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Shoot'em up 3D


DrTypo

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Here is a new shoot'em up in 3D for the Jag. VR is supported through BigPEmu.

This is a short game that has been on the back burner for quite a while but I decided to complete it thanks to the recent developpement of BigPEmu.

The game runs on a real jag with a skunkboard. It should work on a JagGD.

Using the VR mode is explained in the readme file. Don't do it on a real jag, your view will be upside down and locked to the side. Unless you've got a jagvr headset, then it might work.

Have fun!

shootemup3D.zip

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1 hour ago, DrTypo said:

Here is a new shoot'em up in 3D for the Jag. VR is supported through BigPEmu.

This is a short game that has been on the back burner for quite a while but I decided to complete it thanks to the recent developpement of BigPEmu.

The game runs on a real jag with a skunkboard. It should work on a JagGD.

Using the VR mode is explained in the readme file. Don't do it on a real jag, your view will be upside down and locked to the side. Unless you've got a jagvr headset, then it might work.

Have fun!

shootemup3D.zip 92.88 kB · 1 download

It's good to see your making a new game for the Jag again!

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14 hours ago, DrTypo said:

Here is a new shoot'em up in 3D for the Jag. VR is supported through BigPEmu.

This is a short game that has been on the back burner for quite a while but I decided to complete it thanks to the recent developpement of BigPEmu.

The game runs on a real jag with a skunkboard. It should work on a JagGD.

Using the VR mode is explained in the readme file. Don't do it on a real jag, your view will be upside down and locked to the side. Unless you've got a jagvr headset, then it might work.

Have fun!

shootemup3D.zip 92.88 kB · 13 downloads

 

13 hours ago, Songbird said:

Always fun to see some polygons on the Jag... nice job!

image.thumb.png.0ecc88acfe3e2ff487bc50261910be2a.png

OK, that looks very cool! I'll give it a try 👍

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Thank you all for your feedback!

I think I'll get back at it. I will try to make differents levels with differents corridors, to break the monotony.

Faster movements would indeed be nice. This should be easily fixed.

Making the game actually more fluid is more difficult. I would have to change the way I do 3D. This could lead to years of numberwang so I'm not keen on going this way...

 

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  • 3 weeks later...
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3 hours ago, alucardX said:

This looks incredible. It runs very very smoothly. Did you write your own renderer for this?

Yes, I wrote my own renderer for this. It runs entirely on the GPU.

A new version of the game will be coming "soon". I already added a few levels.

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18 hours ago, alucardX said:

Do you have tools to build levels or anything like that?

I make the 3D objects with Blender. I export them as Wavefront objects (a text format, very easy to parse) and convert them to a specific binary format that can be understood by my renderer with a simple C# tool I wrote.

The actual level data (enemy waves, area size) is written directly in C code.

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1 hour ago, DrTypo said:

I make the 3D objects with Blender. I export them as Wavefront objects (a text format, very easy to parse) and convert them to a specific binary format that can be understood by my renderer with a simple C# tool I wrote.

The actual level data (enemy waves, area size) is written directly in C code.

That seems like a pretty simple process. Thanks for indulging me in my curiosity.

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How far has everyone made it on this? I sat down to give it a real go tonight and got to wave 11 -- then at one point I flew through the wall on the right and got turned sideways. Couldn't straighten back out and died -- and that persisted even after returning to the title screen and trying to play a new game.

 

Here's a couple videos, if they're helpful:

 

 

 

Edited by K3V
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