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Would a brute force solution work, with 40 different kernels, one for each possible center square?

Yes, that would work. I already have 4 different (partial) kernels, which are executed in RAM, so creating "a few" more would be possilbe.

 

But currently I am pondering about a kernel generator, which only gets the correct cycles as input and then automatically creates the kernel. There are 4 writes, which have to be cycle exact, plus 2 writes which have to happen before and after the center.

 

Sounds like an interesting challenge. :)

Nothing shows up in Stella. Bummer. ;)

Hm, except for some illegal opcodes, there is nothing special hidden inside the code. :)

 

If you do continue this game... please add attack waves to it. The arcade game is just too monotonous as-is.

We'll see. I am not even sure, if I will try to redo Tunnel Hunt. Maybe I'll just do a simple 3D-racing minigame (with separate and different tracks of course ;)).

But currently I am pondering about a kernel generator, which only gets the correct cycles as input and then automatically creates the kernel. There are 4 writes, which have to be cycle exact, plus 2 writes which have to happen before and after the center.

 

My brick-basher kernel is constructed with something like that. It'll take some coding to allow the game to generate the proper kernels at the start of each level, but it shouldn't be terribly complicated--just output the proper instructions and patch a branch. Could be pretty powerful, though.

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