atwwong Posted September 17, 2004 Author Share Posted September 17, 2004 V.190 - possible final bin -added OMGbat sound to avoid confusion between the ghosts (thanks Nukey) -re-added *** key properties to matrices because of spare cycles -optimized some routines to save bytes and cycles -optimized surround lighting I have 40 bytes left - enough for 5 rooms with gfx's from the first bank but I don't see a need to really put them in unless I do a Burma Shave type effect. Label art and manual coming soon! 8kha2190.zip Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 18, 2004 Author Share Posted September 18, 2004 Cybergoth alluded to more pixs being posted in this forum, so I'll post a couple (to shamelessly plug my hack). Nukey's 8k code allows for more room to add additional details to all the rooms (pun unintentional) if the resolution is increased. Doubling the vertical resolution of Adventure rooms makes these scenes look better IMO and the floor scenes look just like those in Haunted House. Compare these posted below to the ones from the original Haunted Adventure from here: http://atariage.com/forums/viewtopic.php?p...p=622581#622581 Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 20, 2004 Author Share Posted September 20, 2004 V.193 Speedy Nukey's brillant skills enabled me to change the slow 8kAdvent speed to the normal Adventure speed, so now in Haunted Adventure II the character doesn't seem so slow. This also speeds up the creatures as well, so I'm going to think about this one for a bit (I'm also open to suggestions!). I got used to the slower speed; it was more of a cerebral-type game (the new speed should make EarthQuake happy ). BTW, if anyone's interested in a limited edition cart and manual, PM me! 8kha2193.zip Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 20, 2004 Author Share Posted September 20, 2004 V.194 Grave bugfix for Speedy HA2 -fix to prevent player from becoming stuck in wall if entering grave from side (did not happen in slower versions before V.193) -Bony the Skeleton is now the same speed as Hethrow the Tarantula 8kha2194.zip Quote Link to comment Share on other sites More sharing options...
atwwong Posted September 28, 2004 Author Share Posted September 28, 2004 Here's the final draft of the Haunted Adventure II text manual. I've tried to credit everyone who helped out; give me a yell if I've missed you. I've finished the cart and end labels, and completed a 20 page coloured manual. I'm planning to have 20 carts with manuals available and will post more information soon, after I finish testing release candidate 1. ha2manual.zip Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 12, 2004 Author Share Posted October 12, 2004 8k Haunted Adventure II - Redemption FINAL BIN, LABEL ART, CART, and MANUAL It's finally done! Believe it, or not! changes: V.199 Final -added bin messages -cart & manual completed V.198 -added extra room -added bin messages -0 bytes free in second bank! V.197 RC02 -fixed BNE bug in mainloop2 -re-added boat wreck from pre-release -playtested all games V.196a Speedy - one thing more... -DoVSYNC changed to add one more author object -use Nukey's newest MoveObjectDelta -checked flipping on game select V.195b RC01 -OMG cannot pickup House key - games 2 and 3 now always winnable V.195 Speedy Knights Eyes Random RC -Release Candidate -readded knight decor from pre-release versions -Brian's full random code allow for a ridiculously high number of object placement variations in game 3 (stable - problem was z26 running with other programs) -Eye Guy afraid of all other creatures Below is the label design that my wife helped me to create. It's really nice that she has put up with me doing this project for the past half year and then design the label for me. I have also posted the final binary and text manual. The printed manual is slightly different. If you are interested in a preorder for a cart and manual, please send me a private message. More Haunted Adventure II info! Cheers! atwwong 8kha2manual_v1.zip 8kha2bin.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 12, 2004 Share Posted October 12, 2004 Quick note: Be sure and check out this post... http://atariage.com/forums/viewtopic.php?t=58667 I had problems getting binaries to work on the actual eproms using that F8 method I'd cobbled together. To insure that it always boots, you might want to change it to the following... * $D000 Start1: LDA $1FF9 JMP StartGame * $DFFC .word Start1 * $F000 Start2: JMP StartGame NOP NOP NOP * $FFFC .word Start2 This does 2 things: it keeps the start vector identical in each bank, plus insures that a misread will still end up at the correct point in bank2 to initialize the cart (the JMP in bank 1 might not ever be read...but a split-second delay might garble it as it bankswitches to bank 2). Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 12, 2004 Share Posted October 12, 2004 Grr...damn edit... * $D000 Start1: LDA $1FF9 JMP StartGame * $DFFC .word Start1 * $F000 Start2: NOP NOP NOP JMP StartGame * $FFFC .word Start2 This does 2 things: it keeps the start vector identical in each bank, plus insures that a misread will still end up at the correct point in bank2 to initialize the cart (the JMP in bank 1 might not ever be read...but a split-second delay might garble it as it bankswitches to bank 2). Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 12, 2004 Author Share Posted October 12, 2004 Okay, thanks Nukey! I'll check it out! Quote Link to comment Share on other sites More sharing options...
