pearsoe Posted December 18, 2023 Share Posted December 18, 2023 Attached are examples of Mobile Objects working in both Graphics Mode I & II. Since I was testing on an ADAM the examples will only run on an ADAM and are in DDP format. I've included the source for both examples so it could be modified to run from a ROM image. I had to modify the patch for Graphics Mode I mentioned in Appendix B since there was a bug that corrupted the graphics. MOBILE_OBJECTS_EXAMPLE.zip 1 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted December 18, 2023 Author Share Posted December 18, 2023 8 hours ago, pearsoe said: Attached are examples of Mobile Objects working in both Graphics Mode I & II. Since I was testing on an ADAM the examples will only run on an ADAM and are in DDP format. I've included the source for both examples so it could be modified to run from a ROM image. I had to modify the patch for Graphics Mode I mentioned in Appendix B since there was a bug that corrupted the graphics. MOBILE_OBJECTS_EXAMPLE.zip 9.21 kB · 3 downloads excellent! I will try to see if I can bind the put_mobile into os7lib. -Thom Quote Link to comment Share on other sites More sharing options...
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