Bread and butter
I've decided to continue making my Game Boy game I've been working on for about 9 months now. I guess I work on stuff really slowly because today I completed level 34. That may seem impressive, but not really since it's a Chip's-Challenge-type game.
Since this isn't really a particularly hard game to make (all the "hard" stuff has been completed for the most part), I've decided to make one level per day. I will need to introduce more banks to the game as the game continues to get work done on it and get larger though. That shouldn't be too hard as I'd like to limit myself to 8 banks and I've only used 5 so far. Today the work in bank 2 will end as it's only 15% free. So when I work on this next I'll introduce a bank 5 into the game to hold the data for hopefully levels 35-50.
The types of data I am using:
- a "map" of the level with each square either you can move to, not move to, the finishing square, or a locked one you need a key to get.
- where each umbrella and enemies start the level at.
- how the enemies move.
The data for levels 1-34 are scattered in different banks for some reason, but starting with level 35, I will unite all the data types into one bank, which would be logical. I don't know why I didn't do that before.
The hard part after making 34 levels is thinking up new levels. Fortunately I only want to design 15 more levels and I have an idea for level 50.
My butt rash is better, but not completely gone. It still hurts when I sit, but it's not as painful as it was. I just get so frustrated when I work on something (like an Atari 2600 game) for hours on end and getting the same result even though I tried many different things. That is why I decided to quit making games for the "really hard" consoles (Atari 2600, Odyssey 2, Commodore 64) and just stick to the consoles where I can program in C or something I'm comfortable doing (Game Boy, NES, Virtual Boy, Pokemon Mini, Game Gear, Channel F, Intellivision, Jaguar)
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