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Fullfilling an earlier request


Wrathchild

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Hi all,

 

Here's a simple demo you can run in an emulator,

it comes as an XEGS 64K ROM image.

 

The graphics, 65 images in all over 8 screens of 8 images

and the last screen with a single image, come from the

C64 version of Bard's Tale but are in the 3 color (plus background)

of the Atari for now, but it gives you an idea of what they could

be like.

 

Enjoy,

Mark

bt_demo.zip

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I just used Antic 14 for the display in this simple demo. The graphics

mode for the BT intro method was done in 5 colour char mode

and so this is what the game would use too, therefore yes they

could be made a little more colourful. The problem at the moment

was that I hadn't figured out where the C64 gets the palette from.

Sprite under/overlays could be used but more hassle than its worth

IMHO. They will be used for the duration spells icons. The demo

also includes the images uncompressed wheras the C64 uses some

weird RLE and interlaced compression format to hold these images (basically most of the NMxx files on the disks).

 

Regards,

Mark

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Here's an example for all to see...

 

img.c = the decompression program, takes a filename as an argument.

 

nm50 = original image file from C64

 

nm50.txt = Output produced by "img nm50 > nm50.txt" contains:

1) Trace of the decompression, the figures in brackets are the Y and X

pixel positions for the byte (e.g. divide X by 4 for the char offset).

2) Data in raster format for later compiling :)

3) Data in CSV format with two character patterns for each colour.

 

nm50.xls = Coloured version in Excel 8)

 

Regards,

Mark

 

PS. hopefully sticky this type of source out here

may inspire some more people to tinker in this way :wink:

nm50.zip

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