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How to add High Score Enabled functionality to Games: A call to everyone who can hack it into existing games!


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This post is a reminder that We've added the ability to mark sectors in disk images as writable, even though the disk image would be mounted read-only. The purpose of this is to facilitate the storage of high scores onto a disk image, that can be viewed by others, both in-game, and via scrapers which render HTML pages for public viewing. It also adds the advantage that adding such functionality is NOT dependent on having a FujiNet because it can be used locally, and the fact that you can deploy high-score scrapers locally to handle parties, etc. It's a win, for everyone!

 

This is accomplished by two pieces:

 

(1) modifying the ATR header to mark a range of sectors as legally writable, more information here:
https://github.com/FujiNetWIFI/fujinet-platformio/wiki/High-Score-storage-for-Legacy-Games

(2a) modifying the game to either save the high score table that's in game:
https://github.com/FujiNetWIFI/fujinet-high-scores/blob/main/atari-game-ports/baja-buggies/write.asm or
(2b) adding a high score table to a game:
https://github.com/FujiNetWIFI/fujinet-high-scores/blob/main/atari-game-ports/pac-man/HISCORE.ASM

 

I hope that the examples shown here would be enough to get people interested in adding high-score support to all our favorite games, over time. Let's do it!

 

-Thom

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