I decided to put some rain in the Cranberry game. I got it moving good, but a lot of time was spent trying to get the left over stuff gone when the raindrop reset. I finally decided that my cool slanted raindrop I designed was not going to work, so I reduced it to a line. I wanted to put something in the game besides the blueberry to make the game harder. I think I finally succeeded with that. Each time I tried to cross the rain screen, about 10% of my health came off trying to dodge the rain. And that was on a good try.
The next thing I'm going to try to do is put in a potion that increases your health by 10%. The hard part will be figuring out what to do if the player gets the potion when the health is already at 90% or above. I guess if that happens, just change the last digit to a 9. I think I can make the potion be in a white flask. I attempted a flask drawing in Paint. If anyone can do better, let me know. The maximum size it can be is 8x6 pixels.
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