+atari2600land Posted December 20, 2022 Share Posted December 20, 2022 The new goal of mine is to make three tiny 1k games and then make a menu that is also 1k for a total of 4k. Three games - no bankswitching. The constant theme between them all is they all must have bananas in them and they all must do good things (i.e. bananas cannot kill you.) I just finished up my first 1k game, a remake of the very first game I ever made. The original bB code has been lost to time, but I was able to remake it using assembly and add new things. It was originally called Zyx, but I think I'll rename it as not to confuse with the new homebrew Qyx. I've posted a binary file of this game in the hopes I could get feedback on it. Which I will do with all three of the games I want to make. But I need some help. And that comes in the form of ideas for these other two games I want to make. As you can see it is 1k in size. Will this work on a Harmony cart or do I have to recompile it to 2k? I'm wondering whether I should make the fast speed of the fruit faster. The only things I can change is stuff like that, because I have 1 byte left. What do you think, all? zyx8.bin 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 20, 2022 Author Share Posted December 20, 2022 Ch.ch..changes: the faster speed is now faster. the well is now narrower. fixed a bug pertaining to collisions causing a new game to cause instant death. Looks like I forgot to clear the collision latches when the game ends. zyx10.bin Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted December 20, 2022 Share Posted December 20, 2022 Cool sprites and colors! Personally I prefer the wider well. And having multiple fruits falling at same time would be better, because now the game is too easy. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 21, 2022 Author Share Posted December 21, 2022 I'm afraid I can't have multiple fruits falling because I only have 5 bytes left. My goal is to fit these games in just 1k. But I changed the game again to try and make it more difficult. The creature moves faster to accommodate the wider well. The bananas are now taller than the oranges (just like in real life.) My highest score is 141 so far. zyx11.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 24, 2022 Author Share Posted December 24, 2022 Here is the second of the three mini-games. When I got done with it, I figured it was kind of easy. So I thought of what I could do to make it harder. So I sped it up. i have hardly any bytes left, so any change has to be really small. imrunning6.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 24, 2022 Author Share Posted December 24, 2022 I couldn't sleep, so I began work on the menu even though I have to make one more game. I have about 1,600 bytes left for it so I may make some good changes to the other games if I have room after putting the third game in and enabling it in the menu. Press the reset switch to come back to the menu. goingbananas1.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 25, 2022 Author Share Posted December 25, 2022 A much better version of the game where everything's fixed (I think.) I tried to make it so if you miss a banana in Road Block you die but I couldn't. I need to design a better gorilla for it. It must be a total of 8x8 pixels. Any help? goingbananas3.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 26, 2022 Author Share Posted December 26, 2022 I changed some stuff and fixed other stuff. Everything should be a steady 262 scanlines no matter what you do (except power up the game.) In "Road Block," I changed it so if you miss a banana the game ends. I also made the speed go faster at 50 and again at 75 and changed the banana graphic. It was beginning to look more like a boomerang than a banana. I have 1401 bytes left, more than enough room for another 1k game. goingbananas4.bin Quote Link to comment Share on other sites More sharing options...
timdu Posted December 26, 2022 Share Posted December 26, 2022 Suggestion: Since the oranges and bananas are falling down the well, I think you should change the sound from an ascending sound effect to a descending sound effect. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 26, 2022 Author Share Posted December 26, 2022 I tried and couldn't, so I just deleted the falling sound from the well. goingbananas5.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 4 Author Share Posted May 4 Hi all! I came back to this project after awhile. I made it a lot better IMHO. Take a look at it. I spent all night working on this. This is the updated menu. I made the cursor a banana. It's the ball. goingbananas6.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 7 Author Share Posted May 7 I put in a falling fruit sound in the "Oh Well" game. It was giving me quite the trouble but I think it has been all worked out now. I have 1,100 or so bytes left. I think I can put in one more simple game. But what? goingbananas7a.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 7 Author Share Posted May 7 Decided to make a fly-swatting game as the third game. The fly animation: The bee animation: Right now, not much is functional in this game, you can move the fly swatter around, but that's it so far. I don't know if I can fit the game in 586 bytes or not, but I'll try. goingbananas9.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 8 Author Share Posted May 8 So I was thinking and I've decided that the fly swatting game has enough interest to stand as its own game. So I may come back to the Going Bananas concept later, and for right now I'm going to work on the new game, tentatively called "flies!" For those of you with a Harmony cart, please test this and see if the score goes off the screen. I tried it and it's good on my TV, but I need to see if it would cut off on other TVs. This will be a 2k game if I can help it. I have 939 bytes left, double the size if I had kept working on it as part of Going Bananas. fly1.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 9 Author Share Posted May 9 Now you can swat the flies. Sometimes the scan line goes to 263 for a frame or two for some reason, but other than that, it's good. fly2.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 10 Author Share Posted May 10 I give up. This is literally impossible. Here is the code in case someone wants to try and finish it (good luck!) fly3.asm Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 10 Author Share Posted May 10 After seven long, excruciating hours, I have version 3. fly3.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 11 Author Share Posted May 11 Version 5 is here. I fixed a whole bunch of things, so check it out. fly5.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 12 Author Share Posted May 12 Polishing time. I fixed quite a few glitches. Let me know if it's jittery or acting weird. I worked a long time trying to make the scanline a steady 262. fly7.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 15 Author Share Posted May 15 Which looks better: This or this? I could make clouds in the game, but the tradeoff is the sprites have to be twice as big. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 16 Share Posted May 16 I think the clouds add a lot to the atmosphere (ha!) of the game. The bugs were pretty tiny so I don't think the size will affect the gameplay too much and will be well worth the tradeoff. - James 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 16 Author Share Posted May 16 OK, I'll keep the clouds in. I merged the two clouds above the bananas into one. 2 Quote Link to comment Share on other sites More sharing options...
+littaum Posted May 16 Share Posted May 16 I think the larger sprites actually look clearer, and the clouds definitely add more "zazz" to the screen. Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted May 16 Share Posted May 16 keep clouds! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 16 Author Share Posted May 16 New version, Fixed fly bonus timer. It wasn't resetting when a fly was swatted. Moved the upper clouds up a little bit more. The hornet no longer is jittery if it's chasing you in a straight line. fly9.bin 2 Quote Link to comment Share on other sites More sharing options...
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