Flashback Posted May 6 Share Posted May 6 Its a Masterpiece.... 3 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5461390 Share on other sites More sharing options...
+playsoft Posted September 23 Author Share Posted September 23 The next two levels have been added, along with various graphic updates. A bonus round was added and subsequently removed since I wasn't happy with it; however one thing taken from that is the faster vertical movement which I think makes the game feel more fluid. ttda_0.2.a78 ttda_0.2.bin 11 2 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5537372 Share on other sites More sharing options...
Trebor Posted September 23 Share Posted September 23 Gorgeous and very challenging. Even just the "Easy" difficulty setting is keeping me busy and humble. The amount of enemies and variety to their appearance is insanely high with a ton of background eye candy. Those (mini) bosses are great too; especially the ones that give me Space Harrier vibes. 3 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5537441 Share on other sites More sharing options...
Bill Loguidice Posted September 24 Share Posted September 24 This looks amazing, though I am a bit concerned as a player that the background gets so busy at times that it will be hard to distinguish that from enemy elements. 1 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5537887 Share on other sites More sharing options...
Saberman Posted September 24 Share Posted September 24 Gameplay: 6 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5537945 Share on other sites More sharing options...
ALEXANDER Posted September 25 Share Posted September 25 (edited) On 9/23/2024 at 6:24 AM, playsoft said: The next two levels have been added, along with various graphic updates. A bonus round was added and subsequently removed since I wasn't happy with it; however one thing taken from that is the faster vertical movement which I think makes the game feel more fluid. ttda_0.2.a78 128.13 kB · 83 downloads ttda_0.2.bin 128 kB · 39 downloads Congrats in advance ! Keep on doing your best. I got till level 2. Edited September 25 by ALEXANDER 3 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538334 Share on other sites More sharing options...
KrunchyTC Posted September 25 Share Posted September 25 (edited) On 9/23/2024 at 7:24 AM, playsoft said: The next two levels have been added, along with various graphic updates. A bonus round was added and subsequently removed since I wasn't happy with it; however one thing taken from that is the faster vertical movement which I think makes the game feel more fluid. ttda_0.2.a78 128.13 kB · 98 downloads ttda_0.2.bin 128 kB · 43 downloads I am curious how you handled the graphics, the BG, and sprites. You seem to be able to draw an ample number of sprites in the foreground, even drawing large groups of sprites mixed with smaller ones, all while filling up the BG with tons of detailed graphics that look multi-layered! Super impressive! Edited September 25 by KrunchyTC 1 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538416 Share on other sites More sharing options...
fandenivoldsk Posted September 25 Share Posted September 25 Excellent gameplay! Really fun to play and the shooting is spot on. Lovely visuals as well. One small thing I wish you would reconsider changing is the bouncing sound effect used when hitting the turrets. That sound is a bit annoying… 1 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538431 Share on other sites More sharing options...
+playsoft Posted September 25 Author Share Posted September 25 On 9/23/2024 at 4:42 PM, Trebor said: Gorgeous and very challenging. Even just the "Easy" difficulty setting is keeping me busy and humble. The amount of enemies and variety to their appearance is insanely high with a ton of background eye candy. Those (mini) bosses are great too; especially the ones that give me Space Harrier vibes. Thanks. I should have said that the easy and hard options are just placeholders. I won't properly adjust them until I've sequenced all the levels. I'm not that great at games, so I'm trying to set the normal difficulty towards the top of my ability. Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538601 Share on other sites More sharing options...
+playsoft Posted September 25 Author Share Posted September 25 On 9/24/2024 at 2:19 PM, Bill Loguidice said: This looks amazing, though I am a bit concerned as a player that the background gets so busy at times that it will be hard to distinguish that from enemy elements. The animations were toned down between the first release and the latest one. I don't think Harvey will want to reduce them any further. 1 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538603 Share on other sites More sharing options...
+playsoft Posted September 25 Author Share Posted September 25 13 hours ago, ALEXANDER said: Congrats in advance ! Keep on doing your best. I got till level 2. In case you missed it, the right button will flip you round in the opposite direction. 8 hours ago, fandenivoldsk said: Excellent gameplay! Really fun to play and the shooting is spot on. Lovely visuals as well. One small thing I wish you would reconsider changing is the bouncing sound effect used when hitting the turrets. That sound is a bit annoying… Thanks, maybe I'll try a deep thud instead, might be less annoying. 2 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538608 Share on other sites More sharing options...
+playsoft Posted September 25 Author Share Posted September 25 10 hours ago, KrunchyTC said: I am curious how you handled the graphics, the BG, and sprites. You seem to be able to draw an ample number of sprites in the foreground, even drawing large groups of sprites mixed with smaller ones, all while filling up the BG with tons of detailed graphics that look multi-layered! Super impressive! Thanks. The stars and asteroids in the background, are 1 star and 2 asteroids permanently allocated in each display list. The playfield is made out of 16x16 pixel "tiles", oblong as the pixels are double width. There are 11 of these tiles permanently in each display list so they can be scrolled on/off the screen. Each tile can select which palette it uses. They are quite a big building block to work with, but it keeps the Maria DMA cycles down. The force fields/lasers are dynamically added to the display list. They are the first thing added, so can be done quite quickly. Then the ground sprites are added, then the remaining sprites. It's around 30 sprites maximum. I did spend some ROM space on each display list having its own plotting routine, but to be honest I don't think it gave much performance inprovement. 3 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538627 Share on other sites More sharing options...
KrunchyTC Posted September 25 Share Posted September 25 15 minutes ago, playsoft said: Thanks. The stars and asteroids in the background, are 1 star and 2 asteroids permanently allocated in each display list. The playfield is made out of 16x16 pixel "tiles", oblong as the pixels are double width. There are 11 of these tiles permanently in each display list so they can be scrolled on/off the screen. Each tile can select which palette it uses. They are quite a big building block to work with, but it keeps the Maria DMA cycles down. The force fields/lasers are dynamically added to the display list. They are the first thing added, so can be done quite quickly. Then the ground sprites are added, then the remaining sprites. It's around 30 sprites maximum. I did spend some ROM space on each display list having its own plotting routine, but to be honest I don't think it gave much performance inprovement. Really awesome job! Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538644 Share on other sites More sharing options...
+wongojack Posted September 25 Share Posted September 25 Nice! Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5538648 Share on other sites More sharing options...
Zonie Posted September 26 Share Posted September 26 Fantastic! Thanks! Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5539253 Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 8 Share Posted October 8 ZeroPage Homebrew is playing Turret Turmoil: Dreadnought Assault on today's ZPH stream LIVE on Twitch! Hope you can join us! Tue Oct 8, 2024 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Turret Turmoil: Dreadnought Assault (2024 WIP Update | 7800) by Paul Lay @playsoft / Harvey Kong Tin @kiwilove Mattress Monkeys (2024 Retail | 7800) by Phantom Logic Studios / Mathew Halpern @8bitPoet (Game Concept, Graphics, Sounds, and Packaging) / Zachary Scolaro @ZackAttack (Programming & Game Design) / Marco Johannes @MarcoJ (Music Programming) 5 Quote Link to comment https://forums.atariage.com/topic/365031-dreadnought-assault-wip/page/2/#findComment-5546210 Share on other sites More sharing options...
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