Kenwood Posted October 12, 2004 Share Posted October 12, 2004 If you are interested in a preorder for a cart and manual, please send me a private message. Done Funny we are getting Part II...first Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted October 12, 2004 Share Posted October 12, 2004 PM Sent! It looks great, can't wait to get this on a cart! AM Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 13, 2004 Author Share Posted October 13, 2004 Quick note:Be sure and check out this post... http://atariage.com/forums/viewtopic.php?t=58667 I had problems getting binaries to work on the actual eproms using that F8 method I'd cobbled together. ***code*** This does 2 things: it keeps the start vector identical in each bank, plus insures that a misread will still end up at the correct point in bank2 to initialize the cart (the JMP in bank 1 might not ever be read...but a split-second delay might garble it as it bankswitches to bank 2). It took me awhile to make the changes in the second bank. I had to squeeze 3 bytes into 0 bytes free. I sent the changes off to be burned on to the cart EPROMS, so I will be sending out info to everyone who has preordered so far once I hear everything is ready to go! Here is the binary with the bankswitch changes : FINAL V1.02a (V202a) 8kha2bin102a.zip Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 13, 2004 Author Share Posted October 13, 2004 By the way, thanks for the support, everyone. This is very exciting for me - I'm getting goosebumps! Funny we are getting Part II...first Yes, I'm waiting for a certain red dragon to finish off Part I's label art and manual... It looks great, can't wait to get this on a cart! Me too! Thanks AM, that means a lot, coming from the "Father" of all Adventure hacks! If anyone has time to test this on a Krokocart prototype or Supercharger/Cuttlecart, please let me know if it works. Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 13, 2004 Author Share Posted October 13, 2004 I just got news that the EPROMS work just fine! :D Quote Link to comment Share on other sites More sharing options...
Kenwood Posted October 13, 2004 Share Posted October 13, 2004 By the way, thanks for the support, everyone. This is very exciting for me - I'm getting goosebumps! Funny we are getting Part II...first Yes, I'm waiting for a certain red dragon to finish off Part I's label art and manual... Cliff Note Version: What is the difference between the two? Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 14, 2004 Author Share Posted October 14, 2004 By the way, thanks for the support, everyone. This is very exciting for me - I'm getting goosebumps! Funny we are getting Part II...first Yes, I'm waiting for a certain red dragon to finish off Part I's label art and manual... Cliff Note Version: What is the difference between the two? Haunted Adventure Series Cliff/Coles Notes Version: Haunted Adventure - Boo! : 4k bin The object of the game Haunted Adventure - Boo! is to find the skull of old man Graves and return it to the crypt under the cemetery by utilizing various keys and tools to explore the house and avoid the three ghosts. Haunted Adventure II - Redemption : 8k bin The sequel to Haunted Adventure has 3 separate stories and objectives for each game. Areas to explore extend to inside, around, and under the mansion. There are objects to be discovered to help you complete your journey, but six deadly creatures will try to hinder you. Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 15, 2004 Author Share Posted October 15, 2004 The first set of preorders for Haunted Adventure II - Redemption should be shipping tomorrow! Also, the carts are available in regular, clear, red, or blue. Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 15, 2004 Author Share Posted October 15, 2004 Sorry for delays. There is a bankswitch problem with the code when burned to the EPROMS that wasn't noticed before. Quote Link to comment Share on other sites More sharing options...
Kenwood Posted October 15, 2004 Share Posted October 15, 2004 The first set of preorders for Haunted Adventure II - Redemption should be shipping tomorrow! Also, the carts are available in regular, clear, red, or blue. Put mine in a Black (regular) cart Quote Link to comment Share on other sites More sharing options...
StanJr Posted October 16, 2004 Share Posted October 16, 2004 stop screwing around with it and release the blasted thing already! Perfectionists, sheesh! A great great effort, atwwong, can't wait until mine gets here. The clear cart would be perfect, its clear like a ghost! Classic black also a can't miss. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 16, 2004 Share Posted October 16, 2004 What good is releasing it if it only works 50% of the time? (I know, I know...all due to my crummy advice) Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 16, 2004 Author Share Posted October 16, 2004 It's okay, Nukey! I wouldn't have gotten so far without your advice! I apologize that I jumped the gun when I heard the EPROM burned correctly, and didn't hear about the problem until later. I should have gotten an EPROM burner, some know-how, and tested it first. If the latest bin doesn't work, I'm thinking of sponsoring a programming contest to find the solution, as I mentioned in the programming forum. Quote Link to comment Share on other sites More sharing options...
StanJr Posted October 16, 2004 Share Posted October 16, 2004 What good is releasing it if it only works 50% of the time? (I know, I know...all due to my crummy advice) Then I'll only play it 50% of the time. Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 19, 2004 Author Share Posted October 19, 2004 I'm just waiting to hear back from the latest bin testing... "I think that we have our problem solved. V17 seems to be just fine. I have been able to make it crash, but it has taken A LOT of effort to do so, and only on my six-switcher. I can't make it crash on my four-switcher. The few times that I have been able to make it crash on the six-switcher, the cart stays in the rut and won't start again. I take the chip out, let the system sit for about a minute, and the cart starts up just fine again. It's rather strange, but this leads me to believe that this random crashing is a hardware problem, not a programming problem at this point. I'm going to make three actual carts right now for final testing." Quote Link to comment Share on other sites More sharing options...
atwwong Posted October 19, 2004 Author Share Posted October 19, 2004 Good news and bad news (for six-switcher owners): Here's the scoop, albeit depressing. V17 works fine (title screen doesn't crash), except on the six-switcher, sometimes the dot won't move. I didn't realize this until just a little bit ago. I thought that maybe it was a problem with the VG Wiz PCB's or maybe my EPROMs, so I made a copy of v17 with a Chris Wilkson board and a 16K EPROM with the bin mirrored. I get the same results. So I tried v21 and v22. Same thing. The title screen very rarely crashes anymore on the six-switcher, but occasionally the dot won't move at all. All three of the bins work just fine on the four-switcher. I'm not quite sure where to go from here. We have both put a ton of time into this and we seem to keep ending up at square one. Maybe you should ask in the programming forum about the dot not moving and that should be the last possible revision. Otherwise, we may just have to give a warning that the cart is recommended for four-switchers and jr's only. Ideas? Quote Link to comment Share on other sites More sharing options...
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