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MAME 0.249 Released!


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MAME 0.249


After a whirlwind four weeks of development, MAME 0.249 is ready for release!  Highlights this month include improved Atari 8-bit family emulation, a newer version of Kyukyoku Tiger with a two-player cooperative mode, another version of The Crystal Maze promoted to working, and lots of prototype cartridge dumps for consoles including the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment System.  There are also eight e-kara cartridges, including a rare e-kara Web cartridge containing twelve youth-oriented songs.


The modernisation of Apple II and Macintosh emulation is progressing steadily.  This month, the last of the legacy floppy devices were phased out; various ADB emulation issues were resolved, making mouse/keyboard input more reliable; and the Apple IIe standard 80-column card now works properly.  Brian Johnson has added some hard disk and sound cards for the Epson QX-10 and improved the keyboard support.  Thanks to holub, MAME now emulates the ZX Evolution: BASECONF, another successor to the Sinclair ZX Spectrum.  As an added bonus, there’s also better I/O emulation for the ATM-Turbo family.


All the little fixes and newly supported features this month add up to make this a must-have release.  There’s better display emulation for the Victor 9000, data cassette support for the Casio RZ-1, proper emulation for the K051316 tile flip configuration flags (allowing an old hack to be removed), better video emulation in Jaleco’s Field Combat, fixes for sample playback on the Yamaha MU-5, and the German UI translation has been brought up to date.


Of course, there’s far more than we have time to mention here, but you can read all about it in the whatsnew.txt file.  As always, you can download the source and 64-bit Windows binary packages from the download page,


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Edited by Tafoid
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Can you give an example?  Was it a text output from the -listinfo command (now -listxml since MAME 0.84)?  Was it on screen when you started the game?


In any case, the only way I know to pull up palette information is while running the machine and using the F4 to view Palette, GFXDecode and Tilemaps (if done through MAME's system).

Of course, the source itself should also have all palette information as well listed in machine setup/startup.



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