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Shoot'em up 3D


DrTypo

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Here is a new shoot'em up in 3D for the Jag. VR is supported through BigPEmu.

This is a short game that has been on the back burner for quite a while but I decided to complete it thanks to the recent developpement of BigPEmu.

The game runs on a real jag with a skunkboard. It should work on a JagGD.

Using the VR mode is explained in the readme file. Don't do it on a real jag, your view will be upside down and locked to the side. Unless you've got a jagvr headset, then it might work.

Have fun!

shootemup3D.zip

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1 hour ago, DrTypo said:

Here is a new shoot'em up in 3D for the Jag. VR is supported through BigPEmu.

This is a short game that has been on the back burner for quite a while but I decided to complete it thanks to the recent developpement of BigPEmu.

The game runs on a real jag with a skunkboard. It should work on a JagGD.

Using the VR mode is explained in the readme file. Don't do it on a real jag, your view will be upside down and locked to the side. Unless you've got a jagvr headset, then it might work.

Have fun!

shootemup3D.zip 92.88 kB · 1 download

It's good to see your making a new game for the Jag again!

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14 hours ago, DrTypo said:

Here is a new shoot'em up in 3D for the Jag. VR is supported through BigPEmu.

This is a short game that has been on the back burner for quite a while but I decided to complete it thanks to the recent developpement of BigPEmu.

The game runs on a real jag with a skunkboard. It should work on a JagGD.

Using the VR mode is explained in the readme file. Don't do it on a real jag, your view will be upside down and locked to the side. Unless you've got a jagvr headset, then it might work.

Have fun!

shootemup3D.zip 92.88 kB · 13 downloads

 

13 hours ago, Songbird said:

Always fun to see some polygons on the Jag... nice job!

image.thumb.png.0ecc88acfe3e2ff487bc50261910be2a.png

OK, that looks very cool! I'll give it a try 👍

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Thank you all for your feedback!

I think I'll get back at it. I will try to make differents levels with differents corridors, to break the monotony.

Faster movements would indeed be nice. This should be easily fixed.

Making the game actually more fluid is more difficult. I would have to change the way I do 3D. This could lead to years of numberwang so I'm not keen on going this way...

 

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