Tempest Posted April 19, 2023 Share Posted April 19, 2023 Al Arroyo is at it again! After releasing Sonar to the community he has graciously shared the only known copy of John Dunn's (of Superman fame) lost game Snark. Snark was John's first game at Atari and went unreleased because Atari was afraid his 'Video Spin Mode' might cause seizures. Atari was right in this case, the variations with this mode (5, 6, 7, 8 ) flash random colors in the background very quickly and might be very dangerous to people who are prone to seizures. If you have such a condition you are strongly suggest you do not play those variations. So how does the game itself play? It's kind of odd and hard to describe. My first impression was Combat meets Air-Sea Battle, but that's not quite right. You'll have to read my review for more details: http://www.atariprotos.com/2600/software/snark/snark.htm Special thanks to Al @thecomicsrack@gmail.com for releasing the rom and Thomas J @Thomas Jentzsch for figuring out all the ins and outs of the game! snark.bin 11 Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted April 19, 2023 Share Posted April 19, 2023 Woah! Thanks Al! I was pretty interested in seeing what this one was all about. Will have to give it a shot later this week. Quote Link to comment Share on other sites More sharing options...
Crimefighter Posted April 20, 2023 Share Posted April 20, 2023 Got an error on your page, pointing to sonar at the bottom... Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 20, 2023 Author Share Posted April 20, 2023 Oops I'll fix that. Thanks! Quote Link to comment Share on other sites More sharing options...
lucifershalo Posted April 21, 2023 Share Posted April 21, 2023 hope someone, (Al?) will release a complete game of this Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 54 minutes ago, lucifershalo said: hope someone, (Al?) will release a complete game of this The game *is* complete, it's just not that good. Remember this is an early 2K game, there is only so much you can do in 2K. Quote Link to comment Share on other sites More sharing options...
lucifershalo Posted April 21, 2023 Share Posted April 21, 2023 I mean box, manual and cart, CIB.... Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted April 21, 2023 Share Posted April 21, 2023 Very cool, its awesome that these early 2k games are being found. Thank you so much for sharing! 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 2 minutes ago, Wickeycolumbus said: Very cool, its awesome that these early 2k games are being found. Thank you so much for sharing! Yeah it's unusual. It's just dumb luck that an early employee saved these since I'm guessing that not many physical protos of these were made. I'm also happy that Snark has finally been found, that one has been bugging me for a long time. Speaking of protos for early 2600 games, how many are known to exist? I found a Mini Golf proto, Curt found source code for Submarine Commander and Boggle, and I know a Steeplechase proto was released a long time ago with minor differences. Computer Chess has also turned up. I've seen pictures of a Championship Soccer, Dodge 'em and Superman proto but I don't know who owns those. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 21, 2023 Share Posted April 21, 2023 I have fixed some obvious bugs in the code and attached the resulting ROM. Plus a partially commented disassembly. Snark.asm Snark (fixed V1.0) (NTSC).bin 2 2 Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 1 minute ago, Thomas Jentzsch said: I have fixed some obvious bugs in the code and attached the resulting ROM. Plus a partially commented disassembly. What bugs did you find? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 21, 2023 Share Posted April 21, 2023 (edited) 43 minutes ago, Tempest said: What bugs did you find? Two bugs where instead of reading an immediate value, a TIA registers is accessed ("missing #"). Due to the way the data bus of the 2600 acts, this code might work on some or even most consoles, but not all. And then another bug, which is hard to explain: ;--------------------------------------------------------------- UpdateScore SUBROUTINE ;--------------------------------------------------------------- lda CXPPMM ;3 M0 vs M1? asl ;2 or ora CXM0P,x ;4 current player vs other missile? bpl Lf19a ;2/3 no lda.wy triggerLst,y ;4 ror ;2 already checked? bcs Lf19a ;2/3 yes, skip lda #$81 ;2 sta.wy triggerLst,y ;5 sed ;2 lda.wy scoreLst,y ;4 sec ;2 sbc #$01 ;2 -1 point bcs Lf196 ;2/3 lda #$01 ;2 = 40 Lf196 sta.wy scoreLst,y ;5 cld ;2 = 7 Lf19a lda.wy CXP0FB,y ;4 asl ;2 current player vs BL? bpl Lf1b8 ;2/3 no IF !ORIGINAL lda.wy triggerLst,y ;5 BUG! missing instruction ENDIF and #$02 ;2 already checked? bne Lf1b8 ;2/3 yes, skip lda #$82 ;2 sta.wy triggerLst,y ;5 sed ;2 lda.wy scoreLst,y ;4 sec ;2 sbc #$05 ;2 -5 points bcs Lf1b4 ;2/3 lda #$00 ;2 = 33 Lf1b4 sta.wy scoreLst,y ;5 cld ;2 = 7 Lf1b8 lda.wy CXM0FB,y ;4 current player's missile vs BL? asl ;2 bpl Lf200 ;2/3! lda.wy triggerLst,y ;4 and #$04 ;2 already checked? bne Lf200 ;2/3! yes, skip lda #$84 ;2 sta.wy triggerLst,y ;5 The code does three