Jump to content
IGNORED

arsenal:munich 0:2?


Heaven/TQA

Recommended Posts

we played KO2 for years every saturday...
My flatmate and I used to have many great games on my STE whilst I was at uni
there was a nice KO2 100% goal when you played from down to up...
Curling the ball in from a corner kick was often a simply way of getting some goals on the scoreboard
never played sensible soccer... is it good?

After you got used the difference in after-touch control, it was nicer in many ways to KO2 but didn't quite have its fast pace.

 

Mark

Link to comment
Share on other sites

  • 6 years later...

Wasnt there a Thorn EMI Soccer game - I thought that was pretty good/fun????

 

It wasn't a bad game by comparison to other A8 football attempts. If done vertically and with a better control mechanism, in my mind it could have been a version of Sensible Soccer. Oh, and add some some player selection routines and it would have been closer to SS.

 

All we need to do is combine it with "Football Fantasies" (a shameless plug for an old PD game of mine) and it would be perfect! :)

Link to comment
Share on other sites

An old thread... you might need to look at the bottom end of the league table for Arsenal this year :P ...I'm on the blue side of my city :thumbsup: ..although the less said about last weeks CL in Munich the better. Sensible Soccer or Kickoff would be a welcome addition to the A8, I didn't know that Harlequin were looking at doing Kickoff.

Edited by Tezz
Link to comment
Share on other sites

Tezz, KickOff is out for the A8, and has been for years. This is what happens when old threads get necro-bumped ;)

Ah yes! so it was. I've just DL it now and remember it, I should have the original tape with my stuff in storage. I know why I forgot about it looking at it again
Link to comment
Share on other sites

An old thread... you might need to look at the bottom end of the league table for Arsenal this year :P ...I'm on the blue side of my city :thumbsup: ..although the less said about last weeks CL in Munich the better. Sensible Soccer or Kickoff would be a welcome addition to the A8, I didn't know that Harlequin were looking at doing Kickoff.

 

 

 

 

 

 

Man city or everton (seeming as though there are a few scousers in mancs)

Link to comment
Share on other sites

  • 11 years later...
On 3/11/2005 at 2:56 PM, Wrathchild said:

Anyway, one thing I did do was to take the men from KO2 or

Sensible Soccer (I can't recall) and produce A8 equivalents of them.

 

Here's a piccy and the data statements if anyone feels like

trying to animate them. 8) The colour palette is:

0 - green - pitch

1 - red - Team 1 Skin/Team 2 Shirt

2 - white - Team 1 Shirt/Team 2 Skin and Ball

3 - black - hair, shadows, shorts

 

I think the A8 could do with a great soccer game!

The Zeppelin one was painful to play!

The sprites look good -- being lower-color versions of the original Sensible sprites; but the problem is the graphics mode being Antic D (160 x 96) would end up at 1/4 screen size of the original. One of the things that makes Sensible Soccer work is good view of the playing field. It would be possible to work up a version in hi-res mode, and use artifacting to get your other colors (similar to how Micro League Baseball was done). You'd still have to do some sprite conversion to make it look right, though; and I'm not too keen on the forced colors of artifacting.

 

So, I started working up a scaled conversion of everything in Antic E. This is just 5 color (no PMG's), which includes the background grass changes. I was thinking wide mode might be a little nicer, to eliminate the borders; though it might slow things too much, since speed is primary. Probably be good to cut number of players per team down a little too.

 

greenss.thumb.png.1eea37bab3351b710c4044f905a10e8b.png    brownss.thumb.png.1ff66bc21d622b4cc11ffd95e0e51c03.png

 

  • Like 6
Link to comment
Share on other sites

5 hours ago, Philsan said:

@MrFish your mock-ups are gorgeous.

Thanks... no PM's used on anything yet either. I was thinking of PM's for the score and information displays, and ball (probably)... not sure.

  

5 hours ago, Philsan said:

Regarding high resolution, someone is using it on ZXSoccer to convert Sensible Soccer to Spectrum (the only news about it are on coder's account on Twitter).

It looks good for 2 colors. I was already messing around some in Antic F, but I hadn't yet thought about using black as the second color, which offers a different approach for converting the sprites. As I said, there's artifacting too, but PAL artifacting is a bit different.

 

I also have some different versions of the same sprites for Antic E. Just kinda pondering the whole thing, ATM...

 

  • Thanks 1
Link to comment
Share on other sites

Great mockups. 👍

 

Seems the ball is just 3 pixels wide with two colours? If that's the case you could use all missiles for it (although this means that one player is always black and the other white as they share the same colours with the missiles). Players could be used for the goalkeepers as they need different colours.

 

And when you are using DLIs for the grass (COLBAK) you get another extra colour. So no need for ugly artifacting. 😉

Edited by patjomki
Link to comment
Share on other sites

27 minutes ago, patjomki said:

Great mockups. 👍

Thanks.

 

27 minutes ago, patjomki said:

Seems the ball is just 3 pixels wide with two colours? If that's the case you could use all missiles for it (although this means that one player is always black and the other white as they share the same colours with the missiles). Players could be used for the goalkeepers as they need different colours.

Same things that I had in mind...

 

The ball is 3 pixels; but it's really 2 pixels white & black (ball) + 2 pixels black (shadow). The shadow needs to go off on it's own sometimes. So, it would just need 3 missiles.

