Jump to content
IGNORED

Grass mowing games


jrhodes

Recommended Posts

mower.jpg.60bdc41a955310e45a4ffe6db16dbafb.jpg

Can anyone recommend some games like Hover Bovver or Mower Mania where you mow the grass?

There is a couple of games like this for C64/VIC20. Do we have anything like this for TI?

Also interested in if these are still somehow a thing on modern Windows / consoles (Would probably be considered shovelware nowadays)?

[... Cutting grass with your sword in Zelda games does not count b.t.w. lol]

Edited by jrhodes
Link to comment
Share on other sites

Spoiler
90 ! LAWNMOWER (C) BY
91 ! GARY COX
92 ! 3174 MELBOURNE
93 ! MEMPHIS, TN 38127
94 ! 901-358-0667
95 ! Freeware
100 A=1 :: B=0 :: C=1
110 CALL SCREEN(4) :: RANDOMIZE :: CALL CHAR(127,"FFFFFFFFFFFFFFFF") :: CALL COLOR(12,4,4) :: CALL CHAR(90,"0000000000000000") :: CALL CLEAR
170 PRINT TAB(10);"LAWNMOWER":TAB(9);"BY GARY COX":"     COPYRIGHT 3/15/1984"
180 PRINT
200 FOR D=1 TO 12 :: PRINT :: NEXT D
210 GOSUB 3430
220 DISPLAY AT(12,2):"READY TO START PARTNER":TAB(7);"PRESS ANY KEY" :: CALL SAY("#READY TO START# PARTNER PRESS ANY KEY")
225 CALL KEY(0,UI,KK)
226 IF KK=0 THEN 225
230 CALL CLEAR
251 PRINT :: PRINT "ARE YOU GOING TO USE THE":"JOYSTICKS YES OR NO" :: CALL SAY("ARE YOU GOING TO USE THE JOYSTICK") :: INPUT A$
260 CALL CLEAR
270 PRINT "DO YOU NEED INSTRUCTIONS?" :: CALL SAY("DO YOU NEED INSTRUCTIONS")
290 INPUT B$ :: IF B$="YES" OR B$="Y" THEN GOSUB 2970
291 PRINT "     PUT ALPHA LOCK UP" :: FOR D=1 TO 150 :: NEXT D
300 E=3 :: F=25 :: B=0 :: G=1 :: H=10 :: I=1 :: J=2 :: K=1 :: L=0 :: M=2
310 CALL CLEAR :: H=10
330 CALL CHAR(88,"0038444038044438")
340 CALL CHAR(89,"0078444478504844")
350 CALL CHAR(64,"0044444428281010")
360 REM  DRW GAUGE
370 CALL COLOR(9,7,7)
380 N=1
390 CALL CHAR(96,"FFFFFFFFFFFFFFFF")
400 CALL HCHAR(1,2,96,8)
410 CALL CHAR(104,"0024242424242418")
420 CALL CHAR(105,"002020202020203E")
430 CALL HCHAR(2,2,70,1)
440 CALL HCHAR(2,3,104,1)
450 CALL HCHAR(2,4,69,1)
460 CALL HCHAR(2,5,105,1)
470 CALL COLOR(7,4,4)
480 O=15 :: P=22
490 CALL CHAR(33,"FFFFFFFFFFFFFFFF")
500 CALL COLOR(1,13,1)
510 IF C=1 THEN Q=9 :: R=17
520 IF C=2 THEN Q=7 :: R=19
530 IF C=3 THEN Q=5 :: R=21
540 IF C>3 THEN Q=4 :: R=23
550 IF C>3 THEN CALL MOTION(#7,-1,-1)
560 IF C=2 THEN CALL MOTION(#7,-1,0)
570 FOR D=Q TO R :: CALL HCHAR(D,Q,33,R) :: NEXT D
580 REM  DRW CAN
590 CALL CHAR(120,"0204083C3C3C3C00")
600 CALL SPRITE(#7,120,7,170,121)
610 REM  DRW DOG & HOUSE
620 CALL COLOR(13,2,2)
