+Retrospect Posted February 24 Share Posted February 24 AVARIS 2.zip << Solid State Software cart image and instructions AVR2-G.BIN << BUG FIXED FILE! Classic99 QI399.063 2023-02-26 07-26-22.mp4 Bug fixed with crashing to ground sending you back to start. Also graphics improved / new warning sounds Have fun! 12 4 Quote Link to comment Share on other sites More sharing options...
+llabnip Posted February 24 Share Posted February 24 Thanks for releasing this for us to enjoy! Took me 20 minutes to even break 100 points... brutal I thought you might like to see your game running on a DS handheld... quite fun! 7 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted February 24 Author Share Posted February 24 @llabnip Thankyou ... that is awesome to see it on the DS! how surreal?! By the way excellent work on the Emulator! 5 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted February 26 Author Share Posted February 26 Just to let everyone know there's been a bug-fix for the game and various changes made. The bug occured when crashing with the ground, it sends the player back to beginning of game. This bug wasn't detected right away. I did check for crashing with ground but only during the 1st wave of enemies. I didn't think to check for it at any other stage. Today I accidentally crashed into the ground avoiding a weaponized saucer and it sent me back to the Alabites. This is in truth, stressful. To think everyone who downloaded the game has the bugged version and they might not get chance to see it's been corrected. It's the best game I made to date. I think I need a break , even though coding the TI takes away some of the issues with anxiety and stress that I suffer, it can end up adding a little bit of stress too if things like this happen. And it did. AVR2-G.BIN < bug fixed file. New font added ground scrolls faster new enemy warning sounds starfield slightly improved starts in "attract mode" with joystick operable. Player can either press fire, or crash with ground, to start. 6 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted February 26 Author Share Posted February 26 AVARIS-G.BIN Bug with enemy missiles roaming the screen whilst redundant was found and fixed just now. My apologies. All issues are now fixed. Time for to take a short break I think. CALL LINK("STRESSED") 8 Quote Link to comment Share on other sites More sharing options...
jrhodes Posted February 26 Share Posted February 26 30 minutes ago, Retrospect said: All issues are now fixed *snorts under breath* Let me know how that works out for you... *takes a sip of rum-spiked coffee* Really though, good work on this game 🙂 2 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted February 26 Author Share Posted February 26 11 minutes ago, jrhodes said: *snorts under breath* Let me know how that works out for you... *takes a sip of rum-spiked coffee* Really though, good work on this game 🙂 Thanks. It took a while and spiked my angst when I found the last bug but it got there in the end. The one thing I am proud of is that bit-shifted starfield I made. I would have like it to have been a little faster and perhaps more stars but that wasn't to be but I still like it. 1 Quote Link to comment Share on other sites More sharing options...
globeron Posted February 26 Share Posted February 26 Nice game! just played in js99er.net, but slows down the movements when keep pressing arrows not sure why. will try the real TI tomo. 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted February 26 Author Share Posted February 26 6 hours ago, globeron said: Nice game! just played in js99er.net, but slows down the movements when keep pressing arrows not sure why. will try the real TI tomo. With JS99er we have to click on the main TI screen after either selecting a game or using the options. Otherwise usage of arrow keys can scroll through the top tabs of options as well as control the player. Are you using Chrome? 99er is optimized for that , but is not the best on others. And thanks! Yes it's been a frustrating and fun exercise , has Avaris. 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted February 27 Share Posted February 27 Perhaps the "PC keyboard enabled" option is enabled? 2 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted March 2 Author Share Posted March 2 AVARIS Manual.pdf AV2-G.BIN AVA2-8.BIN So , whilst on my coding break, I programmed a few cheeky updates and you know what, I think you'll like them Classic99 QI399.063 2023-03-02 06-58-00.mp4 9 2 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted March 2 Share Posted March 2 Are the BIN files alternative versions, or are they intended to be put in the same cartridge? I put both in a RPK and got two entries for AVARIS II in the selection list. 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted March 2 Author Share Posted March 2 1 hour ago, mizapf said: Are the BIN files alternative versions, or are they intended to be put in the same cartridge? I put both in a RPK and got two entries for AVARIS II in the selection list. Far as I remember, @mizapf , the G file is for SpinalGROM and the 8 file is for burning to EPROMs so I wouldn't know about how to go with RPK but I'd hazard a guess you'd be best using the 8 file for it. 1 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted March 2 Share Posted March 2 OK, seems as if paged378 type works with the -8 file. Nice game, I reached the second level, scored 460 points. The weaponized saucers are much more difficult to master. Layout.xml: <?xml version="1.0" encoding="utf-8"?> <romset version="1.0"> <resources> <rom id="romimage" file="AVA2-8.BIN"/> </resources> <configuration> <pcb type="paged378"> <socket id="rom_socket" uses="romimage"/> </pcb> </configuration> </romset> avaris2.rpk 2 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted March 2 Author Share Posted March 2 5 minutes ago, mizapf said: The weaponized saucers are much more difficult to master. Thanks for the RPK Yeah the weaponized saucers were actually toned-down a little bit from what they originally were like, yet they still spike the heart-rate more than a Dramite ever did. Quote Link to comment Share on other sites More sharing options...
globeron Posted March 4 Share Posted March 4 Nice game and difficult. Just played on Batocera/mame 1 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted March 4 Author Share Posted March 4 thanks @globeron ... 570's not a bad score really. You'll get the higher scores if you manage to get to the space freighter stage, and shoot a few robots, but watch out for that Death Satellite! Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted March 4 Author Share Posted March 4 The Weaponzed Saucers can be a nightmare but the best approach to dealing with them is to be moving around below them, get ready to dodge their missile, and then come up level with them when they are a little bit in front , and fire. The way they move means there's a chance that the saucer will suddenly change direction INTO your missile. 1 Quote Link to comment Share on other sites More sharing options...
globeron Posted March 5 Share Posted March 5 Real TI 2970 4 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted March 5 Author Share Posted March 5 @globeron that's awesome to see it on the real metal .... also you've beat my high score! nice one 1 Quote Link to comment Share on other sites More sharing options...
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