robotwo Posted April 22 Share Posted April 22 24 minutes ago, SlidellMan said: I'd love to make homebrew games for the Sega Master System. I say give it a try, it's a really neat little system to work with. SMS Power has a few tutorials and starter resources as well as a pretty active developer forum where you can discuss specifics. 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 24 Share Posted April 24 Wing Warriors: Sega Lord X on the Sega Card: Green Beret/Rush 'n Attack: Golden Axe with redrawn graphics: And finally, Chibi Akumas on how to program the SMS and Game Gear in Z80 Assembly: Quote Link to comment Share on other sites More sharing options...
NinjaWarrior Posted April 26 Author Share Posted April 26 I know there's no way to convert Game Gear Games to Master System without decoding in C, even today with like Level Editers Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 26 Share Posted April 26 I thought I would share another one of my favorite SMS OSTs: I wonder how many Master System/Mark III games had parallax scrolling? (Sagaia was one of them.) Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted April 26 Share Posted April 26 8 hours ago, NinjaWarrior said: I know there's no way to convert Game Gear Games to Master System without decoding in C, even today with like Level Editers While I don't know of any ready made converters, there are a few GG games that have been converted to the SMS. I've got a folder for my flash cart with quite a few of those conversions. So there are folks that have done it at least. Quote Link to comment Share on other sites More sharing options...
robotwo Posted April 26 Share Posted April 26 11 hours ago, SlidellMan said: I wonder how many Master System/Mark III games had parallax scrolling? (Sagaia was one of them.) There's quite a few games that do it, the Master System has a very solid scanline interrupt system that can be configured to generate interrupts every N'th scanline which definitely helps. One unfortunate thing is that you can't change vertical scroll mid frame, so that definitely limits how many fancy scrolling effects you can pull off. One of my personal favourites though has to be the first 2 stages of Aladdin, with a mix of scanline interrupts and animated tiles they created a pretty impressive 3D effect. 2 Quote Link to comment Share on other sites More sharing options...
M-S Posted April 26 Share Posted April 26 4 hours ago, -^CrossBow^- said: While I don't know of any ready made converters, there are a few GG games that have been converted to the SMS. I've got a folder for my flash cart with quite a few of those conversions. So there are folks that have done it at least. These are conversions done manually, what some people are trying to figure out is a way to convert them automatically do it using an adapter, maybe with a microprocessor inside it to convert the colors that aren't available on the Master System. But if you already play in a flash cart there aren't many reasons to want something like that. Quote Link to comment Share on other sites More sharing options...
+Black_Tiger Posted yesterday at 01:14 AM Share Posted yesterday at 01:14 AM On 4/25/2024 at 10:08 PM, SlidellMan said: I thought I would share another one of my favorite SMS OSTs: I wonder how many Master System/Mark III games had parallax scrolling? (Sagaia was one of them.) It was quite common, there's gotta be well over 100. The North American launch alone featured 5 games with parallax. Quote Link to comment Share on other sites More sharing options...
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