tschak909 Posted November 17, 2021 Share Posted November 17, 2021 I would really like to see ONE game modified to use the new High Score API that's available through the FujiNet. 1 Quote Link to comment Share on other sites More sharing options...
Duncan33 Posted February 15, 2022 Share Posted February 15, 2022 New disk appeared on Homesoft site, numbered 464 Quote Link to comment Share on other sites More sharing options...
bocianu Posted February 15, 2022 Share Posted February 15, 2022 On 11/17/2021 at 5:31 PM, tschak909 said: I would really like to see ONE game modified to use the new High Score API that's available through the FujiNet. There is one MrHoppe Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 18, 2022 Share Posted November 18, 2022 Two new disks numbered 469 and 469 are up now..Mostly ABBC contest games.. 1 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted November 18, 2022 Share Posted November 18, 2022 2 hours ago, Mclaneinc said: Two new disks numbered 469 and 469 are up now..Mostly ABBC contest games.. typo: 469 and 470. Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted November 18, 2022 Share Posted November 18, 2022 2 hours ago, Mclaneinc said: Two new disks numbered 469 and 469 are up now..Mostly ABBC contest games.. 5 minutes ago, CharlieChaplin said: typo: 469 and 470. And I donate a free "U" for a complete and healthy ABBUC. 😜 6 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 19, 2022 Share Posted November 19, 2022 That's it people, rub it in!! Quote Link to comment Share on other sites More sharing options...
Shannon Posted November 22, 2022 Author Share Posted November 22, 2022 I actually ran across a title that does not work properly. It is Fidget on disk 41. The poor little guys feet are missing.. it's a little hard to play when you can't see them. I just grabbed the version from Fandal's site and it works just fine. Quote Link to comment Share on other sites More sharing options...
miker Posted April 20, 2023 Share Posted April 20, 2023 Actually since latest posting there appeared disks from 471 to 473 (with special surprise on last one). 2 Quote Link to comment Share on other sites More sharing options...
JagChris Posted April 20, 2023 Share Posted April 20, 2023 On 11/17/2021 at 8:31 AM, tschak909 said: I would really like to see ONE game modified to use the new High Score API that's available through the FujiNet. I would LOVE to see The Great American Cross Country Road Race modified to use this. That would be a blast racing against the segment times of other AA users. 1 Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted April 20, 2023 Share Posted April 20, 2023 28 minutes ago, JagChris said: I would LOVE to see The Great American Cross Country Road Race modified to use this. That would be a blast racing against the segment times of other AA users. Do not overestimate the enthusiasm to share racing results. Inspect the utter silence here: https://xxl.atari.pl/hsc/hsc-stunt-car-racer/ 😒 Quote Link to comment Share on other sites More sharing options...
Luke210 Posted April 20, 2023 Share Posted April 20, 2023 Wow, international karate RC and RCX?? Quote Link to comment Share on other sites More sharing options...
pseudografx Posted April 20, 2023 Share Posted April 20, 2023 Nicely done conversions! Also replacing the sampled FX is a pity a but certainly better than the distorted sound resulting from use of RastaConverter. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted April 22, 2023 Share Posted April 22, 2023 On 4/20/2023 at 3:51 PM, Luke210 said: Wow, international karate RC and RCX?? Each with 10 backdrops / backgrounds... 👍 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted April 26, 2023 Share Posted April 26, 2023 On 4/20/2023 at 6:51 AM, Luke210 said: Wow, international karate RC and RCX?? Anyone know what the RC and RCX stand for? Amazing update to a great game! Quote Link to comment Share on other sites More sharing options...
