SoundGammon Posted March 21 Share Posted March 21 Wish someone would port this over to the Jaguar! Played it a lot on my old XP computer. 4 Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted March 25 Share Posted March 25 Could a Jag even pull that off? Looks more like PS1 graphics or upwards of Dreamcast texture mapping 2 Quote Link to comment Share on other sites More sharing options...
alucardX Posted March 27 Share Posted March 27 I think if you did very basic polygons and used sprites in clever ways you could make something similar at least in terms of how it plays. Since you're just going in one direction the whole time it should simplify the 3D math and might allow for more to be done. Someone more knowledgeable check me on that though. Quote Link to comment Share on other sites More sharing options...
sirlynxalot Posted March 27 Share Posted March 27 This looks well beyond anything we've seen the Jaguar handle to date. 1 Quote Link to comment Share on other sites More sharing options...
alucardX Posted March 28 Share Posted March 28 17 hours ago, sirlynxalot said: This looks well beyond anything we've seen the Jaguar handle to date. Here's a video: https://invidio.us/watch?v=hAWxhRgXDKY&list=PLTYsLUSfI7z7xS0_WGWVsU2ifFZ3Vuj_5&index=2 Seeing it in motion tells a whole different story than those stills. If you just wanted the game play, something could be done similar to how Blue Lightning was done. Maybe some voxel terrain could be used instead of polygons and then do sprite scaling for the objects. The player's plane could be pre-rendered. Quote Link to comment Share on other sites More sharing options...
sirlynxalot Posted March 28 Share Posted March 28 7 hours ago, alucardX said: Here's a video: https://invidio.us/watch?v=hAWxhRgXDKY&list=PLTYsLUSfI7z7xS0_WGWVsU2ifFZ3Vuj_5&index=2 Seeing it in motion tells a whole different story than those stills. If you just wanted the game play, something could be done similar to how Blue Lightning was done. Maybe some voxel terrain could be used instead of polygons and then do sprite scaling for the objects. The player's plane could be pre-rendered. Sure scale it back enough and it's Soulstar or the bonus levels in T2k. I don't really think it would look or feel like the same game at that point though. Quote Link to comment Share on other sites More sharing options...
alucardX Posted March 28 Share Posted March 28 40 minutes ago, sirlynxalot said: Sure scale it back enough and it's Soulstar or the bonus levels in T2k. I don't really think it would look or feel like the same game at that point though. There are levels to which scaling it back just won't work, this is true. There are examples of games scaled back a lot that really feel like the original counterparts. One such conversion I can think of would be SNES Killer Instinct. 1 Quote Link to comment Share on other sites More sharing options...
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