times about the same. It checks for certain collisions, penalizes or rewards the player and remembers the collision result in a trigger variable. If the same collision happens again (within a short time, the variable is reset afterwards), it is ignored. The bug is, that for the 2nd check, the trigger variable is not loaded. Instead the result depends on an undefined bit in a collision register. The result is, that multiple immediate player/ball collisions deduct 5 points each time. Edited April 21, 2023 by Thomas Jentzsch Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 What about the shooting a player with 0 points gives them a point? Is that a bug or do you think that's intended behavior? I suppose it could be to keep someone from just constantly shooting someone to keep them at 0, but it sound more like a bug to me. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 21, 2023 Share Posted April 21, 2023 1 minute ago, Tempest said: What about the shooting a player with 0 points gives them a point? Is that a bug or do you think that's intended behavior? I suppose it could be to keep someone from just constantly shooting someone to keep them at 0, but it sound more like a bug to me. It might be a bug, yes. But I prefer to keep things unchanged which are not 100% clear. Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 7 minutes ago, Thomas Jentzsch said: It might be a bug, yes. But I prefer to keep things unchanged which are not 100% clear. I was just curious if the code associated with it had an obvious looking bug in it like a negative number that wasn't being accounted for properly. Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted April 21, 2023 Share Posted April 21, 2023 6 hours ago, Tempest said: Yeah it's unusual. It's just dumb luck that an early employee saved these since I'm guessing that not many physical protos of these were made. I'm also happy that Snark has finally been found, that one has been bugging me for a long time. Speaking of protos for early 2600 games, how many are known to exist? I found a Mini Golf proto, Curt found source code for Submarine Commander and Boggle, and I know a Steeplechase proto was released a long time ago with minor differences. Computer Chess has also turned up. I've seen pictures of a Championship Soccer, Dodge 'em and Superman proto but I don't know who owns those. Umm, I found the source for Boggle and Submarine Commander, I even compiled them. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 21, 2023 Share Posted April 21, 2023 2 minutes ago, Dutchman2000 said: Umm, I found the source for Boggle and Submarine Commander, I even compiled them. And I remember that. 1 Quote Link to comment Share on other sites More sharing options...
Supergun Posted April 21, 2023 Share Posted April 21, 2023 30 minutes ago, Thomas Jentzsch said: And I remember that. Someone needs to do it for this: Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 51 minutes ago, Dutchman2000 said: Umm, I found the source for Boggle and Submarine Commander, I even compiled them. Whoops, I thought it was Curt. Sorry about that. Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 14 minutes ago, Supergun said: Someone needs to do it for this: That would require the source code. Quote Link to comment Share on other sites More sharing options...
Supergun Posted April 21, 2023 Share Posted April 21, 2023 2 minutes ago, Tempest said: That would require the source code. Yes, we’ve got it, but we’ve been sitting on it for years now. It’s too much work and nobody wants to do it. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 21, 2023 Share Posted April 21, 2023 9 minutes ago, Supergun said: Yes, we’ve got it, but we’ve been sitting on it for years now. It’s too much work and nobody wants to do it. What's the major work? Do you have to type it in? Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 21, 2023 Author Share Posted April 21, 2023 33 minutes ago, Supergun said: Yes, we’ve got it, but we’ve been sitting on it for years now. It’s too much work and nobody wants to do it. We do? Where did you hear that? Quote Link to comment Share on other sites More sharing options...
Supergun Posted April 22, 2023 Share Posted April 22, 2023 2 hours ago, Tempest said: We do? Where did you hear that? From José Wonder007: “…I have the complete code for the atari 5200 Madden football game (it was a throw in to a big 2600 proto deal I completed years ago) . I just need to transfer the data so that it can be played. I am not really a 5200 guy, do you think it is worth pursuing?…” 2 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted April 22, 2023 Share Posted April 22, 2023 2 minutes ago, Supergun said: From José Wonder007: “…I have the complete code for the atari 5200 Madden football game (it was a throw in to a big 2600 proto deal I completed years ago) . I just need to transfer the data so that it can be played. I am not really a 5200 guy, do you think it is worth pursuing?…” This would be too cool for school! Quote Link to comment Share on other sites More sharing options...
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