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Castle of Doom VB update (part 2)


atari2600land

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I went to sleep angry, defeated and bitter about not being able to make my Castle of Doom game not work on a real Virtual Boy. I got up 13 hours later (yeah, I know I get too much sleep), and after taking my pills and having breakfast, decided to work on it again. I did it. But there is a small graphics glitch that I can't seem to get rid of about a small line (or dot, on Mednafen) to the left of the door once it's shut. I've tried everything to get rid of it, I don't know what's causing it, and it's still there. Oh well. Someone suggested I do a mini-game cartridge with a bunch of small games, selected from a menu. Sounds like "Action 52." So I've decided to make Castle of Doom part of a Virtual Boy version of my newly announced VB game "Action 53." So called since I hope it to be better than the NES pirate game "Action 52," and not because it will have 53 games. It will have far fewer than that number. I don't have that many ideas for games like that.

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