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Scorch - physical release


Mq.

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On 12/11/2023 at 11:13 PM, Mq. said:

@FeinDad I will send you message in a moment.

 

To anyone interested in purchasing the game: shipping costs have increased since December. Now it costs $9.

I don´t care and want one, even if I´m late to the party (or already ordered and forgot it again 😇 )

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The cart version is now fully released to our github repo!

78 files changed, 16955 insertions(+), 8100 deletions(-) 😮

->link<-


Version 1.43
2023-12-07

Physical release version. We are extremely pleased to inform you that our humble game was released on physical media by Mq (Atari 8-bit version) and 5200 atariage.com.

Scorch physical release

The most important changes:

* Massive code and data optimizations make this dense mo********er of a code even denser. Circa 1KiB gained and reused for fixes and improvements listed below.
* New weapon - "Punch". Push the enemies to their oblivion!
* Black Hole option! Tanks can fall out of the screen. Press TAB when in the "Walls" main menu section to activate this option, indicated by "↓".
* A second fire in Joy 2B+ standard is fully supported. Different joystick types can be used simultaneously.
* New option - random mountain heights for each round! Press TAB when in the "Mountain" section of the main menu, indicated by "?".
* Meteors cross the night sky!
* English and Polish language executable manuals for use in a cart.
* Significant acceleration of mountain draw.
* Default tank names are based on their AI levels.
* MaxForce fix (starts from 990 as it should).
* Hovercraft landing fix.
* Speedup of the main menu display.
* "Stomp" weapon radius depends on Force.
* Super fast dirt fall with SFX, available by pressing [START] or in the main menu by the "Gravity" option.
* Speed-up of screen clearing, text operations, "Napalm" and "Diggers".
* Unnecessary clearing of offensive texts removed.
* Flicker in inventory and store eliminated.
* Cyborg and Spoiler aim better, added barrel animation and sound to AI aiming.
* The ancient "Digger" bug was fixed.
* Revamp of the status bar, multiple fixes. additional and faster updates.
* Faster plot and point operations with some generated tables.
* Faster circle drawing, faster draw routine.
* Cyborg's battery optimization and SFX, other AI defensives SFX added.
* Fix of Autodefense bug, SFX added.
* Tank names sometimes disappear when using Lazy Darwin - fixed.
* Better "Laser" visualization in Lazy Darwin.
* Cart startup menu with a hidden easter egg.
* Turbo mode added to 5200 version (press and hold [START] key for a speed up).
* "Visual debug" mode is available in 5200 as well (long press of [#] toggles this mode).
* AI searches for the weakest link much faster now.
* Improved attack tactic of Poolshark, Tosser, and Shooter.
* Miraculous powers of "Long Schlong"!!!
* Exit from AI aiming bug fixed.
* Chooser, Spoiler, and Cyborg better calculate distances from explosions.

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On 12/14/2023 at 3:01 AM, pirx said:

The cart version is now fully released to our github repo!

78 files changed, 16955 insertions(+), 8100 deletions(-) 😮

->link<-


Version 1.43
2023-12-07

Physical release version. We are extremely pleased to inform you that our humble game was released on physical media by Mq (Atari 8-bit version) and 5200 atariage.com.

Scorch physical release

The most important changes:

* Massive code and data optimizations make this dense mo********er of a code even denser. Circa 1KiB gained and reused for fixes and improvements listed below.
* New weapon - "Punch". Push the enemies to their oblivion!
* Black Hole option! Tanks can fall out of the screen. Press TAB when in the "Walls" main menu section to activate this option, indicated by "↓".
* A second fire in Joy 2B+ standard is fully supported. Different joystick types can be used simultaneously.
* New option - random mountain heights for each round! Press TAB when in the "Mountain" section of the main menu, indicated by "?".
* Meteors cross the night sky!
* English and Polish language executable manuals for use in a cart.
* Significant acceleration of mountain draw.
* Default tank names are based on their AI levels.
* MaxForce fix (starts from 990 as it should).
* Hovercraft landing fix.
* Speedup of the main menu display.
* "Stomp" weapon radius depends on Force.
* Super fast dirt fall with SFX, available by pressing [START] or in the main menu by the "Gravity" option.
* Speed-up of screen clearing, text operations, "Napalm" and "Diggers".
* Unnecessary clearing of offensive texts removed.
* Flicker in inventory and store eliminated.
* Cyborg and Spoiler aim better, added barrel animation and sound to AI aiming.
* The ancient "Digger" bug was fixed.
* Revamp of the status bar, multiple fixes. additional and faster updates.
* Faster plot and point operations with some generated tables.
* Faster circle drawing, faster draw routine.
* Cyborg's battery optimization and SFX, other AI defensives SFX added.
* Fix of Autodefense bug, SFX added.
* Tank names sometimes disappear when using Lazy Darwin - fixed.
* Better "Laser" visualization in Lazy Darwin.
* Cart startup menu with a hidden easter egg.
* Turbo mode added to 5200 version (press and hold [START] key for a speed up).
* "Visual debug" mode is available in 5200 as well (long press of [#] toggles this mode).
* AI searches for the weakest link much faster now.
* Improved attack tactic of Poolshark, Tosser, and Shooter.
* Miraculous powers of "Long Schlong"!!!
* Exit from AI aiming bug fixed.
* Chooser, Spoiler, and Cyborg better calculate distances from explosions.

Gonna set some time over Christmas to really give this game a good run. Just quickly booted up the Car release in Altirra....man I love the hoovercraft and also bouncy castle defensive modes! The thought, humour and execution of this game is fantastic and this will become an a8 classic.

 

Thanks again for all the hard work. :)

Edited by Beeblebrox
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