630 CALL CHAR(128,"FFFFFFFFFFFFFFFF")
640 CALL HCHAR(12,1,128,2)
650 CALL HCHAR(13,1,128,2)
660 CALL CHAR(127,"00121EFF1E120000")
670 CALL SPRITE(#1,127,2,98,6)
680 REM  DRW NEIGHBOR
690 CALL CHAR(126,"00E01C3C1C3CE000")
700 CALL SPRITE(#2,126,2,100,235,K,L)
710 REM  DRW BONE
720 CALL CHAR(45,"0000667E66000000")
730 CALL SPRITE(#3,45,16,100,105,0,0)
740 CALL CHAR(46,"81FFAA2424A5E7BD")
750 CALL CHAR(47,"42425A3C3C3C0000")
760 CALL SPRITE(#4,47,2,152,153,S,T)
770 CALL SPRITE(#5,46,2,144,153,S,T)
780 CALL LOCATE(#1,50,50)
790 DISPLAY AT(3,10):"LE@EL=";G
800 P=0 :: U=4 :: V=101
810 GOTO 870
830 REM
835 CALL JOYST(1,P,U)
840 A=0
850 CALL KEY(0,V,AC)
860 IF V=108 THEN 2750
870 IF X=20 THEN GOSUB 1770
880 X=X+1
890 DISPLAY AT(1,10):"MEN=";E
900 CALL POSITION(#5,Y,Z)
910 AA=AA+1 :: BA=BA+1
920 IF AA>10 THEN CA=0
930 DISPLAY AT(2,10):"XCOYE";B
940 IF BA>5 THEN DA=0
950 CALL POSITION(#1,EA,FA)
960 IF EA<Y THEN EA=EA+4
970 IF EA>Y THEN EA=EA-4
980 IF FA<Z THEN FA=FA+4
990 IF FA>Z THEN FA=FA-4
1000 CALL LOCATE(#1,EA,FA)
1010 Y=Y/8 :: Z=Z/8
1020 CALL HCHAR(Y+1,Z+1,127)
1030 CALL POSITION(#2,GA,HA)
1040 IF GA<3 THEN CALL MOTION(#2,1,0)
1050 IF GA>180 THEN CALL MOTION(#2,-1,0)
1060 IA=INT(RND*190) :: F=F+1
1070 IF F<25 THEN 1150
1080 IF IA>80 THEN GOTO 1150
1090 CALL POSITION(#2,JA,KA)
1100 IF IA>40 THEN GOTO 1130
1110 LA=3
1120 GOTO 1140
1130 LA=-3
1140 CALL SPRITE(#13,92,2,JA,KA-9,LA,-3) :: F=1
1150 CALL POSITION(#13,MA,NA)
1160 IF MA>185 THEN CALL DELSPRITE(#13)
1170 IF MA<5 THEN CALL DELSPRITE(#13)
1180 IF NA<5 THEN CALL DELSPRITE(#13)
1190 CALL COINC(ALL,OA)
1200 IF OA=-1 THEN GOSUB 1830
1210 IF A$="NO" THEN 3660
1220 IF A=1 THEN 1240
1230 IF PA<=24 THEN 1250
1240 IF P=0 AND U=4 THEN 1360
1250 IF PA>=177 THEN 1270
1260 IF P=0 AND U=-4 THEN 1450
1270 IF QA<=18 THEN 1290
1280 IF P=-4 AND U=0 THEN 1540
1290 IF QA>=240 THEN 1310
1300 IF P=4 AND U=0 THEN 1660
1310 RA=0 :: SA=0
1320 CALL DISTANCE(#13,#4,TA)
1330 IF TA<250 THEN 1950
1340 IF P=0 AND U=0 THEN 830
1350 GOTO 830
1360 REM  UP
1370 CALL CHAR(46,"42425A3C3C3C0000")
1380 CALL CHAR(47,"81FFAA2424A5E7BD")
1390 CALL POSITION(#5,PA,QA)
1400 CALL GCHAR((PA-8)/8,(QA+9)/8,UA)
1410 IF UA=33 THEN B=B+1
1420 PA=PA-8
1430 CALL LOCATE(#4,PA-8,QA) :: CALL LOCATE(#5,PA,QA)
1440 GOTO 830
1450 REM  DOWN
1460 CALL CHAR(47,"81FFAA2424A5E7BD")
1470 CALL CHAR(46,"00183C3C3C424242")
1480 CALL POSITION(#5,PA,QA)
1490 CALL GCHAR((PA+17)/8,(QA+9)/8,UA)
1500 IF UA=33 THEN B=B+1
1510 PA=PA+8
1520 CALL LOCATE(#4,PA+8,QA) :: CALL LOCATE(#5,PA,QA)
