+The Intellivision Gamer Posted May 9 Share Posted May 9 Current High Scores The Blob: by Peripheral =============== 20 Turns - Mikes Gaming Gala 20 Turns - INTV Dude 22 Turns - Rick Weidmann 23 Turns - Retrobliss Gaming 24 Turns - The Intellivision Gamer 24 Turns - DZ-Jay Canyon Escape: by YannAros ================== 882 M - The Intellivision Gamer 848 M - Papa Pete 463 M - GoGameGo 444 M - Mikes Gaming Gala 230 M - Retrobliss Gaming 203 M - DJC Game Studios 136 M - DZ-Jay Kart-Tag!: by Harvey (5-11under) ===================== 259.9 - Rick Weidmann 262.7 - Mikes Gaming Gala 267.5 - The Intellivision Gamer 293.6 - INTV Dude 297.9 - Retrobliss Gaming 304.5 - Papa Pete 337.9 - DZ-Jay 411.4 - GoGameGo Max•It!: by Sergio Vares ================ Won 43-32 +11 - INTV Dude Won 28 to 26 +2 - Mikes Gaming Gala Won 13 to 12 +1 - The Intellivision Gamer Loss 0 to 41 -41 - Retrobliss Gaming Ms Pacu Pacu: Brian Pudden ================== 3,646 - Rickster 1,869 - The Intellivision Gamer 1,500 - Mikes Gaming Gala 1,422 - Papa Pete 1,240 - DJC Game Studios 1,212 - Retrobliss Gaming 1,100 - GoGameGo 960 - DZ-Jay Pensate: by Michael Hayes ================= 18,852 - INTV Dude 12,690 - Mikes Gaming Gala 10,113 - The Intellivision Gamer 4,829 - Retrobliss Gaming 2,372 - Papa Pete Sheep It Up!: by drludos ================ 149 - Mikes Gaming Gala 66 - Rick Weidmann 63 - The Intellivision Gamer 42 - INTV Dude 30 - DZ-Jay 24 - drludos (creator) 21 - Papa Pete 18 - Retrobliss Gaming 4 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted May 9 Share Posted May 9 5 hours ago, The Intellivision Gamer said: Current High Scores Where does one find these high scores? Do I need to log into some form of social media? Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted May 9 Share Posted May 9 1 hour ago, 5-11under said: Where does one find these high scores? Do I need to log into some form of social media? I think we posted them here. Quote Link to comment Share on other sites More sharing options...
+5-11under Posted May 9 Share Posted May 9 3 minutes ago, DZ-Jay said: I think we posted them here. I only see some of them here. On another note, it's great to see the games being played and enjoyed with some competition. 1 Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted May 9 Share Posted May 9 (edited) Mike already beat the Kart Tag score. 😲 We are now at the point in that game that only almost perfect runs will be posted. I think 250.00 is possible but it would have to be perfect meaning zero tags missed and close to zero obstacles hit. In any event, it's a pretty cool game... I've only played option 1, Standard.... With the Random race I'm guessing lower times would be possible based on getting a favorable RNG? 🤷♂️ Edited May 9 by Rickster8 Formatting 1 Quote Link to comment Share on other sites More sharing options...
MGG Posted May 9 Share Posted May 9 1 hour ago, Rickster8 said: Mike already beat the Kart Tag score. 😲 We are now at the point in that game that only almost perfect runs will be posted. I think 250.00 is possible but it would have to be perfect meaning zero tags missed and close to zero obstacles hit. In any event, it's a pretty cool game... I've only played option 1, Standard.... With the Random race I'm guessing lower times would be possible based on getting a favorable RNG? 🤷♂️ Ya, I was just thinking about that. I also play standard and I think that around 245-250 is about as perfect a score as you could get. If I had my current best on every track I'd get a 252, but we all know that doing that all in a row is tough. lol 2 Quote Link to comment Share on other sites More sharing options...
MGG Posted May 9 Share Posted May 9 3 hours ago, 5-11under said: Where does one find these high scores? Do I need to log into some form of social media? This score list came from the Intellivision Invasion group on Facebook. That one gets updated more often. Quote Link to comment Share on other sites More sharing options...
