pps Posted November 12, 2022 Share Posted November 12, 2022 In case you didn't know about... Next issue of new years disc is waiting for your help. Everything you did for our beloved machine that is able to put into a atr or a zip is welcome. Deadline as usual end of december 31st - release will be around 2 pm (UTC+2) in the new year. Entries may go via pm or the usual email address. I am looking forward for your work. 11 1 Quote Link to comment Share on other sites More sharing options...
pps Posted December 20, 2022 Author Share Posted December 20, 2022 Just wanted to remind you that there is some help needed nyd23_invite.zip 6 2 Quote Link to comment Share on other sites More sharing options...
pps Posted December 24, 2022 Author Share Posted December 24, 2022 First entries arrived. Thanks for your creations. 3 Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 26, 2022 Share Posted December 26, 2022 I have sent through a Rastaconverter image for inclusion, a tribute for Archer McLean. 4 2 Quote Link to comment Share on other sites More sharing options...
holgibo Posted December 31, 2022 Share Posted December 31, 2022 I have sent contribution. 🙂 2 Quote Link to comment Share on other sites More sharing options...
popmilo Posted December 31, 2022 Share Posted December 31, 2022 Managed to finish small demo Let's just say it's Ninja time ! 3 Quote Link to comment Share on other sites More sharing options...
Sikor Posted January 1, 2023 Share Posted January 1, 2023 Heh... LAck of time... Last year was hard for me. Sorry, no entry this time ;( I try fix it on this year 1 Quote Link to comment Share on other sites More sharing options...
pps Posted January 1, 2023 Author Share Posted January 1, 2023 Germany is in new year about 1:30 hours now. Childs are ready making fireworks, time to go to bed for some minutes now. Some stuff arrived in last hours. Will sort it out later. HAPPY NEW YEAR! ALL THE BEST FOR YOU IN 2023! stay tuned for a release later today 8 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted January 1, 2023 Share Posted January 1, 2023 Happy new year all! 1 Quote Link to comment Share on other sites More sharing options...
pps Posted January 1, 2023 Author Share Posted January 1, 2023 Everything is running fine on my 600XL, so time to release it: New Year's Disk 2023 ==================== Another time we want to send New Year's cheers to all of you. Have fun with your ATARI and all the best for 2023! I think this time we have a more traditional NYD. Most things are just small projects created during "time between years", just to cheer all of us. No "ages of time in making" big intro, but imho a nice set of creatons. Thanks to all participants. You made a great job! Wish you all the best for 2023! ________________________________________________________________PPs_01.01.2023 NYD_2023_Disc1-multidisc.atr ---------------------------- 01 - run 23 by Buddy + PPs 02 - Archer by F#READY 03 - DJack by eMKay 04 - evergreen by superogue 05 - RIP Archer Mclean by snicklin 06 - New Year Calligraphy by miker 07 - Smus by TL_USSR covered by miker 08 - Pele (PAL) by PPs NYD_2023_Disc2-multidisc.atr ---------------------------- 01 - Bring It On by snicklin 02 - New Year Kid (f.by Sikor)by miker 03 - another unreal world by eMKay 04 - ninja by popmilo 05 - New Year Smiley by miker 06 - sin_waves by PPs Source file (MADS) of sin_waves 169 bytes intro is included in seperate zip file. NYD_2023_Disc3-crash_117_engl.atr --------------------------------- crash 117 by gringosoft/rockford English language version of the text adventure created for the tutorial in ABBUC magazines. NYD_2023_Disc4-multidisc.atr ---------------------------- 01 - New Year 3D heart (320k) by miker 02 - Pele (NTSC) by PPs 03 - 202_hdlines by PPs 04 - 202_lines by PPs 05 - 202_hdlines (x unrolled) by PPs 06 - 202_hdlines (highres) by PPs NYD_2023_Disc5-multidisc.atr ---------------------------- 01 - Smurfs Falaise by miker 02 - ATARI sweaters by PPs 03 - Space Invaders sweater(PAL)by PPs 