1530 GOTO 830
1540 REM  LEFT
1550 VA=3
1560 CALL CHAR(47,"E7427E42427E42E7")
1570 CALL CHAR(46,"00E01C3C1C3CE000")
1580 CALL POSITION(#5,PA,QA)
1590 CALL GCHAR((PA+9)/8,(QA-17)/8,UA)
1600 IF UA=33 THEN B=B+1
1610 CALL LOCATE(#4,PA,QA-8)
1620 QA=QA-8
1630 CALL LOCATE(#5,PA,QA) :: CALL LOCATE(#4,PA,QA-8)
1640 SA=1
1650 GOTO 830
1660 REM  RIGHT
1670 CALL CHAR(47,"E7427E42427E42E7")
1680 CALL CHAR(46,"0007183C3C180700")
1690 CALL POSITION(#5,WA,XA)
1700 CALL GCHAR((WA+9)/8,(XA+17)/8,UA)
1710 IF UA=33 THEN B=B+1
1720 QA=QA+8
1730 CALL LOCATE(#4,PA,QA+8) :: CALL LOCATE(#5,PA,QA)
1740 RA=1
1750 GOTO 830
1760 GOTO 1760
1770 X=0
1780 H=H-1
1790 IF H=1 THEN GOSUB 2620
1800 CALL HCHAR(1,H,90)
1810 CALL SOUND(120,999,2)
1820 RETURN
1830 CALL COINC(#1,#4,9,OA)
1840 CALL COINC(#1,#5,9,OA)
1850 IF OA=-1 THEN GOTO 2130
1860 OA=0
1870 CALL COINC(#3,#4,9,OA)
1880 CALL COINC(#3,#5,9,OA)
1890 IF OA=-1 THEN GOTO 2020
1900 OA=0
1910 CALL COINC(#4,#7,15,OA)
1920 CALL COINC(#5,#7,15,OA)
1930 IF OA=-1 THEN GOTO 2240
1940 RETURN
1950 CALL SOUND(1000,-3,2)
1960 FOR YA=1 TO 2 :: FOR ZA=1 TO 16 :: CALL SCREEN(ZA) :: NEXT ZA :: NEXT YA :: CALL SCREEN(4)
1970 CALL SAY("#WHAT WAS THAT#")
1980 E=E-1
1990 B=B-20
2000 IF E=0 THEN GOTO 2360
2010 GOTO 830
2020 CALL SOUND(200,150,2,150,2)
2030 CALL SOUND(200,500,2,500,2)
2040 CALL DELSPRITE(#3)
2050 B=B+50
2060 CALL SAY("#GOOD WORK")
2070 AB=INT(RND*190) :: BB=INT(RND*190)
2080 CB=INT(RND*(-3-3+1))+3 :: DB=INT(RND*(-3-3+1))+3
2090 IF AB<5 OR AB>188 THEN 2070 :: IF BB<4 OR BB>251 THEN 2070
2100 CALL SPRITE(#3,45,16,AB,BB,CB,DB)
2110 RETURN
2120 AA=0
2130 REM  DOG & MAN
2140 IF DA=1 THEN RETURN
2150 CALL SOUND(500,-6,2)
2160 FOR YA=1 TO 2 :: FOR ZA=1 TO 16 :: CALL SCREEN(ZA) :: NEXT ZA :: NEXT YA
2170 CALL SCREEN(4)
2180 E=E-1
2190 CALL SAY("UHOH")
2200 IF E=0 THEN GOTO 2360
2210 DA=1 :: BA=0
2230 RETURN
2240 REM  MAN & GAS CAN
2250 IF CA=1 THEN RETURN
2260 CALL SOUND(840/8,196,6,262,6,330,6)
2270 FOR EB=1 TO 30 :: NEXT EB
2280 CALL SOUND(840,196,6,262,6,330,6)
2290 CALL HCHAR(1,2,96,8)
2300 H=10 :: B=B+10
2320 CALL SAY("DOING GOOD PARTNER")
2330 CA=1 :: AA=0
2350 RETURN
2360 DISPLAY AT(1,10):"MEN= 0" :: REM  END GAME
2370 FOR DA=1 TO 5 :: FOR D=1 TO 16 :: CALL SCREEN(D) :: NEXT D :: NEXT DA
2380 READ FB,GB
2390 DATA 750,117,750,117,183,117,558,117,750,139,183,131,558,131,183,117,558,117,750,110,1500,117,0,0
2400 IF FB=0 THEN 2430
2410 CALL SOUND(FB,GB,0)
2420 GOTO 2380
2430 CALL DELSPRITE(ALL)
2440 CALL SCREEN(4)