MGG Posted May 9 Share Posted May 9 By the way, this Saturday I'll be streaming and I'll play some Sheep It Up! to prove that I didn't photoshop my score. 1 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted May 9 Share Posted May 9 51 minutes ago, Rickster8 said: Mike already beat the Kart Tag score. 😲 We are now at the point in that game that only almost perfect runs will be posted. I think 250.00 is possible but it would have to be perfect meaning zero tags missed and close to zero obstacles hit. In any event, it's a pretty cool game... I've only played option 1, Standard.... With the Random race I'm guessing lower times would be possible based on getting a favorable RNG? 🤷♂️ 20 minutes ago, MGG said: Ya, I was just thinking about that. I also play standard and I think that around 245-250 is about as perfect a score as you could get. If I had my current best on every track I'd get a 252, but we all know that doing that all in a row is tough. lol If I get a chance, I'll try adding a bunch of "wait"s to the code to slow it way down, and see what score I can get. Keep in mind that turning also slows you down a bit. Likely if you're tapping the left/right, you're better off, compared to continuous turning. Continuous turning at high speed may be different than continuous turning at low speed, too. 2 Quote Link to comment Share on other sites More sharing options...
+The Intellivision Gamer Posted May 9 Share Posted May 9 30 minutes ago, MGG said: By the way, this Saturday I'll be streaming and I'll play some Sheep It Up! to prove that I didn't photoshop my score. Yeah I’m really looking forward to seeing this video to see how you did that lol… 1 Quote Link to comment Share on other sites More sharing options...
Zendocon Posted May 10 Share Posted May 10 22 hours ago, IntellivisionDude said: 18,852 on Pensate. Died on board 9 I count 13 enemies. That's Level 9, all right. Getting close to winning. Very impressive! 2 Quote Link to comment Share on other sites More sharing options...
+The Intellivision Gamer Posted May 10 Share Posted May 10 @nanochess I would like to donate to the prize fund ($50) to double the amount they get if that works? If so just let me know where to send the funds. I am really enjoying all of these games. 😊 2 2 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted May 10 Author Share Posted May 10 11 hours ago, The Intellivision Gamer said: @nanochess I would like to donate to the prize fund ($50) to double the amount they get if that works? If so just let me know where to send the funds. I am really enjoying all of these games. 😊 Thank you very much! I've added you at the first post. I'll be sure to tell you where to send funds. 1 Quote Link to comment Share on other sites More sharing options...
MGG Posted May 10 Share Posted May 10 Figured I'd throw them here as well as the FB thread. My high scores: Got pretty good RNG on The Blob: Pensate gets REALLY tough on higher levels! I think this is either level 8 or 9: For the live of me I can't understand how @Rickster8 got such a high score! But I'm trying to get there. lol: Kart-Tag isn't randomly generated in standard mode so a good benchmark for competition: Canyon Escape turns from scoring in meters to a high score, which I'm guessing is a combination of lives and fuel left: Sheep it Up! You're gonna have to tune in to my stream tomorrow at 2pm EST to see how I did this: 4 Quote Link to comment Share on other sites More sharing options...
YannAros Posted May 10 Share Posted May 10 (edited) Wow those scores are amazing Edited May 10 by YannAros Quote Link to comment Share on other sites More sharing options...
drludos Posted May 10 Share Posted May 10 2 hours ago, MGG said: Sheep it Up! You're gonna have to tune in to my stream tomorrow at 2pm EST to see how I did this: Woaw, this is incredible! I'm really looking forward your playthrough, getting such a highscore must require a lot a dedication to perfectly time loads of jumps in a row! 1 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted May 11 Share Posted May 11 Played at 1/3 speed. Likely some minor improvements could still be made. 2 Quote Link to comment Share on other sites More sharing options...
+The Intellivision Gamer Posted May 11 Share Posted May 11 27 minutes ago, 5-11under said: Played at 1/3 speed. Likely some minor improvements could still be made. Beat that @MGG lol 2 Quote Link to comment Share on other sites More sharing options...
