+CharlieChaplin Posted August 19, 2023 Share Posted August 19, 2023 Looking at the SV 2023 SE Atari XL/XE game entries, we have... 10 games... - a Tetris game (blocks moving from left to right) - a car game (Action Biker with a car?) - six Montezuma clones / data disks - a rabbit game (Twin Snakes now with several rabbits ?) - aDoom game named ADoom 2 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted August 19, 2023 Share Posted August 19, 2023 Looking and voting too! Quote Link to comment Share on other sites More sharing options...
Piotr D. Kaczorowski Posted August 19, 2023 Share Posted August 19, 2023 I'm trying to find out what was said about RM800XL, but I spoke with a few people who told me that the information about the project was introduced between competitions, and they took a break and left. Quote Link to comment Share on other sites More sharing options...
pps Posted August 19, 2023 Share Posted August 19, 2023 2 hours ago, CharlieChaplin said: Looking at the SV 2023 SE Atari XL/XE game entries, we have... 10 games... - a Tetris game (blocks moving from left to right) - a car game (Action Biker with a car?) - six Montezuma clones / data disks - a rabbit game (Twin Snakes now with several rabbits ?) - aDoom game named ADoom Plus some stuff to watch, listen and relax... 3 times 256er and another 3 intros. 1 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted August 19, 2023 Share Posted August 19, 2023 Although DEMOS might not be something that people can 'play' with, the DEMOS are usually my favorite part. I love POKEY chiptunes and amazing GFX. It is always nice to see what our little Atari is capable of. Even the invitations of Silly Venture are usually a piece of art. 3 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 19, 2023 Share Posted August 19, 2023 I agree. For me it's all about pushing the chipset further. Seeing the Rewind and Alley dog demos released last summer blew me away and of course this spurs coders on. 2 Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted August 19, 2023 Share Posted August 19, 2023 Does this count I was just playing with cc65 and MADS and decided to try something different (for me) Graphics Mode 7 stars.mp4 9 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 19, 2023 Share Posted August 19, 2023 24 minutes ago, TGB1718 said: Does this count I was just playing with cc65 and MADS and decided to try something different (for me) Graphics Mode 7 stars.mp4 niiice effect. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted August 19, 2023 Share Posted August 19, 2023 1 hour ago, TGB1718 said: Does this count I was just playing with cc65 and MADS and decided to try something different (for me) Graphics Mode 7 Cool! XEX? Quote Link to comment Share on other sites More sharing options...
pps Posted August 20, 2023 Share Posted August 20, 2023 6 hours ago, TGB1718 said: Does this count I was just playing with cc65 and MADS and decided to try something different (for me) Graphics Mode 7 stars.mp4 Seems, that it's time, that you create a full demo for our little A8. You achieved some very nice effects over time. If you need a musician, I can make contact to Buddy. Next sillyventure is about to start in a few months. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 20, 2023 Share Posted August 20, 2023 (edited) my entry: I am still expanding the 3d engine. so latest here it is now "scene" based... and has interpolating camera flight... unfortunatly I did not had time to create proper scenes for the party but at the moment the engine supports 256 vertices and 256 faces in a 3d scene... all in realtime, no fakes... so stay tuned when proper bounding box clipping and 3d clipping is implemented. there is where the fun starts. PS: I was uncreative for writing a proper scrolltext so I let ChatGPT write a text about Silly Venture in max. 768 chars. dsr_Atari3d_pal_sillyventure2023se.zip Edited August 20, 2023 by Heaven/TQA 7 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 20, 2023 Share Posted August 20, 2023 12 hours ago, TGB1718 said: Does this count I was just playing with cc65 and MADS and decided to try something different (for me) Graphics Mode 7 stars.mp4 quite fast me likes Quote Link to comment Share on other sites More sharing options...