04 - ATARI sweater 1 (PAL) by PPs Some infos about 202_lines intros --------------------------------- I wanted to test ahwt is the difference in speed between the 256 colors mode and gfx9. All the 4 different intros are just using same "plasm" method as in 169 bytes sin_waves intro. Just add time to x, take sin of that and then add y to get the color of that location, where x range is from left to right and y range from top to bottom. At start the plasm is calculated just for 2 lines in height and running up. Next picture is shown, when calculation is ready. As you can see it can be really fast, if y is not that high, esp. when showing just gfx9. Switching to 256 colors, by alternating gfx11 and gfx9 in DLI, stops just something like a "motion on the screen". It produces nice colors, but 202 lines are just too many to calculate to produce more than one picture per frame, where gfx9 screen may have about 3 pics per frame at same lines count. Main reason of speed dropping is just the DLI needed, to get the 256 colors mode. We have so many times to wait, till next mode switch, that there is not much room to calculate the plasm. Full screen (256 colors) hd plasma in motion seems to be impossible. 202_hdlines: was first try of this and even reducing screen width does not work for 256 colors mode in motion. It producecs 64x202 pixels screen. 202_lines: uses half of the resolution in x, so I left it in 40 bytes mode. 40x202 pixels are not far better, but a bit (32 bytes width: the same) 202_hdlines (x unrolled): same resolution as 202hdlines, but x-loops are unrolled. This shows, that at least here unrolling does not matter. Just file size explodes a lot. y-loops unrolling would take a 8 kB file with no noticeable speed incrementation and unrolling x and y takes out the limits of the A8 (4kB*8kB=32kB^2=32000kB=32MB). 202_hdlines (highres): Just as it can be done. No speed anymore, but here you have best chances of all to catch a view of the relativity of time ;) @pouet.net @demozoo @my own website NYD2023.zip Hope you like it and leave some kind words for us 11 10 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 1, 2023 Share Posted January 1, 2023 36 minutes ago, pps said: Everything is running fine on my 600XL, so time to release it: New Year's Disk 2023 ==================== Another time we want to send New Year's cheers to all of you. Have fun with your ATARI and all the best for 2023! I think this time we have a more traditional NYD. Most things are just small projects created during "time between years", just to cheer all of us. No "ages of time in making" big intro, but imho a nice set of creatons. Thanks to all participants. You made a great job! Wish you all the best for 2023! ________________________________________________________________PPs_01.01.2023 NYD_2023_Disc1-multidisc.atr ---------------------------- 01 - run 23 by Buddy + PPs 02 - Archer by F#READY 03 - DJack by eMKay 04 - evergreen by superogue 05 - RIP Archer Mclean by snicklin 06 - New Year Calligraphy by miker 07 - Smus by TL_USSR covered by miker 08 - Pele (PAL) by PPs NYD_2023_Disc2-multidisc.atr ---------------------------- 01 - Bring It On by snicklin 02 - New Year Kid (f.by Sikor)by miker 03 - another unreal world by eMKay 04 - ninja by popmilo 05 - New Year Smiley by miker 06 - sin_waves by PPs Source file (MADS) of sin_waves 169 bytes intro is included in seperate zip file. NYD_2023_Disc3-crash_117_engl.atr --------------------------------- crash 117 by gringosoft/rockford English language version of the text adventure created for the tutorial in ABBUC magazines. NYD_2023_Disc4-multidisc.atr ---------------------------- 01 - New Year 3D heart (320k) by miker 02 - Pele (NTSC) by PPs 03 - 202_hdlines by PPs 04 - 202_lines by PPs 05 - 202_hdlines (x unrolled) by PPs 06 - 202_hdlines (highres) by PPs NYD_2023_Disc5-multidisc.atr ---------------------------- 01 - Smurfs Falaise by miker 02 - ATARI sweaters by PPs 03 - Space Invaders sweater(PAL)by PPs 04 - ATARI sweater 1 (PAL) by PPs