doctorclu Posted April 9, 2023 Share Posted April 9, 2023 I'm interested in the GD release option. 1 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted April 10, 2023 Share Posted April 10, 2023 (edited) Remastered Jag game that's sounds interesting, good work. Edited April 10, 2023 by walter_J64bit 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted April 13, 2023 Author Share Posted April 13, 2023 Uploaded gameplay footage #1 to first post: 11 2 Quote Link to comment Share on other sites More sharing options...
Songbird Posted April 13, 2023 Author Share Posted April 13, 2023 On 4/7/2023 at 3:21 PM, ZylonBane said: Hopefully there's been a relook of the game strings as as well, because I remember some really goofy typos in the original Jag version. ... You guys should probably fix that. Thanks for the feedback! Yes, we have tried to make some grammar corrections, but good point on the title screen. Here's the current version. 4 Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted April 13, 2023 Share Posted April 13, 2023 5 hours ago, Songbird said: Uploaded gameplay footage #1 to first post: Looks great, can't wait to get this. I did a brief comparison between the above and the original, trying to promote this as best I can within my little realm: 7 2 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted April 13, 2023 Share Posted April 13, 2023 (edited) CRY 24 bit? I am pretty sure that mode was 16 bit. 😅 Also, the Jaguar does not support 32 bit color! Edited April 13, 2023 by agradeneu Quote Link to comment Share on other sites More sharing options...
Songbird Posted April 13, 2023 Author Share Posted April 13, 2023 Correct, I mistakenly called it 24-bit at first. Sorry for the confusion! A couple of days ago I updated the pages to show Towers II ESE is using 16-bit CRY mode. The main benefit switching from RGB to CRY in this case is for the lighting effects. 2 hours ago, Shaggy the Atarian said: Looks great, can't wait to get this. I did a brief comparison between the above and the original, trying to promote this as best I can within my little realm Thanks for sharing the video, I appreciate that! 1 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted April 14, 2023 Author Share Posted April 14, 2023 I'm doing a live stream 30 minutes from now to talk about Towers II ESE. Feel free to join us, or watch the replay later. 5 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted April 14, 2023 Share Posted April 14, 2023 What is the exact speed improvement in FPS? I think the original version runs at 12 FPS. Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted April 14, 2023 Share Posted April 14, 2023 21 hours ago, agradeneu said: CRY 24 bit? I am pretty sure that mode was 16 bit. 😅 Also, the Jaguar does not support 32 bit color! Thanks, I'll keep that in mind, glad my dire mistake could entertain! 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted April 15, 2023 Author Share Posted April 15, 2023 According to the devs, the original game ran about 10 FPS, and the new one runs at least 12 FPS. To be conservative, we're calling it a 10-15% improvement. They also mentioned there was slowdown in some of the large open areas which should now be mitigated, so the frame rate should remain consistent throughout the game. 4 Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted April 15, 2023 Share Posted April 15, 2023 20 hours ago, Songbird said: According to the devs, the original game ran about 10 FPS, and the new one runs at least 12 FPS. To be conservative, we're calling it a 10-15% improvement. They also mentioned there was slowdown in some of the large open areas which should now be mitigated, so the frame rate should remain consistent throughout the game. Dang, I always knew that the game ran a little sluggish but it didn't feel like 10fps, to me anyways We'll take all the extra frames we can get! 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted April 16, 2023 Share Posted April 16, 2023 Iam pretty sure the devs said 12 FPS when the game was released in 1997 ?? Honestly, I did not eye any siginificant improvements in FPS when watching the comparison video. However, tighter gameplay is still possible. Generally the improvements seem to be substantial and I am still pondering about getting this game, if the price could be under 100$. I was not exactly a big fan of the original, I sold my copy a long time ago, but I want to give this game a second chance. With prices for the original going through the roof, the new edition should be a no brainer for collectors and fans of RPGs anyway. 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted April 16, 2023 Share Posted April 16, 2023 I really want this game, but I’m late to the party. Checked the website and couldn’t find any pre-order information. Did I miss it? Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted April 16, 2023 Share Posted April 16, 2023 Never mind… pre-orders happen next month. 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted April 18, 2023 Share Posted April 18, 2023 I’m in for this one. I am relieved that the preorder price is under $100 even if only just. It’s a lot cheaper than the Telegames UK price for the original. 4 Quote Link to comment Share on other sites More sharing options...
