C64, we can't use the boarders (so I was told), it just looked weird. At the end of the day it's good that it is looking so well, a bit of colour on the screen would be nice but looking dead smart so far. Quote Link to comment Share on other sites More sharing options...
patjomki Posted December 14, 2022 Share Posted December 14, 2022 (edited) 9 minutes ago, Mclaneinc said: [...]as unlike the C64, we can't use the boarders (so I was told). It is just the other way round. Our ATARIs have overscan as a feature on board. On C64 you have to use a lot of tricks to open borders (and then there is only very little cpu time left). Edited December 14, 2022 by patjomki 1 Quote Link to comment Share on other sites More sharing options...
Eyvind Bernhardsen Posted December 14, 2022 Share Posted December 14, 2022 3 hours ago, MrFish said: The standard 320 x 192 isn't 16:9; it would have to be 320 x 180 to be 16:9 ratio. That would be true if the pixels were square, but they’re not. I think NTSC pixels are taller than they are wide (on the Atari), while PAL pixels are closer to, but not exactly, square. So on NTSC at least you’d need fewer than 180 lines to get a 16:9 display. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 14, 2022 Share Posted December 14, 2022 37 minutes ago, Eyvind Bernhardsen said: That would be true if the pixels were square, but they’re not. I think NTSC pixels are taller than they are wide (on the Atari), while PAL pixels are closer to, but not exactly, square. So on NTSC at least you’d need fewer than 180 lines to get a 16:9 display. I was talking about the videos. There's no correction for pixel aspect ratio in either of them. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 16, 2022 Share Posted December 16, 2022 On 12/14/2022 at 5:26 PM, Eyvind Bernhardsen said: So on NTSC at least you’d need fewer than 180 lines to get a 16:9 display. Quite a bit fewer, if you're talking about real hardware or an emulator that displays the proper aspect ratio. It looks like 154 pixels would be needed in that case, for NTSC. PAL is close enough to square that the above would hold true on real hardware. Quote Link to comment Share on other sites More sharing options...
RafalDudek Posted December 18, 2022 Share Posted December 18, 2022 NTSC vs PAL animbob.mp4 palanim.mp4 7 Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted February 1, 2023 Share Posted February 1, 2023 Do you have demo file ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.