tschak909 Posted June 21, 2006 Share Posted June 21, 2006 (edited) am looking at the disassembly for super pac-man, looks like a typical mode 4 playfield.. but am curious, how is (a) pac-man so big in super mode? (b) how are the multiple players able to be used even on the same horizontal line without flickering?? (for both pacman and the ghosts) -Thom Edited June 21, 2006 by tschak909 Quote Link to comment Share on other sites More sharing options...
kenfused Posted June 21, 2006 Share Posted June 21, 2006 http://www.fyyff.com/mt/archives/000723.html (a) two players and a missile (b) some are characters and not player-missiles. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 21, 2006 Share Posted June 21, 2006 that is an interesting read.... Quote Link to comment Share on other sites More sharing options...
Rybags Posted June 21, 2006 Share Posted June 21, 2006 Totally agree on his comments of too many developers not using the machine's capabilities properly. Even with only 16K ROM + 16K RAM, there is plenty you can do. Too bad about Super Pacman - but the whole PacMan thing was wearing pretty thin by the mid 80's. That was half of the problem with Atari by 1984 - flogging the arcade classics to death while the competition had developers doing original games with depth - and distributing on 180K disks vs mainly 16K ROMs. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted June 24, 2006 Author Share Posted June 24, 2006 amazing read!!! I enjoyed this VERY much, and it seems to be reaffirming my design strategy towards my space invaders game. I am trying to use the player/missile stuff very sparingly, and i probably won't get to it until later in the design process... btw, Super Pacman is in my opinion, one of the best Atari 800 games, ever! -Thom Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 24, 2006 Share Posted June 24, 2006 You should play Mr Do on the 800 - doesn't get more arcade perfect than that and it is an olde Quote Link to comment Share on other sites More sharing options...
Almost Rice Posted June 24, 2006 Share Posted June 24, 2006 (edited) btw, Super Pacman is in my opinion, one of the best Atari 800 games, ever! It is an amazing. As complete as it was, I can not believe they did not publish the game. I remember playing it during the late 80s after getting a modem. It would be cool to get the 20k version of the game. Edited June 24, 2006 by Almost Rice Quote Link to comment Share on other sites More sharing options...
Albert Posted June 24, 2006 Share Posted June 24, 2006 http://www.fyyff.com/mt/archives/000723.html (a) two players and a missile (b) some are characters and not player-missiles. Great article, thanks for sharing it. Always cool to read about how some of these games were accomplished on the 8-bit, and Super Pac-Man is a wonderful port of the arcade game. I, too, wondered how some of these tricks were pulled off. ..Al Quote Link to comment Share on other sites More sharing options...
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