PeterG Posted April 18, 2023 Share Posted April 18, 2023 On 4/15/2023 at 2:37 AM, Songbird said: According to the devs, the original game ran about 10 FPS, and the new one runs at least 12 FPS. To be conservative, we're calling it a 10-15% improvement. They also mentioned there was slowdown in some of the large open areas which should now be mitigated, so the frame rate should remain consistent throughout the game. https://web.archive.org/web/20140915073222/http://justclaws.atari.org/jagudome/towerview2.html Just had a look according to that interview the original version was around 12 FPS, but in any case the improvements sound good nonetheless 🙂 3 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted April 19, 2023 Share Posted April 19, 2023 17 hours ago, PeterG said: Just had a look according to that interview the original version was around 12 FPS, but in any case the improvements sound good nonetheless 🙂 They may have been fibbing as well 1 Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted April 19, 2023 Share Posted April 19, 2023 Games rarely have a consistent frame rate if it's below the monitor refresh. Maybe it was mostly 10 before, mostly 12 now. Both are factors of 60, so it seems likely it's hitting both at specific times or in specific areas, rather than averaging them. 2 Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted April 24, 2023 Share Posted April 24, 2023 On 4/13/2023 at 7:38 AM, Songbird said: Thanks for the feedback! Yes, we have tried to make some grammar corrections, but good point on the title screen. Cool. I went back and looked at my review of Tower II in JEO #1, and I actually mentioned a couple of the typos in the review: There were confusions of aloud/allowed and stock/stalk. In case you haven't already fixed those. Also in "You don't need anymore sleep" that should be "any more". Also "Iron Gardian" should probably be Guardian. Does the end still do the thing where it forces you to waste time dumping all your inventory items for no reason? Now, I haven't actually played this since it first came out, so my memory of the endgame is VERY hazy, but I do vaguely recall trying to actually leave the tower after defeating the big bad, since that was literally my main quest, but for no reason I wasn't allowed to leave and instead had to jump into the big crystal, again for no reason. If I'm remembering all this correctly, it would be nice if there was some in-game explanation given for all this. 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted April 24, 2023 Author Share Posted April 24, 2023 I know we caught most of those grammar errors already but we'll double-check. The ending has been improved. 1 1 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted April 25, 2023 Share Posted April 25, 2023 What's the story behind this then? It's great to see a dev revisiting and enhancing an old game like this. I'll definitely be picking up a copy. 2 Quote Link to comment Share on other sites More sharing options...
Songbird Posted May 17, 2023 Author Share Posted May 17, 2023 Next preview video is live! This one highlights (ahem) the CRY lighting that is exclusive to Towers II Enhanced. You can also catch some other small features, such as quality of life improvements and more details when picking up items. 11 2 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted May 17, 2023 Share Posted May 17, 2023 This looks great! Love the health bar above the enemies. Hearing the music brings back a lot of memories. Haven't played in a while, really excited for this. 2 Quote Link to comment Share on other sites More sharing options...
Songbird Posted May 17, 2023 Author Share Posted May 17, 2023 Enemy health bars is such a big improvement IMO, and obviously a common feature in modern games. It gives the player an important feedback loop especially when attacking new, stronger foes. Also did you notice that the fist graphic has been improved? You only see it in the first few minutes of gameplay, but I never liked how the fist looked in the original release. Glad it looks better now. 2 Quote Link to comment Share on other sites More sharing options...
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