+The Intellivision Gamer Posted May 11 Share Posted May 11 28 minutes ago, 5-11under said: Played at 1/3 speed. Likely some minor improvements could still be made. We are in the low 250’s currently… I believe I believe I will be in the 240’s soon Quote Link to comment Share on other sites More sharing options...
Rickster8 Posted May 11 Share Posted May 11 2 hours ago, 5-11under said: Played at 1/3 speed. Likely some minor improvements could still be made. Is there a newer version of this because mine doesn't ever register the best on the right? It just stays at 500.0. 🤷♂️ Quote Link to comment Share on other sites More sharing options...
MGG Posted May 11 Share Posted May 11 20 hours ago, drludos said: Woaw, this is incredible! I'm really looking forward your playthrough, getting such a highscore must require a lot a dedication to perfectly time loads of jumps in a row! Going live in about 45mins to show everyone how! 1 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted May 11 Share Posted May 11 39 minutes ago, Rickster8 said: Is there a newer version of this because mine doesn't ever register the best on the right? It just stays at 500.0. 🤷♂️ Short answer: It's the same, except I added a couple of wait commands, to slow down the game. The "Best" column shows the previous best, so you can compare your current time vs previous best time. It should therefore update at the end of your second game (use "1" at start for "standard" play). Longer answer... First of all, there's two sets of "best" scores... one for the "standard" play, and one for any other version. I'm pretty sure this is how I set it up. For "official" high score purposes, you should always/only select "standard" play by pressing one. At the end of your first game, your time will be shown down in the "Time" column, and the PREVIOUS best times will be in the "Best" column. The Best column will show 500 at this point, as starting/default best score. Assuming you beat the best time of 500 for the course, all your scores will be in green, showing that you beat the record for that course. If you continue playing in the same mode, for instance by pressing one at the start (again), then after the second game, you'll once again see your current game times in the time column, and the previous best times in the best column. If you've beaten any of the records, your time will be in green (best shows the previous best, so you can compare your current vs previous). I'm only showing one decimal place, so the score might show green or white in case of what appears to be a tie (but isn't). See course 5 in the pic above, vs course 1 and 2. Finally, though, if you press reset or power off/on, the best times will be reset. 1 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted May 11 Share Posted May 11 4 minutes ago, MGG said: Going live in about 45mins to show everyone how! Are you going to some massive Sheep it Up! scores? Let's see if your skills are premier, or "Premiere". 1 1 Quote Link to comment Share on other sites More sharing options...
drludos Posted May 11 Share Posted May 11 (edited) 3 hours ago, MGG said: Going live in about 45mins to show everyone how! Woaw, congratulations for finding this exploit in Sheep It Up and thanks a lot for sharing it! I would have never thought about this issue, that's why it's always best when experts players test the games and not only us developers :). I really love your solution too, of resetting the score to 0 whenever the player touches the ground, and this is the first fix I'll implement for the next version of the game (like other participants, I'm waiting the contest to be officially over before releasing a fixed / updated ROM of the game here). I''ll confess that I was really curious to see how you achieved this, great work on teasing / setting up a mystery :)! And by the way, in the current version, the maximum displayable highscore is 9.999 points (4 digits displayed using 2 flickering sprites). Edited May 11 by drludos 3 Quote Link to comment Share on other sites More sharing options...
+The Intellivision Gamer Posted May 11 Share Posted May 11 40 minutes ago, drludos said: Woaw, congratulations for finding this exploit in Sheep It Up and thanks a lot for sharing it! I would have never thought about this issue, that's why it's always best when experts players test the games and not only us developers :). I really love your solution too, of resetting the score to 0 whenever the player touches the ground, and this is the first fix I'll implement for the next version of the game (like other participants, I'm waiting the contest to be officially over before releasing a fixed / updated ROM of the game here). I''ll confess that I was really curious to see how you achieved this, great work on teasing / setting up a mystery :)! And by the way, in the current version, the maximum displayable highscore is 9.999 points (4 digits displayed using 2 flickering sprites). Will there be a way to tell if you are playing the new version that’s fixed? Hard to do high score challenges if there is no way to tell. 1 1 Quote Link to comment Share on other sites More sharing options...
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