Some infos about 202_lines intros --------------------------------- I wanted to test ahwt is the difference in speed between the 256 colors mode and gfx9. All the 4 different intros are just using same "plasm" method as in 169 bytes sin_waves intro. Just add time to x, take sin of that and then add y to get the color of that location, where x range is from left to right and y range from top to bottom. At start the plasm is calculated just for 2 lines in height and running up. Next picture is shown, when calculation is ready. As you can see it can be really fast, if y is not that high, esp. when showing just gfx9. Switching to 256 colors, by alternating gfx11 and gfx9 in DLI, stops just something like a "motion on the screen". It produces nice colors, but 202 lines are just too many to calculate to produce more than one picture per frame, where gfx9 screen may have about 3 pics per frame at same lines count. Main reason of speed dropping is just the DLI needed, to get the 256 colors mode. We have so many times to wait, till next mode switch, that there is not much room to calculate the plasm. Full screen (256 colors) hd plasma in motion seems to be impossible. 202_hdlines: was first try of this and even reducing screen width does not work for 256 colors mode in motion. It producecs 64x202 pixels screen. 202_lines: uses half of the resolution in x, so I left it in 40 bytes mode. 40x202 pixels are not far better, but a bit (32 bytes width: the same) 202_hdlines (x unrolled): same resolution as 202hdlines, but x-loops are unrolled. This shows, that at least here unrolling does not matter. Just file size explodes a lot. y-loops unrolling would take a 8 kB file with no noticeable speed incrementation and unrolling x and y takes out the limits of the A8 (4kB*8kB=32kB^2=32000kB=32MB). 202_hdlines (highres): Just as it can be done. No speed anymore, but here you have best chances of all to catch a view of the relativity of time ;) @pouet.net @demozoo @my own website NYD2023.zip 375.7 kB · 6 downloads Hope you like it and leave some kind words for us thx... now I am suprised by that Bomb Jack screen of emkay... those sound fx like "hey" or others in the tune... are those done in RMT??? if so... which version? 1 Quote Link to comment Share on other sites More sharing options...
pps Posted January 1, 2023 Author Share Posted January 1, 2023 1 minute ago, Heaven/TQA said: thx... now I am suprised by that Bomb Jack screen of emkay... those sound fx like "hey" or others in the tune... are those done in RMT??? if so... which version? I am sure he used RMT for it, but Mario will tell us more for sure Quote Link to comment Share on other sites More sharing options...
F#READY Posted January 1, 2023 Share Posted January 1, 2023 Great work! Thanks to all who contributed. Thanks for making this happen again @pps 1 Quote Link to comment Share on other sites More sharing options...
holgibo Posted January 1, 2023 Share Posted January 1, 2023 Thanks for this years' NYD! Nice Pictures, Animations and Music😃 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted January 1, 2023 Share Posted January 1, 2023 Here is small video of my contribution called "ninja" I didn't like very much how bbc micro port looked like, so tried something else. Think it deserves a brand new game in that style ps. music overlay by original c64 Last Ninja 2 Central Park theme. 4 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 1, 2023 Share Posted January 1, 2023 13 minutes ago, popmilo said: Here is small video of my contribution called "ninja" Would be cool if Ninja was playing the drums here. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 1, 2023 Share Posted January 1, 2023 32 minutes ago, popmilo said: I didn't like very much how bbc micro port looked like, so tried something else. Think it deserves a brand new game in that style Nice demo, though. Your Ninja moves smoothly and it looks like you have 9 total colors on screen. Quote Link to comment Share on other sites More sharing options...
