NeoGeoNinja Posted April 24, 2014 Share Posted April 24, 2014 Did you know that Gavin & Stacey Actor 'Rob Brydon' did the voiceovers in 'Battlemorph'. In fear of sounding horribly naive... is this actually true?! (p.s. never played Battlemorph) Quote Link to comment Share on other sites More sharing options...
Gulfman Posted April 24, 2014 Share Posted April 24, 2014 (edited) In fear of sounding horribly naive... is this actually true?! (p.s. never played Battlemorph) I'm only going off what I read on the website I mentioned. I'll have a look in the manual when I get a chance and see if it lists him on the credits. I've looked at Wikipedia and it does state on there that he was a well known voice artist for video games in the early 90s but no specific mention of the Jag. Edited April 24, 2014 by Gulfman Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 24, 2014 Share Posted April 24, 2014 The jaguars chip designer was not paid, therefore did not create any development tools for the chipset.-rumor...Unlikely for several reasons: * The chips designers for the Jaguar have been interviewed in the past, and to my knowledge, they did not mention this. * Even in relatively small teams (like the one that designed the Jaguar), it would be very unusual for a chip designer working on such a project to write the development tools him/herself; it's a different job (and a full-time one). * There were development tools (altough not a lot of them, and not very good ones). Some of the people who worked on this are known; their names appear in old docs. Atari had a contract with Brainstorm for this. That doesn't mean Atari was above not paying people for their work. IIRC, they did this several times, including releasing a late beta version of Zero 5 as the completed game and not paying their invoices to the developers. 3 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 24, 2014 Share Posted April 24, 2014 (edited) Trivia: the chipset designed for the Jaguar was intended to be used not just in games consoles, but in future desktop computers, too. For this reason, the Jaguar includes unusual features for a console: support for Intel (in addition to Motorola) processors, custom video modes, video incrustation... They're mostly unused or unusable, though. Edited April 24, 2014 by Zerosquare 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 24, 2014 Share Posted April 24, 2014 The two revisions of the Tom GPU are not 100% compatible with each other. 3 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 24, 2014 Share Posted April 24, 2014 ...but Atari never disclosed what the differences were. Same thing for the two revisions of the boot ROM. 3 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 25, 2014 Share Posted April 25, 2014 Other trivia: - Unlike most of the other consoles at the time, the Jaguar doesn't have any region-locking mechanism, and Atari actually required all cartridges to be compatible with both NTSC and PAL systems. - The Jaguar is known for having various bugs, but the most embarassing one is probably in the intro sequence that's displayed every time the console is powered on: while the letters of the word "ATARI" are rotating, the leftmost "A" has visible 3D rendering errors. - I'm not sure about this one, but I think the Jaguar was the first non-portable console which supported linking up several consoles together for local multiplayer games. 1 Quote Link to comment Share on other sites More sharing options...
ggn Posted April 25, 2014 Share Posted April 25, 2014 Trivia: the chipset designed for the Jaguar was intended to be used not just in games consoles, but in future desktop computers, too. For this reason, the Jaguar includes unusual features for a console: support for Intel (in addition to Motorola) processors, custom video modes, video incrustation... They're mostly unused or unusable, though. About that, I've been told by people who had a look at the Falcon's TOS source code that there were some files that had Object Processor bindings - possibly there were talks of using it instead of the Videl chip. 3 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 25, 2014 Share Posted April 25, 2014 Interesting... Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted May 3, 2014 Share Posted May 3, 2014 Other trivia: - Unlike most of the other consoles at the time, the Jaguar doesn't have any region-locking mechanism, and Atari actually required all cartridges to be compatible with both NTSC and PAL systems. Well that's pretty awesome. I'm not going to be afraid to hit up telegames UK then, even if I will have to translate game text from Olde English to Murrican. Quote Link to comment Share on other sites More sharing options...
Gulfman Posted May 12, 2014 Share Posted May 12, 2014 (edited) In fear of sounding horribly naive... is this actually true?! So there we go folks, Rob Brydon is a Jaguar Legend. He confirmed it yesterday on twitter!! Said he did do voices for it, and the Studio was in a field! ? Edited May 12, 2014 by Gulfman 1 Quote Link to comment Share on other sites More sharing options...
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