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The "Coleco Chameleon" lives?!?!?


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On 1/14/2024 at 11:22 PM, Greg2600 said:

I meant "emulation" in a generic sense, because something is translating 6502 instructions to z80 that the CV uses.  Ironically the Creativision MK-II was designed to do this with a CV expansion cart, that was never released.  All of those systems used the same VDP, so obviously that's the connection, and what makes it possible.  But you know, sometimes there's a difference in the palette, or the controls stink, etc.

the Colecovision Module for the Creativision has been somewhat released.  In fact the module exists for the VTech computer Laser 2001  which is no more less than a Creativision with a Keyboard and a little more Ram.   Most of the Creativision Game are i think compatible with the Laser 2001.

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  • 7 months later...

I've finally found some time to spend with my Coleco Chameleon Cartridge.  Others have already gone into compatibility with ColecoVision and SGM games, so I decided to take a deep dive into the CreatiVision mode.

 

A fantastic source for CreatiVision roms can be found here : https://www.madrigaldesign.it/creativemu/roms.php

 

I've been through all of the original games and the homebrew games, excluding demos and utilities.  There are quite a lot of issues with running homebrew games, but to be fair, most (but not all) of the original games for the system work great.  I'll list the problematic games below:

 

Original Games

  • Auto Chase - screen tearing when the scenery scrolls and a few other graphical glitches
  • Deep Sea Adventure - screen tearing of the tops of the underwater mountains when the scenery scrolls
  • Planet Defender - screen tearing of the tops of the mountains when the scenery scrolls

Homebrew Games

  • None of the cross-compiled games by Inufuto work.
  • Deep Sea Adventure (fixed by Michael Obsieger) - just gives a screen with garbled graphics
  • MazezaM - displays a solid cyan screen
  • Tile Breaker / Breakthrough - requires the player to select 1 or 2 on the CreatiVision keypad which isn't possible as these have not been mapped to the ColecoVision keypad.
  • Whack'em Smash'em Byrons - just gives a blank blue screen.
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40 minutes ago, RockLobster said:

I think it's by file written order.   IIRC I had to use a utility like this to sort things out alphabetically:

 

https://sourceforge.net/projects/fatsort/

Ah - thank you.  I did try changing the three date parameters of my files (created, modified & accessed) and that makes no difference.  Yes, I see now that it's the order that they're added to the SD card (as you said) and that's something that fatsort deals with.  I just brute forced it by deleting all my CreatiVision files from SD card and then copying them all back in one go.  As Windows copies them back alphabetically this sorted the order shown on the Chameleon.

Edited by Ikrananka
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2 minutes ago, Ikrananka said:

It would seem that it's the order that they're added to the SD card and that's something that fatsort deals with.

Right.  I only knew to do this bc one or two of the other flashcarts worked the same way also.  When I see this behavior fatsort usually gets things working.

 

I didn't try all the games you linked but did see that Auto Chase and Planet Defender worked the way you described.

 

Do you know if there are more "new" home-brews being made and where those folks congregate?  

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On 9/23/2024 at 5:39 PM, RockLobster said:

Do you know if there are more "new" home-brews being made and where those folks congregate?  

I don't.  But there is a forum link from the CreatiVemu website which has a development section:

 

https://www.madrigaldesign.it/forum/viewforum.php?f=20&sid=c6a127c93d4df61209fac571618e6f9f

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On 9/23/2024 at 4:32 PM, Ikrananka said:

I've been through all of the original games and the homebrew games, excluding demos and utilities.  There are quite a lot of issues with running homebrew games, but to be fair, most (but not all) of the original games for the system work great.  I'll list the problematic games below:

 

Original Games

  • Auto Chase - screen tearing when the scenery scrolls and a few other graphical glitches
  • Deep Sea Adventure - screen tearing of the tops of the underwater mountains when the scenery scrolls
  • Planet Defender - screen tearing of the tops of the mountains when the scenery scrolls

Homebrew Games

  • None of the cross-compiled games by Inufuto work.
  • Deep Sea Adventure (fixed by Michael Obsieger) - just gives a screen with garbled graphics
  • MazezaM - displays a solid cyan screen
  • Tile Breaker / Breakthrough - requires the player to select 1 or 2 on the CreatiVision keypad which isn't possible as these have not been mapped to the ColecoVision keypad.
  • Whack'em Smash'em Byrons - just gives a blank blue screen.

A few additions to the above incompatible game list:

 

Original Games

  • Deep Sea Adventure (6K) - garbled graphics, but the 8K version does work.
  • Deep Sea Adventure (fixed by M Obsieger) - as this is a fix for the 6K version of the game this fix also doesn't work and gives garbled graphics
  • Music Maker - while this runs okay, it requires the use of a lot of the CreatiVision controller keypad buttons.  However, only two of these have been mapped to the ColecoVision keypad and so it is not possible to create any music.
  • Tank Attack (6K) - white screen, but the 8K version does work.  One caveat is that it is not possible to "lay mines" or "switch tank" as these use CreatiVision keypad buttons that have not been mapped to the ColecoVision controller keypad.

Homebrew Games

 

  • Cross Shoot (32K) - but Cross Shoot Lite (16K) works.  Could be that the emulator in the cart is limited to games up to 16K in size.

 

Edited by Ikrananka
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  • 2 weeks later...

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