2450 FOR D=1 TO 500 :: NEXT D
2470 CALL CLEAR :: CALL CHARSET
2490 DISPLAY AT(4,10):"SCORE=";B :: DISPLAY AT(5,10):"LEVEL=";G :: DISPLAY AT(10,9):"GAME OVER"
2520 RESTORE
2530 IF IB=1 THEN GOSUB 2700
2540 CALL SAY("GAMES OVER")
2550 DISPLAY AT(20,5):"PLAY AGAIN Y/N?)"
2570 ACCEPT AT(20,21):C$
2580 IF C$="Y" OR C$="YES" THEN 100
2600 DISPLAY AT(21,6):"HAVE A NICE DAY"
2610 STOP
2620 REM  OUT OF GAS
2630 FOR D=220 TO 110 STEP-5
2640 CALL SOUND(-40,D,2)
2650 NEXT D
2660 IB=1
2670 JB=JB-1
2680 GOTO 2360
2690 RETURN
2700 REM  STUPID1
2710 DISPLAY AT(14,2):"THAT WAS STUPID TO RUN OUT" :: DISPLAY AT(15,2):"OF GAS! THE DOG WAS NO"
2730 DISPLAY AT(16,2):"LONGER AFRAID OF YOU AND":"  HE ATE YOU!"
2740 RETURN
2750 REM  CHECK SCN
2760 KB=0
2770 CALL SOUND(1000,-4,2)
2780 CALL SAY("I WILL CHECK FOR NEXT SCREEN")
2790 FOR D=3 TO 22
2800 FOR LB=3 TO 28
2810 CALL GCHAR(D,LB,MB)
2820 IF MB<>33 THEN KB=KB+1
2830 NEXT LB
2840 NEXT D
2850 IF KB>510 THEN 2890
2860 B=B-200
2870 CALL SAY("YOU MUST COMPLETE THIS SCREEN FIRST")
2880 GOTO 870
2890 REM  GO TO NEXT SCREEN
2900 CALL SOUND(1000,110,2,220,2)
2910 FOR D=110 TO 400 STEP 30 :: CALL SOUND(90,D,2) :: NEXT D
2920 CALL SOUND(840/8,196,6,262,6,330,6) :: FOR EB=1 TO 30 :: NEXT EB :: CALL SOUND(840,196,6,262,6,330,6)
2930 G=G+1
2940 B=B+200 :: CALL SAY("GOING TO NEXT SCREEN")
2950 C=C+1
2960 GOTO 310
2970 REM
2990 CALL CLEAR :: PRINT "THE OBJECT OF THE GAME IS":"TO MOW THE YARD AND GET AS":"MANY POINTS AS POSSIBLE":"THE POINTS ARE AS FOLLOWS"
3010 PRINT "":"     PRESS ANY KEY"
3020 CALL KEY(0,NB,O)
3030 IF O=0 THEN 3020
3050 CALL CLEAR :: PRINT "BONE=";TAB(19);"50 POINTS":"REFUELING=";TAB(19);"10 POINTS":"FINISH MOWING":"ENTIRE SCREEN=";TAB(18);"200 POINTS"
3060 PRINT "----------------------------"
3070 PRINT "FOR EACH":"SQUARE MOWED (APPROXIMATELY)";TAB(20);"1 POINT":"----------------------------":"GETTING BIT"
3080 PRINT "BY DOG=";TAB(19);"-1 MAN":"----------------------------":"HIT BY":"WHAT YOUR":"NEIGHBOR THROUGHS"
3090 PRINT "AT YOU=";TAB(10);"-1 MAN -20 POINTS":"----------------------------":"RUNNING OUT":"OF GAS=";TAB(12);"END OF GAME"
3100 PRINT "----------------------------":"ALSO END OF GAME WHEN OUT OF":"MEN."
3110 PRINT "     PRESS ANY KEY"
3120 CALL KEY(0,OB,O)
3130 IF O=0 THEN 3120
3150 CALL CLEAR :: PRINT "TO GET POINTS FOR THE BONE":"     SIMPLY MOW OVER IT.":"HOWEVER IF THE DOG IS TOO":"CLOSE TO YOU YOU WILL NOT"
3160 PRINT "BE ALLOWED TO TAKE THE BONE.":"AFTER YOU GET THE BONE ONCE,":"THEN NEXT TIME YOU MUST":"CHASE AFTER IT TO GET IT."