pps Posted August 20, 2023 Share Posted August 20, 2023 While we are still waiting for contest results, you can watch Buddy's and mine entries here: 4 Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted August 20, 2023 Share Posted August 20, 2023 12 hours ago, MrFish said: Cool! XEX? Yes it is an XEX, have to admit it's takes about 1 minute to initialize needs about 320K and U1M type PORTB bank addressing. Essentially it's page flipping, but the plot and draw routines are written in C (cc65) and there's VB and DLI routines in assembler to animate it all. The drawing of the stars is done on about 72 screens which is why it takes a while to initialize. If using with SDX, use the 'X' command when running it. Just did it for fun drawstar.xex 2 Quote Link to comment Share on other sites More sharing options...
miker Posted August 20, 2023 Share Posted August 20, 2023 Ah, so more Wild Compo entry. Quote Link to comment Share on other sites More sharing options...
pps Posted August 20, 2023 Share Posted August 20, 2023 (edited) 18 minutes ago, TGB1718 said: Yes it is an XEX, have to admit it's takes about 1 minute to initialize needs about 320K and U1M type PORTB bank addressing. Essentially it's page flipping, but the plot and draw routines are written in C (cc65) and there's VB and DLI routines in assembler to animate it all. The drawing of the stars is done on about 72 screens which is why it takes a while to initialize. If using with SDX, use the 'X' command when running it. Just did it for fun drawstar.xex 11.22 kB · 1 download Ah, that's why the stars are moving so smooth without any noticeable drawing delays. Anyway, very nice! Edited August 20, 2023 by pps 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 20, 2023 Share Posted August 20, 2023 how does standard plain old port b banking used in almost all memory upgrades differ that it would require a u1m? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted August 20, 2023 Share Posted August 20, 2023 32 minutes ago, _The Doctor__ said: how does standard plain old port b banking used in almost all memory upgrades differ that it would require a u1m? It works fine in Altirra with memory set to Rambo. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted August 20, 2023 Share Posted August 20, 2023 7 hours ago, TGB1718 said: Yes it is an XEX, have to admit it's takes about 1 minute to initialize needs about 320K and U1M type PORTB bank addressing. Essentially it's page flipping, but the plot and draw routines are written in C (cc65) and there's VB and DLI routines in assembler to animate it all. The drawing of the stars is done on about 72 screens which is why it takes a while to initialize. Thanks for the executable. It's still impressive, even with the initialization time. Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted August 20, 2023 Share Posted August 20, 2023 1 hour ago, MrFish said: It's still impressive, even with the initialization time. Thank you Quote Link to comment Share on other sites More sharing options...
+MrFish Posted August 20, 2023 Share Posted August 20, 2023 28 minutes ago, TGB1718 said: Thank you Now make it travel through a Star Raiders-esque star field. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 20, 2023 Share Posted August 20, 2023 You can take a snap shot of the memory after initialization is complete and then do a straight copy or load in of it with your executable minus the initializer and it's use of time. Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted August 20, 2023 Share Posted August 20, 2023 6 minutes ago, _The Doctor__ said: You can take a snap shot of the memory after initialization is complete and then do a straight copy or load in of it with your executable minus the initializer and it's use of time. Could do, but would be a pretty big file, maybe something to thinks about 14 minutes ago, MrFish said: Now make it travel through a Star Raiders-esque star field. Challenge accepted, but you might be waiting a while 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 21, 2023 Share Posted August 21, 2023 8 hours ago, TGB1718 said: Could do, but would be a pretty big file, maybe something to thinks about Challenge accepted, but you might be waiting a while pack it with exomizer or LZ4... pack streams meaning all x coords and all y coords separate maybe. Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted August 21, 2023 Share Posted August 21, 2023 13 hours ago, _The Doctor__ said: You can take a snap shot of the memory after initialization is complete and then do a straight copy or load in of it with your executable minus the initializer and it's use of time. That works Obviously the SCREENS.IMG file needs to be on the same drive/directory as the .XEX Now for the moving starfield as @MrFish suggested 😬 DRAWSTAR.XEX SCREENS.IMG Quote Link to comment Share on other sites More sharing options...
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