jvas Posted April 26, 2023 Share Posted April 26, 2023 1 hour ago, tjlazer said: Anyone know what the RC and RCX stand for? Amazing update to a great game! I suppose RastaConverter and RastaConverter + eXtended memory 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 3, 2023 Share Posted May 3, 2023 On 4/26/2023 at 12:12 AM, tjlazer said: Anyone know what the RC and RCX stand for? Amazing update to a great game! On 4/26/2023 at 1:55 AM, jvas said: I suppose RastaConverter and RastaConverter + eXtended memory No, they both just require a 130XE to run. The RCX version has different backgrounds than the RC version, updated music, and more basic POKEY sound effects in place of the original sampled sounds. The RC version retains the original music, and the sampled sounds in their somewhat degraded form (due to higher processing requirements for the RasterConverter backgrounds). 5 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 3, 2023 Share Posted May 3, 2023 Great updates and I am so glad Rastaconverter images were worked into both. With the compromises and tweaks it's all worth it. As an aside I'd love to see more RC used in games. It would work really well for a graphical adventure/interactive novel, and possibly part point and click controlled game, (where the smaller RC image used is kept separately at the top of the screen (as is the case here with IK+ RC and RCX), with text or point and click navigational controls lower half of screen. So nothing need pass over the RC image. Miker has done a great job with the synthesized replacement sound fx in RCX, (where I read and you'll recognise some of the player sound fx are identical to those used in sweity's Doom segment on the excellent Rewind demo last summer. (Read this on Atarionline.pl and sure enough I recognise it)). Whilst I love the original IK digitised sound, it still works here in RCX and I get why it was chosen. One thing, does anyone know if the bouncing balls bonus round made it into either RC or RCX? I've not had a chance to see. This is from the c64 and as a bonus round I always loved it on the ST when many balls were on screen and it got more tricky the more you deflected: C64 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 3, 2023 Share Posted May 3, 2023 2 hours ago, Beeblebrox said: Miker has done a great job with the synthesized replacement sound fx in RCX, (where I read and you'll recognise some of the player sound fx are identical to those used in sweity's Doom segment on the excellent Rewind demo last summer. (Read this on Atarionline.pl and sure enough I recognise it)). Yes, lower-cost, voice-like sounding effects were used for some attacks. Quote Link to comment Share on other sites More sharing options...
JagChris Posted May 4, 2023 Share Posted May 4, 2023 On 4/20/2023 at 2:56 AM, JagChris said: I would LOVE to see The Great American Cross Country Road Race modified to use this. That would be a blast racing against the segment times of other AA users. It saves the best times list. Mine wants to save to cassette for some damn reason. Should be a way to parse out all save times on all files sort and put them into one file updated once every 6 months or whenever to be shared among AA members. Even the best times for all Apple and C64 players. Race against them all. You are in 7th place behind Gung Ho Gunstar.... Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted May 4, 2023 Share Posted May 4, 2023 25 minutes ago, JagChris said: Mine wants to save to cassette for some damn reason. Why don't you use the disk version? It contains eight fields you can compete against. Press SELECT on the opening screen to choose one. 26 minutes ago, JagChris said: Should be a way to parse out all save times on all files sort and put them into one file updated once every 6 months or whenever to be shared among AA members. FujiNet's high-score feature could be used to do this. If someone takes the time to decode the fields' data, @tschak909 might be willing to implement a scraper which parses the sectors and puts the results onto his scoreboard server. As starting point for decoding: The "fields" start on sector 496 and each one contains eight sectors. Quote Link to comment Share on other sites More sharing options...
JagChris Posted May 4, 2023 Share Posted May 4, 2023 (edited) 9 hours ago, DjayBee said: Why don't you use the disk version? It contains eight fields you can compete against. Press SELECT on the opening screen to choose one. I am just using whatever came in the homesoft pack. Didn't realize it was the cassette version until now. Quote @tschak909 might be willing to implement a scraper which parses the sectors and puts the results onto his scoreboard server. That would be cool but would be far more interested in it being in-game. Edited May 4, 2023 by JagChris Quote Link to comment Share on other sites More sharing options...
devwebcl Posted May 19, 2023 Share Posted May 19, 2023 On 10/10/2021 at 6:24 AM, miker said: #459 ... Lode Runner (Level Pack 1) Lode Runner (Level Pack 2) Lode Runner (Level Pack 3) Are these level packs conversion from c64/apple2 ? Quote Link to comment Share on other sites More sharing options...
miker Posted May 19, 2023 Share Posted May 19, 2023 6 hours ago, devwebcl said: Are these level packs conversion from c64/apple2 ? No idea. It's @nobody who might know. Quote Link to comment Share on other sites More sharing options...
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