 

Link to comment
Share on other sites

Don't know the rules of football too good but I think there is no situation where both goalkeepers are at the same vertical position so there is only 1 multicolour player (=two players) needed which means that you do not only have one missile but also two players left for additional colours.

 

Score and information can be done on top or bottom of the screen with overscan (and more colours with dli).

 

The only difficulty are the soft sprites when scrolling as hardwarescrolling does not consume too many cpu cycles but you need to adjust all softsprites accordingly.

Edited by patjomki
Link to comment
Share on other sites

14 minutes ago, patjomki said:

Don't know the rules of football too good but I think there is no situation where both goalkeepers are at the same vertical position so there is only 1 multicolour player (=two players) needed which means that you do not only have one missile but also two players left for additional colours.

Right, except -- as you say -- the colors are being shared with some missiles; but I think there's not much to be concerned with about it.

 

14 minutes ago, patjomki said:

Score and information can be done on top or bottom of the screen with overscan (and more colours with dli).

I like the idea of scores and information that stay in a fixed position on the screen and float over top of the playfield graphics as they scroll by. That's why I was thinking of using the players that won't be used for the goalkeepers.

  

14 minutes ago, patjomki said:

The only difficulty are the soft sprites when scrolling as hardwarescrolling does not consume too many cpu cycles but you need to adjust all softsprites accordingly.

Thorn soccer has similar-sized softsprites; although, it only scrolls horizontally, and also only to and from 3 fixed positions (left, right, center). Sensible is constantly player-position based 8-way. Most likely some compromises would be needed, here and there -- maybe less players per side, as I mentioned.

 

Link to comment
Share on other sites

7 hours ago, MrFish said:

I like the idea of scores and information that stay in a fixed position on the screen and float over top of the playfield graphics as they scroll by.

  

Most likely some compromises would be needed, here and there -- maybe less players per side, as I mentioned.

 

I agree scores and information on the playfield would give more an impression of a football game watched on tv but as the atari is capable of scrolling linewise I suppose it would help performance to have a fixed panel. Well, we'll see.

 

Regarding performance: What programming language do you plan to use? Can't imagine any other than assembly language for such a fast paced game, right?

 

Less players per side seems legit. In sensible soccer I think there are never 20 field players in the visible area of the game at the same time (although I suppose football rules would allow it? Just doesn't make sense even in the real game.).

Link to comment
Share on other sites

18 minutes ago, patjomki said:

I agree scores and information on the playfield would give more an impression of a football game watched on tv but as the atari is capable of scrolling linewise I suppose it would help performance to have a fixed panel. Well, we'll see.

Sure, it could help; depends on how big of a scrolling area would end up providing good/acceptable performance. If the area is smaller, then a fixed panel would have the better aesthetic. 

  

18 minutes ago, patjomki said:

Regarding performance: What programming language do you plan to use? Can't imagine any other than assembly language for such a fast paced game, right?

I've no serious plans for programming it in the immediate. I'm basically sizing up the possibilities and working out some of the graphical pieces of the puzzle.

 

I only have basic assembly skills ATM, anyway. It's something I plan on getting into in the future (when life isn't so busy, retirement, etc.). I wouldn't attempt anything like this without assembler; I doubt anything else can provide proper performance for good game pace. If I was using another language (C, Pascal, etc.), it'd be just a manager for assembly routines, in a case like this, anyway.

  

18 minutes ago, patjomki said:

Less players per side seems legit. In sensible soccer I think there are never 20 field players in the visible area of the game at the same time (although I suppose football rules would allow it? Just doesn't make sense even in the real game.).

In most situations, yes, you're only going to have a portion of your team in the viewing area. I'm pretty sure it's possible to set up a variety of formations/strategies for offense and defense in SS. Although, it's probably something beyond the scope of what's reasonable here. So, yeah... the need to reduce players on field may not be needed, providing decent formations could be designed that would keep the screen from sprite overload.

 

Link to comment
Share on other sites

9 hours ago, patjomki said:

Don't know the rules of football too good but I think there is no situation where both goalkeepers are at the same vertical position so there is only 1 multicolour player (=two players) needed which means that you do not only have one missile but also two players left for additional colours.

9 hours ago, MrFish said:

Right, except -- as you say -- the colors are being shared with some missiles; but I think there's not much to be concerned with about it.

I was thinking about 5th player mode, and (unless I've missed something in my sleepiness) here is what you'd end up with in each case -- assuming 2 black missiles & 1 white missile (or 1 white player, if using 5th player setting) are to be used for the ball & shadow.

 

PMG (standard)

 

[for ball & shadow]

missile (black)

missile (black)

missile (white)

 

[for goalies & other uses]

player (black)

player (black)

player (white)

player/missile (choice)


PMG (5th player)

 

[for ball & shadow]

missile (black)

missile (black)

player (white)

 

[for goalies & other uses]

missile (black)

missile (black)

player (choice)

player (choice)

player (choice)
 

Using the 5th player setting provides more control over color choices, at the cost of trading 1 player for 2 black missiles.

I can't remember (have to look it up later), using the 5th player possibly has some effect on priorities that could be restrictive. May or may not be an issue, if it's the case.

 

Link to comment
Share on other sites

  • 4 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...