+Nathan Strum Posted March 8, 2009 Share Posted March 8, 2009 Press Reset (F2) to start. Quote Link to comment Share on other sites More sharing options...
Fangorn81 Posted March 9, 2009 Share Posted March 9, 2009 (edited) Ha! duh! I forgot that on these new mac keyboards, you have to hold the Fn key to use the function keys!!! It just keeps adjusting the brightness on my monitor otherwise. Man I feel stupid. Thanks though! Edited March 9, 2009 by Fangorn81 Quote Link to comment Share on other sites More sharing options...
Yart Posted March 19, 2009 Share Posted March 19, 2009 A little late I suppose but I absolutely have to comment on this. Fantastic job! This is how Pac-Man SHOULD have been for the Atari 2600. After comparing the two, I concluded that there is no fair comparison. Yours is fun, and the old Atari one isn't. When you finish this, I'd definitely buy a copy if you release it on cartridge! Maybe even two! Keep up the excellent work! Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted June 3, 2009 Share Posted June 3, 2009 Question - why does every 2600 version of Pac-Man use dashes instead of dots in the maze? Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted June 3, 2009 Share Posted June 3, 2009 Question - why does every 2600 version of Pac-Man use dashes instead of dots in the maze? I believe it's because they use playfield graphics, which are low resolution. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 3, 2009 Share Posted June 3, 2009 Correct. The only way (I'm aware of) to use dots would be the way Cat Trax does it, which means some of the dots have to be offset vertically from each other, and take on the color of other onscreen objects. The playfield graphics are limited to 40 pixels across the entire screen, so they end up looking like dashes. I suppose it might be possible to use dots with something like the SuperCharger, but I don't know for certain. Quote Link to comment Share on other sites More sharing options...
NinjaWarrior Posted July 2, 2009 Share Posted July 2, 2009 I tryed the pac man4knew.. where's the music at the begening of the game.. Why is it flickering all the time Quote Link to comment Share on other sites More sharing options...
Devin Posted July 3, 2009 Share Posted July 3, 2009 Why is it flickering all the time The Atari is very limited in what it can draw on the same line - actually only two 8-bit objects (player 0 and player 1). Atari games are line based - each scanline the television draws is independent of the last. Anyway, the solution, which you see in a ton of games, is to draw the sprites every other frame. This is also the solution to the original Pac-Man. Pac-Man is drawn every time while only one ghost is one the screen at a time. This gives the ghosts the blinking effect. This new version also blinks Pac-man. The developer could alternatively cycle the four ghosts (like the original) and make Pac-Man not blink (unless the fruit is onscreen). Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted August 16, 2009 Share Posted August 16, 2009 This game is HARD!! I cannot even manage to get to ten thousand points on it. Is the difficulty ramped up on purpose? Great lookin game. Wp Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 16, 2009 Share Posted August 16, 2009 It's not "ramped up" at all. The objects are basically following the rules that the arcade game dictates (except for Clyde...not enough space to implement his behavior in the posted version). @NinjaWarrior Not enough space to add the startup tune in the posted version. I mentioned to Dennis that enough free space is had by using the lower 5 bits of the GFX tables that draw the edges of the screen (audio frequencies only use 5 bits)...and I believe that he adopted that suggestion. In addition, sprite flicker was used in the posted version because too much resources were consumed by the sprite multiplex routine to be able to add in everything else that he wanted to feature (so he used each of the sprite registers to do 3 of the 6 objects instead). Following additional program optimizations done since that version was posted, it might be possible to feature the multiplexing routine now (while keeping all of the program's existing features intact). AFAIK, he was in the middle of that decision when real life demanded more of his attention. If the program were altered to use 8k banking, none of these would be an issue at all. But the goal was originally to see how faithful a 4k game could be to the arcade game (the last I'd seen of it, the flicker version was -really- close...aside from screen resolution, of course). Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted August 17, 2009 Share Posted August 17, 2009 It's not "ramped up" at all. The objects are basically following the rules that the arcade game dictates (except for Clyde...not enough space to implement his behavior in the posted version). The blue time just seems shorter than what I am used to in Pac-Man. That was what I meant by difficulty, also the monsters seem a bitter faster to me. Wp Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted August 17, 2009 Share Posted August 17, 2009 (edited) Ok I am now playing two different roms of this game. The one I thought was difficult is the latest one in this thread located at http://www.atariage.com/forums/index.php?s...t&p=1668514 I found this version online at another site http://www.pdroms.de/files/526/ I don't know how old this build is but it seems less difficult and for some reason pac moves a bit more smoothly than in the one I have been playing. Wp Edited August 17, 2009 by sandmountainslim Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted August 19, 2009 Share Posted August 19, 2009 Since this game uses sprite movements found in the Arcade would the "Pac Man Patterns" work on this game if one knew them? Wp Quote Link to comment Share on other sites More sharing options...
