walter_J64bit Posted April 15 Share Posted April 15 11 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/ Share on other sites More sharing options...
SlidellMan Posted April 16 Share Posted April 16 I have to say that TruFun has made substantial progress in porting MK to the Jaguar. Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5449824 Share on other sites More sharing options...
ColecoGamer Posted April 16 Share Posted April 16 And people said it couldn’t be done. I can’t wait to play the finished game. Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5449830 Share on other sites More sharing options...
agradeneu Posted April 16 Share Posted April 16 3 hours ago, ColecoGamer said: And people said it couldn’t be done. I can’t wait to play the finished game. Really, who said that? 5 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5449896 Share on other sites More sharing options...
piter Posted April 16 Share Posted April 16 I cant wait to play MK! nice! Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5449991 Share on other sites More sharing options...
K3V Posted April 16 Share Posted April 16 6 hours ago, agradeneu said: Really, who said that? Seriously, we have a solid port of Primal Rage, plus fighters like Kasumi Ninja and Ultra Vortek, so MK was always in the realm of possibility IMO. 4 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450003 Share on other sites More sharing options...
agradeneu Posted April 16 Share Posted April 16 (edited) It's an early alpha and it's Mortal Kombat on the Jaguar! This alone is a major achievement. However, getting rid of the many issues will take another huge effort by the programmer. Keeping fingers crossed. What makes me worry the most is performance. The Object Processor already waves the white flag, tearing apart the screen top when there is an uppercut move. Also, the jump kicks and mid air rolls are noticably choppy compared to other versions. There is no AI yet, so lets hope it does not choke up everything. Still alot of work. Edited April 16 by agradeneu 3 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450123 Share on other sites More sharing options...
KrunchyTC Posted April 16 Share Posted April 16 Awesome! 1 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450165 Share on other sites More sharing options...
agradeneu Posted April 16 Share Posted April 16 Why open a new thread anytime there is an update? Just an Observation hehe 😅 2 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450278 Share on other sites More sharing options...
ColecoGamer Posted April 16 Share Posted April 16 15 hours ago, agradeneu said: Really, who said that? It happened during an argument a very long time ago, so I can’t honestly remember who said it. I believe the argument was about the Jaguar’s Object Processor, and how it wasn’t strong enough (or too buggy) to pull off a good port of Mortal Kombat. Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450356 Share on other sites More sharing options...
DEATH Posted April 16 Share Posted April 16 (edited) 53 minutes ago, ColecoGamer said: It happened during an argument a very long time ago, so I can’t honestly remember who said it. I believe the argument was about the Jaguar’s Object Processor, and how it wasn’t strong enough (or too buggy) to pull off a good port of Mortal Kombat. I think the exact sentence was rather that it would be difficult or even impossible to make a pixel perfect because of the insufficient RAM on the Jaguar and/or the insufficient speed of the cartridge port as well as the particularity of these display modes compared to the majority of 2D arcade games of the time (tile mode and very large CLUT) Edited April 16 by DEATH 1 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450382 Share on other sites More sharing options...
ColecoGamer Posted April 17 Share Posted April 17 3 hours ago, DEATH said: I think the exact sentence was rather that it would be difficult or even impossible to make a pixel perfect because of the insufficient RAM on the Jaguar and/or the insufficient speed of the cartridge port as well as the particularity of these display modes compared to the majority of 2D arcade games of the time (tile mode and very large CLUT) Your memory is better than mine! Thank you for chiming in! Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450463 Share on other sites More sharing options...
Clint Thompson Posted April 17 Share Posted April 17 @trufun101 what are the character sizes pixelwise of the arcade vs DOS? I found this on Reddit 2 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450467 Share on other sites More sharing options...
