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Silly Venture 2023 SE entries...


CharlieChaplin

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Looking at the SV 2023 SE    Atari XL/XE game   entries, we have... 10 games...

 

- a Tetris game (blocks moving from left to right)

- a car game (Action Biker with a car?)

- six Montezuma clones / data disks

- a rabbit game (Twin Snakes now with several rabbits ?)

- aDoom game named ADoom

 

 

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2 hours ago, CharlieChaplin said:

Looking at the SV 2023 SE    Atari XL/XE game   entries, we have... 10 games...

 

- a Tetris game (blocks moving from left to right)

- a car game (Action Biker with a car?)

- six Montezuma clones / data disks

- a rabbit game (Twin Snakes now with several rabbits ?)

- aDoom game named ADoom

 

 

Plus some stuff to watch, listen and relax... 

3 times 256er and another 3 intros. 

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Although DEMOS might not be something that people can 'play' with, the DEMOS are usually my favorite part. I love POKEY chiptunes and amazing GFX. It is always nice to see what our little Atari is capable of. Even the invitations of Silly Venture are usually a piece of art. 

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6 hours ago, TGB1718 said:

Does this count :) I was just playing with cc65 and MADS and decided to try something different (for me)

 

Graphics Mode 7

Seems, that it's time, that you create a full demo for our little A8. You achieved some very nice effects over time. If you need a musician, I can make contact to Buddy.

Next sillyventure is about to start in a few months. 

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my entry:

 

I am still expanding the 3d engine.

so latest here it is now "scene" based... and has interpolating camera flight... unfortunatly I did not had time to create proper scenes for the party but at the moment the engine supports 256 vertices and 256 faces in a 3d scene...

all in realtime, no fakes... :D

so stay tuned when proper bounding box clipping and 3d clipping is implemented. there is where the fun starts.

 

PS: I was uncreative for writing a proper scrolltext so I let ChatGPT write a text about Silly Venture in max. 768 chars.

 

dsr_Atari3d_pal_sillyventure2023se.zip

Edited by Heaven/TQA
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12 hours ago, MrFish said:

Cool!

 

XEX?

Yes it is an XEX, have to admit it's takes about 1 minute to initialize needs about 320K and U1M type

PORTB bank addressing.

 

Essentially it's page flipping, but the plot and draw routines are written in C (cc65) and there's

VB and DLI routines in assembler to animate it all.

 

The drawing of the stars is done on about 72 screens which is why it takes a while to initialize.

 

If using with SDX, use the 'X' command when running it.

 

Just did it for fun :)

 

 

drawstar.xex

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18 minutes ago, TGB1718 said:

Yes it is an XEX, have to admit it's takes about 1 minute to initialize needs about 320K and U1M type

PORTB bank addressing.

 

Essentially it's page flipping, but the plot and draw routines are written in C (cc65) and there's

VB and DLI routines in assembler to animate it all.

 

The drawing of the stars is done on about 72 screens which is why it takes a while to initialize.

 

If using with SDX, use the 'X' command when running it.

 

Just did it for fun :)

 

 

drawstar.xex 11.22 kB · 1 download

Ah, that's why the stars are moving so smooth without any noticeable drawing delays. Anyway, very nice!

Edited by pps
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7 hours ago, TGB1718 said:

Yes it is an XEX, have to admit it's takes about 1 minute to initialize needs about 320K and U1M type

PORTB bank addressing.

 

Essentially it's page flipping, but the plot and draw routines are written in C (cc65) and there's

VB and DLI routines in assembler to animate it all.

 

The drawing of the stars is done on about 72 screens which is why it takes a while to initialize.

Thanks for the executable.

 

It's still impressive, even with the initialization time.

 

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6 minutes ago, _The Doctor__ said:

You can take a snap shot of the memory after initialization is complete and then do a straight copy or load in of it with your executable minus the initializer and it's use of time. :)

Could do, but would be a pretty big file, maybe something to thinks about :)

14 minutes ago, MrFish said:

Now make it travel through a Star Raiders-esque star field. :D

Challenge accepted, but you might be waiting a while :)

 

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13 hours ago, _The Doctor__ said:

You can take a snap shot of the memory after initialization is complete and then do a straight copy or load in of it with your executable minus the initializer and it's use of time. :)

That works :) 

Obviously the SCREENS.IMG file needs to be on the same drive/directory as the .XEX

 

Now for the moving starfield as @MrFish suggested 😬

 

DRAWSTAR.XEX SCREENS.IMG

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