mdkdue Posted December 5, 2022 Share Posted December 5, 2022 (edited) Hi everyone I am playing around with Jagstudio and am rather confused with how to handle graphics/sprites. I assume i am correct in saying that everything has to be in .bmp format?. If this is the case, how do you work with transparent files? At the moment every image i play with has a horrible border around it. My understanding is that transparent .bmp files need to be 32bits, but from what i can see Jagstudio only allows you to select up to 24bits, so how are you guys handling your images? If someone could give me some pointers please as to the best way to handle/convert images for use with Jagstudio i would really appreciate it as this really has me stumped. Thanks in advance. Regards Edited December 5, 2022 by mdkdue Quote Link to comment Share on other sites More sharing options...
Sporadic Posted December 5, 2022 Share Posted December 5, 2022 The first colour in the palette is the "transparent" colour if 8 bit depth or less (indexed palette). If above that then anything close to black is transparent. Just use BMP and the images are converted to the Jag format when the project is compiled. Quote Link to comment Share on other sites More sharing options...
mdkdue Posted December 5, 2022 Author Share Posted December 5, 2022 OK thank you. I think i get it now, i was probably getting to hung up on correct file formats Quote Link to comment Share on other sites More sharing options...
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