popmilo Posted January 1, 2023 Share Posted January 1, 2023 10 minutes ago, MrFish said: Nice demo, though. Your Ninja moves smoothly and it looks like you have 9 total colors on screen. It does have 9 colors. Simple bitmap screen with gtia 9-color mode turned on. Soft sprites with masking. Original sprites ripped from c64: Scaled down from 16 pixels wide to 12, and then "doubled" to serve as mc aspect ratio pixels: Original c64 screen (120x144 mc pixels) reduced to 9 colors: Separate masking bitmap: Collision detection (obstacles) to limit movement: Took me 4-5 nighttime coding sessions to get it this far Would be cool to make game in this resolution with scrolling, large world etc. Cartridge would make it possible for sure... If only there would be an artist to draw something brand new for a8 9 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 1, 2023 Share Posted January 1, 2023 1 hour ago, popmilo said: It does have 9 colors. Simple bitmap screen with gtia 9-color mode turned on. Soft sprites with masking. Original sprites ripped from c64: Scaled down from 16 pixels wide to 12, and then "doubled" to serve as mc aspect ratio pixels: Original c64 screen (120x144 mc pixels) reduced to 9 colors: Separate masking bitmap: Collision detection (obstacles) to limit movement: Took me 4-5 nighttime coding sessions to get it this far Would be cool to make game in this resolution with scrolling, large world etc. Cartridge would make it possible for sure... If only there would be an artist to draw something brand new for a8 I knew the images looked a little bit rough (mainly just the ninja); but I thought it was probably because of the time constraints (for polishing things up). I totally didn't realise you were in GTIA mode (maybe in part because I'd just woken up). It's amazing how well things can look in GTIA; the extra color always seems to help in the overall impression. Also, having the scene use the full screen, as opposed to the reduced sized used by the BBC and original. Ultimately, with careful editing, it seems like a very reasonable approach -- compared with some of the difficulties obtaining more color in higher-resolution modes. Maybe I'll see if I can edit your images here over the 2 days off that I have left. 1 Quote Link to comment Share on other sites More sharing options...
Thelen Posted January 1, 2023 Share Posted January 1, 2023 Thanks again for the great work and entries!. Always a feast to browse these disks on the 1st january! 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 1, 2023 Share Posted January 1, 2023 @miker I like the New Year Kid animation (other animations are good too). Also, how are you getting the data from Furnace Tracker exported to use on the Atari? I only see where it can be saved in the Furnace Tracker file format. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 1, 2023 Share Posted January 1, 2023 @pps Nice Atari sweaters... but, you haven't included the costs. 2 Quote Link to comment Share on other sites More sharing options...
miker Posted January 1, 2023 Share Posted January 1, 2023 49 minutes ago, MrFish said: Also, how are you getting the data from Furnace Tracker exported to use on the Atari? I only see where it can be saved in the Furnace Tracker file format. I've export it as VGM, which essentially resembles SAP TYPE-R format. Then I pack it with vgm2lzss tool by @laoo and then it's ready to merge with @VinsCool's VUplayer a bit manipulated by SuN. Currently no stereo POKEY support but it's planned, and then I think all the pack gets released. Just the matter of some time. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 1, 2023 Share Posted January 1, 2023 10 minutes ago, miker said: I've export it as VGM, which essentially resembles SAP TYPE-R format. Then I pack it with vgm2lzss tool by @laoo and then it's ready to merge with @VinsCool's VUplayer a bit manipulated by SuN. Yeah, I saw that it had VGM export, but the file size ends up being pretty big (hence why you're packing it). I'm expecting at some point a format like XEX and ASM data. 10 minutes ago, miker said: Currently no stereo POKEY support but it's planned, and then I think all the pack gets released. Just the matter of some time. Things are just getting started; it's pretty cool already. Quote Link to comment Share on other sites More sharing options...
popmilo Posted January 2, 2023 Share Posted January 2, 2023 11 hours ago, MrFish said: I knew the images looked a little bit rough (mainly just the ninja); but I thought it was probably because of the time constraints (for polishing things up). I totally didn't realise you were in GTIA mode (maybe in part because I'd just woken up). It's amazing how well things can look in GTIA; the extra color always seems to help in the overall impression. Also, having the scene use the full screen, as opposed to the reduced sized used by the BBC and original. Ultimately, with careful editing, it seems like a very reasonable approach -- compared with some of the difficulties obtaining more color in higher-resolution modes. Maybe I'll see if I can edit your images here over the 2 days off that I have left. Couple frames from c64 were wider than 16 pixels (a hand sticking out further out from the body). I cut those Then I just did scaling in gimp down to 12 pixels... Didn't change a pixel after that Quote Link to comment Share on other sites More sharing options...
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