pps Posted February 19, 2023 Author Share Posted February 19, 2023 As promised, I have just released the sources of the game @my github Just split the mytris.asm into some more files, to have better readability. As you can see, game is far away from size coding. Hope someone can make use of my poor code 🙃 Better use WUDSN IDE, but should assemble without it, too. 5 2 Quote Link to comment Share on other sites More sharing options...
ascrnet Posted February 20, 2023 Share Posted February 20, 2023 13 hours ago, pps said: As promised, I have just released the sources of the game @my github First of all thanks for keeping your word, with a little more time I will study to understand how they do that of highlighting words with colors with DLI. As a recommendation it would be good that in the release you put the xex executable so that people who do not want to compile it can download it and play it on the fly.😅 Quote Link to comment Share on other sites More sharing options...
pps Posted February 20, 2023 Author Share Posted February 20, 2023 15 hours ago, ascrnet said: First of all thanks for keeping your word, with a little more time I will study to understand how they do that of highlighting words with colors with DLI. As a recommendation it would be good that in the release you put the xex executable so that people who do not want to compile it can download it and play it on the fly.😅 Highlighting words is rather easy. Just use PM and position it below the word, you want to highlight. I didn't include a xex as it is no other version than released v1.01. Only difference is, that I used super packer to crunch the file and that it was compiled from one big ASM file with just a few external files. Quote Link to comment Share on other sites More sharing options...
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