Pacfan97 Posted November 19, 2009 Share Posted November 19, 2009 I Saw Pictures Of Ms. Pacman 4k!! You Need Too Make It Quickly!! Oh And Plus, Make Jr.Pacman 4k Too!! Quote Link to comment Share on other sites More sharing options...
Pacfan97 Posted November 22, 2009 Share Posted November 22, 2009 (edited) Ms. Pac-Man 4k? Edited December 4, 2009 by Pacfan97 1 Quote Link to comment Share on other sites More sharing options...
Corby Posted November 22, 2009 Share Posted November 22, 2009 (edited) DO IT OR ELSE!!!! :mad: You know Pacfan97, you keep up with these demands, and will lose these talented programmers. They'll just pack up and say f--k it! It don't matter if your joking or not, we have some guys here who will chew up and spit you out my friend!!!! Edited November 22, 2009 by corbysatarigame 4 Quote Link to comment Share on other sites More sharing options...
Pacfan97 Posted November 25, 2009 Share Posted November 25, 2009 (edited) (Comment Removed) Edited December 5, 2009 by Pacfan97 Quote Link to comment Share on other sites More sharing options...
jwierer Posted November 25, 2009 Share Posted November 25, 2009 3 Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted November 30, 2009 Share Posted November 30, 2009 Oh Gosh What A Dick!!! Given your comment, I'd say you're looking in the mirror. Try using a little tact next time. It will get you a lot farther on these boards. 2 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 4, 2009 Share Posted December 4, 2009 (edited) I've not been a big fan of Pac-Man, but with this project and the 7800 Pac-Man collection, I've been playing it quite a bit. I have to say that this version is very good, although I totally suck at it. Congrats on crunching this into 4k and thank you for making it available. This new version also blinks Pac-man. The developer could alternatively cycle the four ghosts (like the original) and make Pac-Man not blink (unless the fruit is onscreen). I never minded the blinking ghosts in the original and thought it made them more like ghosts anyway since they look transparent. Personally, I'd prefer a solid Pac-Man and blinking ghosts, but I'm not being picky about it. This is great and fun to play. Is the author still working on either the 4k or 8k version? Edited December 4, 2009 by KevinMos3 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 1, 2012 Share Posted October 1, 2012 Massive Bump!!! I appologize, but I just read on the storefront that Pacman 4k was coming to AtariAge following the Expo. I used the search function to find this thread. I have the "Pacman Arcade" cart, but this version of the game looks fabulous! I'm assuming the 8k version never got produced, so I'm assuming no intro jingles and such. Is the final game really that difficult? I'm pretty good at VCS Ms Pacman, but I royally suck at Jr Pacman. Either way, I'm buying this when it hits the store. I can't believe I never knew this game existed. Kudos... Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 1, 2012 Share Posted October 1, 2012 (edited) [Double post] Edited October 7, 2012 by stardust4ever Quote Link to comment Share on other sites More sharing options...
PFL Posted October 1, 2012 Share Posted October 1, 2012 Yep, that was a massive bump! Does anyone know if the ROM in the OP the latest version or is it a different build that will be sold in the store? Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 2, 2012 Share Posted October 2, 2012 Guys, I searched youtube and there are no relavent matches for Pacman 4k. Someone need to upload videos of this Pacman game. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted October 6, 2012 Share Posted October 6, 2012 I'm also curious about which version will be sold. The latest one in the thread still blinked Pac-Man and I would like to have seen it updated to blink the ghosts more in order to blink Pac-Man none (as mentioned in post #270 above). Also, I don't remember about the latest one here, but in some versions vertical movement was too slow (due to not compensating for pixel width vs height). Quote Link to comment Share on other sites More sharing options...
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