+Biff Burgertime Posted April 17 Share Posted April 17 2 hours ago, Clint Thompson said: I found this on Reddit I recognize that pic! It's from this video: 2 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450521 Share on other sites More sharing options...
agradeneu Posted April 17 Share Posted April 17 7 hours ago, ColecoGamer said: It happened during an argument a very long time ago, so I can’t honestly remember who said it. I believe the argument was about the Jaguar’s Object Processor, and how it wasn’t strong enough (or too buggy) to pull off a good port of Mortal Kombat. I dont think a lot of people would agree to that 2 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450544 Share on other sites More sharing options...
alucardX Posted April 17 Share Posted April 17 13 hours ago, Clint Thompson said: @trufun101 what are the character sizes pixelwise of the arcade vs DOS? I found this on Reddit It gives me strange Wonka vibes. Will sub-zero be working in the chocolate factory? 2 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5450730 Share on other sites More sharing options...
trufun101 Posted April 18 Share Posted April 18 On 4/16/2024 at 9:08 PM, Clint Thompson said: @trufun101 what are the character sizes pixelwise of the arcade vs DOS? I found this on Reddit The sprite sizes vary slightly, based on the character, but in general the arcade sprites are 80x144 and the DOS sprites are 64x112. Now that I've converted everything over to the DOS sprites, I actually prefer them. It leaves more room for the fighters on-screen. 5 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451238 Share on other sites More sharing options...
ColecoGamer Posted April 18 Share Posted April 18 (edited) On 4/17/2024 at 1:11 AM, agradeneu said: I dont think a lot of people would agree to that I don’t (and never will) agree with it. I always believed MK would be a killer app on the Jaguar. I’m glad it’s happening! Edited April 18 by ColecoGamer 1 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451243 Share on other sites More sharing options...
agradeneu Posted April 18 Share Posted April 18 (edited) 1 hour ago, ColecoGamer said: I don’t (and never will) agree with it. I always believed MK would be a killer app on the Jaguar. I’m glad it’s happening! I did not agree with discarding the Jaguar Object Processor, being not capable enough. And of course, I appreciate and support the effort to bring MK to the Jag! Edited April 18 by agradeneu 3 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451275 Share on other sites More sharing options...
ColecoGamer Posted April 18 Share Posted April 18 3 minutes ago, agradeneu said: I was referring to the statement about the Jaguar Object Processor was not capable enough. I was too; I never believed it wasn’t capable. Tru is proving it’s a capable processor/chip! 1 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451281 Share on other sites More sharing options...
agradeneu Posted April 18 Share Posted April 18 (edited) 3 minutes ago, ColecoGamer said: I was too; I never believed it wasn’t capable. Tru is proving it’s a capable processor/chip! Iam sure, that the more Tru learns about the Jaguar, the better MK will improve on its way to completion. Also, remember it runs on Jagstudio, proving the potential of those software tools Edited April 18 by agradeneu 6 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451283 Share on other sites More sharing options...
ColecoGamer Posted April 18 Share Posted April 18 Just now, agradeneu said: Iam sure, that the more Tru learns about the Jaguar, the better MK will improve on its way to completion. I agree. I’m waiting for the finished version. I’m not sure if Tru will release it on cart, but if not, I’ll have a reason to buy a Game Drive. Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451284 Share on other sites More sharing options...
Clint Thompson Posted April 18 Share Posted April 18 1 hour ago, agradeneu said: Also, remember it runs on Jagstudio, proving the potential of those software tools Enough good cannot be said about JagStudio. It’s the 🐝 🐝 knees! 2 1 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451320 Share on other sites More sharing options...
+Stephen Posted April 18 Share Posted April 18 3 minutes ago, Clint Thompson said: Enough good cannot be said about JagStudio. It’s the 🐝 🐝 knees! Except for certain goofballs that are wrong in every statement they make saying it doesn't use or show the Jag's full power Fumes and all. 1 5 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5451326 Share on other sites More sharing options...
agradeneu Posted April 28 Share Posted April 28 Unfortunality, some of the "supporters" are trying to take over the project and use it as a weapon against AA and especially homebrew devs!🙄 See for yourself, mind the comments section: 3 Quote Link to comment https://forums.atariage.com/topic/364923-mortal-kombat-atari-jaguar-pre-alpha-available-now/#findComment-5456923 Share on other sites More sharing options...
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