3170 PRINT
3180 PRINT "BE CARFUL NOT TO RUN OUT OF":"GAS OR THE GAME WILL BE OVER":"WATCH YOUR FUEL GAGE IN THE":"TOP LEFT HAND CORNER OF THE":"SCREEN."
3190 PRINT "TO REFUEL MOW OVER THE GAS":"CAN. AFTER LEVEL 1 YOU MUST":"CHASE AFTER IT TO REFUEL."
3210 PRINT "":"     PRESS ANY KEY"
3220 CALL KEY(0,PB,O)
3230 IF O=0 THEN 3220
3250 CALL CLEAR :: PRINT "TO ADVANSE TO THE NEXT":"SCREEN HOLD THE L KEY DOWN":"THE MAN AND DOG WILL":"MOMENTARILY STOP WHILE THE"
3260 PRINT "COMPUTER CHECKS TO SEE IF":"YOU HAVE MOWED ALL THE YARD":"IF NOT 200 POINTS ARE":"SUBTRACTED FROM YOUR SCORE"
3270 PRINT "AND YOU MUST CONTINUE THE":"GAME.
HOWEVER, SOMETIMES IF":"YOU HAVE ONLY A FEW SQUARES":"LEFT THE COMPUTER WILL"
3280 PRINT "ALLOW YOU TO GO TO THE NEXT":"LEVEL. ALSO THE SCREENS WILL":"CONTINUE TO INCREASE IN ":"MAGNITUDE UNTIL LEVEL 4."
3310 PRINT "":"     PRESS ANY KEY"
3320 CALL KEY(0,PB,O)
3330 IF O=0 THEN 3320
3340 CALL CLEAR
3350 PRINT TAB(12);"HINT":"LAWNMOWERS ARE HARD TO PUSH":"THEREFORE CONTROL OF THE":"LAWNMOWER IS SLOW ESPECIALLY":"WHEN CHANGING DIRECTIONS"
3360 PRINT "ALSO IT IS HARD TO STOP ONCE":"IT GETS GOING. THEREFORE THE":"LAWNMOWER WILL USUALLY GO":"ONE OR TWO MORE SPACES AFTER"
3370 PRINT "YOU WANT IT TO STOP SO YOU":"NEED TO PLAN YOUR MOVES":"ACCORDINGLY.":" ":"     PRESS ANY KEY"
3380 CALL KEY(0,PB,O)
3390 IF O=0 THEN 3380
3400 CALL SAY("SO HERE WE GO")
3410 CALL CLEAR :: RETURN
3430 REM  SONG
3440 QB=131 :: RB=165 :: SB=196 :: TB=220 :: OA=262 :: UB=330 :: VB=392 :: WB=523 :: XB=587 :: YB=659 :: ZB=698 :: DA=840
3450 CALL SOUND(DA,QB,6,SB,6)
3460 CALL SOUND(DA,TB,11,OA,11,UB,11)
3470 CALL SOUND(DA,QB,6,SB,6)
3480 CALL SOUND(DA,TB,6,OA,6,UB,6)
3490 FOR P=1 TO 4
3500 CALL SOUND(DA/3,QB,6,SB,6)
3510 CALL SOUND(DA/3,TB,9,OA,9,UB,9)
3520 NEXT P
3530 FOR U=1 TO 8
3540 CALL SOUND(DA/6,QB,6,SB,6)
3550 CALL SOUND(DA/6,TB,11,OA,11,UB,11)
3560 NEXT U
3570 CALL SOUND(2/3*DA,QB,6,SB,6)
3580 CALL SOUND(2/3*DA,VB,6,WB,6,ZB,6)
3590 CALL SOUND(2/3*DA,VB,6,WB,6,ZB,6)
3600 CALL SOUND(2/3*DA,VB,6,WB,6,XB,6)
3610 CALL SOUND(4/3*DA,VB,6,WB,6,XB,6)
3620 CALL SOUND(4/3*DA,VB,6,WB,6,YB,6)
3630 RETURN
3640 CALL KEY(0,V,AC)
3650 RETURN
3660 IF A=1 THEN 3680
3670 IF PA<=24 THEN 3690
3680 IF V=101 THEN 1360
3690 IF PA>=177 THEN 3710
3700 IF V=120 THEN 1450
3710 IF QA<=18 THEN 3730
3720 IF V=115 THEN 1540
3730 IF QA>=240 THEN 1310
3740 IF V=100 THEN 1660
3750 GOTO 1310

 

 

FAIR152.ZIP

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...